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71
Discussion / Random Screenshot Archive
« Last post by Ingar on 2012-11-24 22:42:49 »
Post your awesome screenshots here.
72
Maps and Models / Re: Karvajalka's model thread
« Last post by Ingar on 2012-11-23 22:30:31 »
The canister might be usable as pharmaceuticals or something similar.
Thanks!

Update


@Karvajalka:
Could you alter the texture to make it look more medicine like? Maybe add a green cross or something.
73
Maps and Models / Re: Karvajalka's model thread
« Last post by Thorn on 2012-11-23 14:18:04 »
Nice!
The first one looks a bit weird, more so the textures, but the model looks cool.
The second two look epic though :D
74
Maps and Models / Karvajalka's model thread
« Last post by Karvajalka on 2012-11-23 14:13:45 »
Hi, this will be a thread where I collect all my random models you can use in the stuff you do. You can also do requests for specific models, ask for modifications etc. and I'll see what I can do. Not all the models/textures are really finished, so let me know if you really want to use one of them. Then I'll know to focus on it a bit more.


Download

Download
       
Download

Download

Download (texture is slightly different in the zipped model since I had to replace one base layer)

Download

Download
75
Sound / Re: Some sound effects
« Last post by Mega on 2012-11-22 23:49:58 »
something_stop sounds like when you come out of impulse or something.
76
Sound / Re: Some sound effects
« Last post by Ingar on 2012-11-22 20:08:45 »
The bang is a nice hit sound, the something_stop sounds a bit like the end is missing.
That Slide Time Scale/Pitch Shift filter in Audacity is interesting though :D
77
Sound / Some sound effects
« Last post by Thorn on 2012-11-21 23:52:03 »
I thought I'd have a go at playing around in audacity and seeing what comes out. I haven't attempted sound effects before and the results aren't great but they might still find a use somewhere.

pulse_01.wav - A weapon fire/pulse sound. Unfortunately has a weird 8/16bit retro sound to it.

pulse_02.wav - A weapon fire/pulse sound. Unfortunately has a weird 8/16bit retro sound to it.

bang_01.wav - Some kind of rumble/explosion/hitting sound, not really sure if it has any purpose.

something_stop.wav - Some type of machinery or engine shutting down.

Interestingly, all these sounds (except bang_01.wav) use Ingar's Electric Heater.wav as a base, sped up, pitch deformed, chopped and otherwise mutilated. :>
78
Programming / Bullet 2.81
« Last post by Ingar on 2012-11-21 23:42:01 »
SVN revision 1210 adds support bullet 2.81, a minor API change had broken the build.
The code will detect what version you have so it is still possible to use bullet 2.80 or older.
79
Discussion / Re: Current development: towards a public alpha
« Last post by Ingar on 2012-11-19 19:29:59 »
Guid authentication ->

Goto/Jump become available.
Make Give available to admins? might be useful for public events
Mute
Kick
Ban

"Alert" - available to everyone. Informs all admins currently on the server and highlights everyone on an IRC channel?

I'd make give available to admins and make it so they can give stuff to players: give thorn credits 10000
Some kind of generic teleport command seems practical as well: teleport ingar thorn teleports Thorn to me.

Instead of alert, an admin chat channel ? Hooks to IRC could be implemented later as they might be interesting for general chat as well.
80
Discussion / Re: Current development: towards a public alpha
« Last post by Thorn on 2012-11-19 17:46:03 »
Guid authentication ->

Goto/Jump become available.
Make Give available to admins? might be useful for public events
Mute
Kick
Ban

"Alert" - available to everyone. Informs all admins currently on the server and highlights everyone on an IRC channel?
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