Project::OSiRiON

Talk => News => Topic started by: Ingar on 2011-08-06 20:40:59

Title: Release 0.2.0-svn1010
Post by: Ingar on 2011-08-06 20:40:59
A new build has been long overdue, but today we present to you Project::OSiRiON 0.2.0-svn1010. This build offers more bling, more collision and more universe!

Project::OSiRiON 0.2.0-svn1010

- Installation Instructions (http://osirion.org/wiki/index.php/Installation_instructions)

Downloads

Binaries:
- Linux (32bit & 64bit) (http://osirion.org/files/osirion-0.2.0-svn1010-linux.tar.bz2)
- Windows (32bit) (http://osirion.org/files/osirion-0.2.0-svn1010-win32.zip)
- Windows (64bit) (http://osirion.org/files/osirion-0.2.0-svn1010-win64.zip)

For any operating system:
- Game data (http://osirion.org/files/osirion-0.2.0-svn1010-data.zip)

Changes

src revision 1010

- support for wav files with metadata
- support for ogg vorbis sound effects
- improved collision model support
- collision support for func_rotate and func_move entities in map files
- corrected timing problems in the dedicated server and core library
- better client framerate stability
- chat text is no longer truncated by a semi-colon
- support for a jump drive sound effect
- initial persistent player stats for dedicated servers
- general improvements to the user interface

data revision 705

- higher resolution skies
- redesigned camel freighter
- new colonial space station model
- added several collision models
- added Khorsand and Warsaw systems
- new commodities and trade routes
Title: Re: Release 0.2.0-svn1010
Post by: Mega on 2011-08-07 06:31:48
\o/
Title: Re: Release 0.2.0-svn1010
Post by: Ingar on 2011-08-07 11:40:16
Found a nasty bug where the user interface goes into an endless loop when connecting
to a remote server. It is fixed in svn-r1012.