Project::OSiRiON
Talk => Discussion => Topic started by: Thorn on 2013-01-05 23:00:04
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A quick fraps recording of tonights combat gameplay testing ;D
Unfortunately, audio got lost somewhere. I blame fraps.
http://www.youtube.com/watch?v=5idfur46LRo (http://www.youtube.com/watch?v=5idfur46LRo)
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I was dazzled when I first saw this video, suddenly it all looks like a real game :D
Remember 2010 (http://www.youtube.com/watch?v=uAYup5XzBFo) ;D
Things we were talking about and need to be addressed:
- Projectile hitbox size is too small
- Aiming distance problems: aim uses the distance of the currently selected target: if it is too close, projectiles will collide and anihilate.
- Keys to target players only. (x?)
My remarks
- If the currently selected players is off-screen, the target indicator isn't very obvious
- Target indicators might need different colors
- "Third person" view is way too jittery: client interpolation will help, but camera handling needs to be reviewed. There are related problems with aiming in this camera mode
- A camera mode indicator, especially in Free View (Turret View)
- Mount button needs to work like the unmount button
- Fix having to press the respawn button twice