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<title>osirion-data/base/maps/pirate/sections, branch master</title>
<subtitle>Project::OSiRiON game data</subtitle>
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<entry>
<title>Removed _shiny materials.</title>
<updated>2014-09-21T03:45:18+00:00</updated>
<author>
<name>Evan Goers</name>
<email>mega@osirion.org</email>
</author>
<published>2014-09-21T03:45:18+00:00</published>
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<id>f66320e70c046485a7bb4bdac9438c3357c47573</id>
<content type='text'>
Updated materials to use the new shininess setting.

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Updated materials to use the new shininess setting.

</pre>
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</content>
</entry>
<entry>
<title>Updated and fixed models with particles. Tweaked engine exhaust particles slightly.</title>
<updated>2013-10-21T07:07:31+00:00</updated>
<author>
<name>Evan Goers</name>
<email>mega@osirion.org</email>
</author>
<published>2013-10-21T07:07:31+00:00</published>
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</entry>
<entry>
<title>Optimized pirate windows.</title>
<updated>2012-11-05T05:48:09+00:00</updated>
<author>
<name>Evan Goers</name>
<email>mega@osirion.org</email>
</author>
<published>2012-11-05T05:48:09+00:00</published>
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<id>9850deda58de563429b839b5a3f03be9689b9b28</id>
<content type='text'>
Converted ugly circular brushes to patch meshes on factory.
Detailed wagon cockpit.

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Converted ugly circular brushes to patch meshes on factory.
Detailed wagon cockpit.

</pre>
</div>
</content>
</entry>
<entry>
<title>Fixed some models that used textures that are now decals.</title>
<updated>2012-01-21T06:34:46+00:00</updated>
<author>
<name>Evan Goers</name>
<email>mega@osirion.org</email>
</author>
<published>2012-01-21T06:34:46+00:00</published>
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<id>043298fde2798a68c6fe0331ef6b45da7c408e4f</id>
<content type='text'>
Re-did pirate windows.
Detailed some models.

</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Re-did pirate windows.
Detailed some models.

</pre>
</div>
</content>
</entry>
<entry>
<title>Fixed engines.</title>
<updated>2012-01-13T09:31:19+00:00</updated>
<author>
<name>Evan Goers</name>
<email>mega@osirion.org</email>
</author>
<published>2012-01-13T09:31:19+00:00</published>
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</pre>
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</content>
</entry>
<entry>
<title>Merged engine_trail and engine_exhaust.</title>
<updated>2012-01-13T07:10:35+00:00</updated>
<author>
<name>Evan Goers</name>
<email>mega@osirion.org</email>
</author>
<published>2012-01-13T07:10:35+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Various detailing all around.</title>
<updated>2011-10-29T06:44:05+00:00</updated>
<author>
<name>Evan Goers</name>
<email>mega@osirion.org</email>
</author>
<published>2011-10-29T06:44:05+00:00</published>
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<id>94e764e6d2ee73068f890f9a2fb09a0bf8972a21</id>
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</content>
</entry>
<entry>
<title>cmodel for base_large.</title>
<updated>2011-06-07T15:46:26+00:00</updated>
<author>
<name>Evan Goers</name>
<email>mega@osirion.org</email>
</author>
<published>2011-06-07T15:46:26+00:00</published>
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</entry>
<entry>
<title>juggernaut.map: fixed the back turret so it is rotated properly.</title>
<updated>2011-03-28T00:57:13+00:00</updated>
<author>
<name>Evan Goers</name>
<email>mega@osirion.org</email>
</author>
<published>2011-03-28T00:57:13+00:00</published>
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<id>e8b1a6e71c857efd82b14c8c5a7598c9e1522cee</id>
<content type='text'>
window_*.map: optimized a bit to reduce polygons.

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<pre>
window_*.map: optimized a bit to reduce polygons.

</pre>
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</content>
</entry>
<entry>
<title>beamarray.map: use new windows. fin is now one submodel instead of two distinct port and starboard models.</title>
<updated>2011-03-25T07:50:40+00:00</updated>
<author>
<name>Evan Goers</name>
<email>mega@osirion.org</email>
</author>
<published>2011-03-25T07:50:40+00:00</published>
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<id>79a241eb56b6d4e4a033f6f1f18dc6dfab6aac64</id>
<content type='text'>
jaguar.map: make lights submodels.

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jaguar.map: make lights submodels.

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</content>
</entry>
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