From 1f3084e36b672d72e246fd30286e62d9562b0418 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Tue, 22 Jan 2013 20:34:18 +0000 Subject: Added neutron2 cannon. --- base/ini/weapons.ini | 40 +++++++++++++++++++++++++++++++--------- 1 file changed, 31 insertions(+), 9 deletions(-) (limited to 'base/ini/weapons.ini') diff --git a/base/ini/weapons.ini b/base/ini/weapons.ini index 7fa5dba..cdd33cd 100644 --- a/base/ini/weapons.ini +++ b/base/ini/weapons.ini @@ -102,7 +102,7 @@ level=1 ; lifespan=5000 ; damage done by the projectile damage=10 - ; projectile model + ; projectile model model=laser1 ; sound to play if the projectile is fired sound=laser @@ -124,7 +124,7 @@ level=5 ; lifespan=5000 ; damage done by the projectile damage=15 - ; projectile model + ; projectile model model=laser2 ; sound to play if the projectile is fired sound=laser @@ -146,7 +146,7 @@ level=15 ;lifespan=5000 ; damage done by the projectile damage=25 - ; projectile model + ; projectile model model=laser2 ; sound to play if the projectile is fired sound=laser @@ -169,7 +169,7 @@ level=5 ; lifespan=5000 ; damage done by the projectile damage=10 - ; projectile model + ; projectile model model=laser1 ; sound to play if the projectile is fired sound=laser @@ -191,7 +191,7 @@ level=15 ; lifespan=5000 ; damage done by the projectile damage=15 - ; projectile model + ; projectile model model=laser2 ; sound to play if the projectile is fired sound=laser @@ -202,7 +202,7 @@ level=15 [cannon] label=neutron1 -name=Neutron Cannon +name=Neutron cannon price=27000 level=25 @@ -217,14 +217,36 @@ level=25 ;lifespan=5000 ; damage done by the projectile damage=25 - ; projectile model + ; projectile model model=neutron1 ; sound to play if the projectile is fired sound=neutron +[cannon] +label=neutron2 +name=Improved neutron cannon +price=122000 +level=45 + + [projectile] + ; speed of a projectile generated by this weapon, in meters per second + speed=1250 + ; interval between two consecutive shots, in milliseconds + interval=1000 + ; range is the distance a projectile can travel before it dies, in meters + range=8000 + ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) + ;lifespan=5000 + ; damage done by the projectile + damage=45 + ; projectile model + model=neutron2 + ; sound to play if the projectile is fired + sound=neutron + [turret] label=turretneutron1 -name=Neutron Turret +name=Neutron turret price=27000 level=25 @@ -239,7 +261,7 @@ level=25 ;lifespan=5000 ; damage done by the projectile damage=25 - ; projectile model + ; projectile model model=neutron1 ; sound to play if the projectile is fired sound=neutron -- cgit v1.2.3