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authorStijn Buys <ingar@osirion.org>2013-04-17 20:38:53 +0000
committerStijn Buys <ingar@osirion.org>2013-04-17 20:38:53 +0000
commitc3ec0e5f6c09609ffabcec653ecc0d6098068a10 (patch)
treec38cb380613f024147cddda7fc512d701978374a /base/ini/weapons.ini
parentd4ae16aab212d80c39f4b63db182c5e476e31f45 (diff)
Added laser3 projetile.
Diffstat (limited to 'base/ini/weapons.ini')
-rw-r--r--base/ini/weapons.ini10
1 files changed, 8 insertions, 2 deletions
diff --git a/base/ini/weapons.ini b/base/ini/weapons.ini
index 3b098aa..ea8ea90 100644
--- a/base/ini/weapons.ini
+++ b/base/ini/weapons.ini
@@ -81,7 +81,8 @@ level=8
; ------------------------------------------------------------------
; LASERS
-; lasers are used by Merchants
+; faction Merchants
+; color 255, 0, 0 (red)
[cannon]
label=laser1
@@ -92,6 +93,11 @@ price=1500
level=1
; store/inventory model
model=models/weapons/laser/laser1
+; info text
+info=Laser cannon is probably one of the largest misnomers of recent history.
+info=The photo-magnetic generators used in these kinds of cannons do produce
+info=light flashes similar to the ancient laser technology,
+info=but the impact of a projectile has far more dramatic results.
[projectile]
; speed of a projectile generated by this weapon, in meters per second
@@ -151,7 +157,7 @@ model=models/weapons/laser/laser3
; damage done by the projectile
damage=25
; projectile model
- model=laser2
+ model=laser3
; sound to play if the projectile is fired
sound=laser