From ba38ed0991c0dc6bf423f415810d927b941b2aea Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sun, 22 Sep 2013 18:37:29 +0000 Subject: Adds cannons and turrets to the Winsor, adds more weapons for sale. --- base/ini/weapons.ini | 180 ++++++++++++++++++++++++++++++++------------------- 1 file changed, 115 insertions(+), 65 deletions(-) (limited to 'base/ini/weapons.ini') diff --git a/base/ini/weapons.ini b/base/ini/weapons.ini index 2c35c3f..08113ab 100644 --- a/base/ini/weapons.ini +++ b/base/ini/weapons.ini @@ -28,61 +28,9 @@ name=Smart mine price=15000 damage=250 - -; ------------------------------------------------------------------ -; BLASTERS -; blasters are used by the Colonial Militia - -[cannon] -label=blaster1 -name=Blaster cannon -info=Basic pewpew -price=2500 -level=1 - - [projectile] - ; speed of a projectile generated by this weapon, in meters per second - speed=2000 - ; interval between two consecutive shots, in milliseconds - interval=200 - ; range is the distance a projectile can travel before it dies, in meters - range=9000 - ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) - ; lifespan=5000 - ; damage done by the projectile - damage=5 - ; projectile model - model=blaster1 - ; sound to play if the projectile is fired - sound=blaster - -[cannon] -label=blaster2 -name=Improved Blaster cannon -info=Improved pewpew -price=10000 -level=8 - - [projectile] - ; speed of a projectile generated by this weapon, in meters per second - speed=2000 - ; interval between two consecutive shots, in milliseconds - interval=200 - ; range is the distance a projectile can travel before it dies, in meters - range=9000 - ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) - ; lifespan=5000 - ; damage done by the projectile - damage=10 - ; projectile model - model=blaster2 - ; sound to play if the projectile is fired - sound=blaster - ; ------------------------------------------------------------------ ; LASERS -; faction Merchants -; color 255, 0, 0 (red) +; Lasers are civilian weapons [cannon] label=laser1 @@ -118,7 +66,7 @@ info=but the impact of a projectile has far more dramatic results. [cannon] label=laser2 name=Improved laser cannon -price=5000 +price=9000 level=5 model=models/weapons/laser/laser2 @@ -141,7 +89,7 @@ model=models/weapons/laser/laser2 [cannon] label=laser3 name=Advanced laser cannon -price=15000 +price=18000 level=15 model=models/weapons/laser/laser3 @@ -165,7 +113,7 @@ model=models/weapons/laser/laser3 [turret] label=turretlaser1 name=Laser turret -price=25000 +price=3000 level=5 [projectile] @@ -178,7 +126,7 @@ level=5 ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) ; lifespan=5000 ; damage done by the projectile - damage=10 + damage=12 ; projectile model model=laser1 ; sound to play if the projectile is fired @@ -187,7 +135,7 @@ level=5 [turret] label=turretlaser2 name=Improved laser turret -price=50000 +price=11500 level=15 [projectile] @@ -200,12 +148,85 @@ level=15 ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) ; lifespan=5000 ; damage done by the projectile - damage=15 + damage=18 ; projectile model model=laser2 ; sound to play if the projectile is fired sound=laser +; ------------------------------------------------------------------ +; BLASTERS +; blasters are used by the Colonial Militia + +[cannon] +label=blaster1 +name=Blaster cannon +info=Basic pewpew +price=5500 +level=1 + + [projectile] + ; speed of a projectile generated by this weapon, in meters per second + speed=2000 + ; interval between two consecutive shots, in milliseconds + interval=200 + ; range is the distance a projectile can travel before it dies, in meters + range=9000 + ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) + ; lifespan=5000 + ; damage done by the projectile + damage=5 + ; projectile model + model=blaster1 + ; sound to play if the projectile is fired + sound=blaster + +[cannon] +label=blaster2 +name=Improved Blaster cannon +info=Improved pewpew +price=14000 +level=8 + + [projectile] + ; speed of a projectile generated by this weapon, in meters per second + speed=2000 + ; interval between two consecutive shots, in milliseconds + interval=200 + ; range is the distance a projectile can travel before it dies, in meters + range=9000 + ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) + ; lifespan=5000 + ; damage done by the projectile + damage=10 + ; projectile model + model=blaster2 + ; sound to play if the projectile is fired + sound=blaster + +[turret] +label=turretblaster1 +name=Blaster turret +info=Basic pewpew +price=6500 +level=1 + + [projectile] + ; speed of a projectile generated by this weapon, in meters per second + speed=2000 + ; interval between two consecutive shots, in milliseconds + interval=200 + ; range is the distance a projectile can travel before it dies, in meters + range=9000 + ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) + ; lifespan=5000 + ; damage done by the projectile + damage=7 + ; projectile model + model=blaster1 + ; sound to play if the projectile is fired + sound=blaster + ; ------------------------------------------------------------------ ; ION ; Ion-base weapons are used by the Lindblade military. @@ -248,7 +269,7 @@ level=15 ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) ; lifespan=5000 ; damage done by the projectile - damage=45 + damage=55 ; projectile model model=ion1 ; sound to play if the projectile is fired @@ -274,7 +295,7 @@ level=25 ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) ;lifespan=5000 ; damage done by the projectile - damage=25 + damage=100 ; projectile model model=neutron1 ; sound to play if the projectile is fired @@ -296,7 +317,7 @@ level=45 ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) ;lifespan=5000 ; damage done by the projectile - damage=45 + damage=125 ; projectile model model=neutron2 ; sound to play if the projectile is fired @@ -318,20 +339,42 @@ level=25 ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) ;lifespan=5000 ; damage done by the projectile - damage=25 + damage=110 ; projectile model model=neutron1 ; sound to play if the projectile is fired sound=neutron +[turret] +label=turretneutron2 +name=Neutron turret +price=150000 +level=25 + + [projectile] + ; speed of a projectile generated by this weapon, in meters per second + speed=1250 + ; interval between two consecutive shots, in milliseconds + interval=1000 + ; range is the distance a projectile can travel before it dies, in meters + range=8000 + ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) + ;lifespan=5000 + ; damage done by the projectile + damage=135 + ; projectile model + model=neutron2 + ; sound to play if the projectile is fired + sound=neutron + ; ------------------------------------------------------------------ ; METRION ; Metrion-based weapons are overpowered [cannon] label=metrion1 -name=Metrion Accelerator -price=150000 +name=Metrion accelerator +price=1500000 level=45 [projectile] @@ -349,3 +392,10 @@ level=45 model=metrion1 ; sound to play if the projectile is fired sound=metrion +; ------------------------------------------------------------------ +; SINGULARITY +; Metrion-based weapons are totally overpowered + +[cannon] +label=singularity1 +name=Singularity projector -- cgit v1.2.3