From 300a47793fc11a63c21339c2c47bc2002e0116a8 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Tue, 1 Jan 2013 15:20:57 +0000 Subject: Ship updates, support for turrets, welcomed the Lancer as Colonial medium fighter. --- base/ini/weapons.ini | 82 +++++++++++++++++++++++++++++++++++++--------------- 1 file changed, 59 insertions(+), 23 deletions(-) (limited to 'base/ini/weapons.ini') diff --git a/base/ini/weapons.ini b/base/ini/weapons.ini index 6025f97..b968309 100644 --- a/base/ini/weapons.ini +++ b/base/ini/weapons.ini @@ -28,11 +28,9 @@ name=Smart mine price=15000 damage=250 -; ------------------------------------------------------------------ -; CANNONS -; ; ------------------------------------------------------------------ +; BLASTERS ; blasters are used by the Colonial Militia [cannon] @@ -46,7 +44,7 @@ level=1 ; speed of a projectile generated by this weapon, in meters per second speed=2000 ; interval between two consecutive shots, in milliseconds - interval=100 + interval=200 ; range is the distance a projectile can travel before it dies, in meters range=9000 ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) @@ -69,19 +67,20 @@ level=8 ; speed of a projectile generated by this weapon, in meters per second speed=2000 ; interval between two consecutive shots, in milliseconds - interval=100 + interval=200 ; range is the distance a projectile can travel before it dies, in meters range=9000 ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) ; lifespan=5000 ; damage done by the projectile - damage=15 + damage=10 ; projectile model model=blaster2 ; sound to play if the projectile is fired sound=blaster ; ------------------------------------------------------------------ +; LASERS ; lasers are used by Merchants [cannon] @@ -151,7 +150,56 @@ level=15 model=laser2 ; sound to play if the projectile is fired sound=laser + + +[turret] +label=turretlaser1 +name=Laser turret +price=25000 +level=5 + + [projectile] + ; speed of a projectile generated by this weapon, in meters per second + speed=1500 + ; interval between two consecutive shots, in milliseconds + interval=500 + ; range is the distance a projectile can travel before it dies, in meters + range=7500 + ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) + ; lifespan=5000 + ; damage done by the projectile + damage=10 + ; projectile model + model=laser1 + ; sound to play if the projectile is fired + sound=laser +[turret] +label=turretlaser2 +name=Improved laser turret +price=50000 +level=15 + + [projectile] + ; speed of a projectile generated by this weapon, in meters per second + speed=1500 + ; interval between two consecutive shots, in milliseconds + interval=500 + ; range is the distance a projectile can travel before it dies, in meters + range=7500 + ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) + ; lifespan=5000 + ; damage done by the projectile + damage=15 + ; projectile model + model=laser2 + ; sound to play if the projectile is fired + sound=laser + +; ------------------------------------------------------------------ +; NEUTRON +; Neutron-based weapons are used by ? + [cannon] label=neutron1 name=Neutron Cannon @@ -174,11 +222,15 @@ level=25 ; sound to play if the projectile is fired sound=neutron +; ------------------------------------------------------------------ +; METRION +; Metrion-based weapons are overpowered + [cannon] label=metrion1 name=Metrion Accelerator price=150000 -level=20 +level=45 [projectile] ; speed of a projectile generated by this weapon, in meters per second @@ -195,19 +247,3 @@ level=20 model=metrion1 ; sound to play if the projectile is fired sound=metrion - -; ------------------------------------------------------------------ -; TURRETS -; - -[turret] -label=defenselaser1 -name=Defense laser -price=25000 -level=5 - -[turret] -label=defenselaser2 -name=Advanced Defense laser -price=50000 -level=15 -- cgit v1.2.3