Project::OSiRiON
Talk => News => Topic started by: Ingar on 2011-08-06 20:40:59
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A new build has been long overdue, but today we present to you Project::OSiRiON 0.2.0-svn1010. This build offers more bling, more collision and more universe!
Project::OSiRiON 0.2.0-svn1010
- Installation Instructions (http://osirion.org/wiki/index.php/Installation_instructions)
Downloads
Binaries:
- Linux (32bit & 64bit) (http://osirion.org/files/osirion-0.2.0-svn1010-linux.tar.bz2)
- Windows (32bit) (http://osirion.org/files/osirion-0.2.0-svn1010-win32.zip)
- Windows (64bit) (http://osirion.org/files/osirion-0.2.0-svn1010-win64.zip)
For any operating system:
- Game data (http://osirion.org/files/osirion-0.2.0-svn1010-data.zip)
Changes
src revision 1010
- support for wav files with metadata
- support for ogg vorbis sound effects
- improved collision model support
- collision support for func_rotate and func_move entities in map files
- corrected timing problems in the dedicated server and core library
- better client framerate stability
- chat text is no longer truncated by a semi-colon
- support for a jump drive sound effect
- initial persistent player stats for dedicated servers
- general improvements to the user interface
data revision 705
- higher resolution skies
- redesigned camel freighter
- new colonial space station model
- added several collision models
- added Khorsand and Warsaw systems
- new commodities and trade routes
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\o/
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Found a nasty bug where the user interface goes into an endless loop when connecting
to a remote server. It is fixed in svn-r1012.