From e2d08da79fa3f173f41df59560311c3062dac6f4 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sat, 8 Dec 2012 16:56:44 +0000 Subject: Updated trade definitions, added racetrack to the Phoenicia system, added medicines model. --- base/ini/weapons.ini | 62 ++++++++++++++++++++++++++++++++++++++-------------- 1 file changed, 46 insertions(+), 16 deletions(-) (limited to 'base/ini/weapons.ini') diff --git a/base/ini/weapons.ini b/base/ini/weapons.ini index 16e2097..3444d8c 100644 --- a/base/ini/weapons.ini +++ b/base/ini/weapons.ini @@ -32,18 +32,28 @@ damage=250 ; CANNONS ; +; ------------------------------------------------------------------ +; blasters are used by the Colonial Militia + [cannon] label=blaster1 name=Blaster cannon info=Basic pewpew price=2500 -level=2 +level=1 [projectile] + ; speed of a projectile generated by this weapon, in meters per second speed=2000 - lifespan=4500 - damage=5 + ; interval between two consecutive shots, in milliseconds interval=100 + ; range is the distance a projectile can travel before it dies, in meters + range=9000 + ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) + ; lifespan=5000 + ; damage done by the projectile + damage=5 + ; projectile model model=blaster1 [cannon] @@ -54,12 +64,22 @@ price=10000 level=8 [projectile] + ; speed of a projectile generated by this weapon, in meters per second speed=2000 - lifespan=4500 - damage=15 + ; interval between two consecutive shots, in milliseconds interval=100 + ; range is the distance a projectile can travel before it dies, in meters + range=9000 + ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) + ; lifespan=5000 + ; damage done by the projectile + damage=15 + ; projectile model model=blaster2 - + +; ------------------------------------------------------------------ +; lasers are used by Merchants + [cannon] label=laser1 name=Laser cannon @@ -73,8 +93,10 @@ level=1 speed=1500 ; interval between two consecutive shots, in milliseconds interval=500 - ; lifespan of a single projectile, in milliseconds - lifespan=5000 + ; range is the distance a projectile can travel before it dies, in meters + range=7500 + ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) + ; lifespan=5000 ; damage done by the projectile damage=10 ; projectile model @@ -91,8 +113,10 @@ level=5 speed=1500 ; interval between two consecutive shots, in milliseconds interval=500 - ; lifespan of a single projectile, in milliseconds - lifespan=5000 + ; range is the distance a projectile can travel before it dies, in meters + range=7500 + ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) + ; lifespan=5000 ; damage done by the projectile damage=15 ; projectile model @@ -109,8 +133,10 @@ level=15 speed=1500 ; interval between two consecutive shots, in milliseconds interval=500 - ; lifespan of a single projectile, in milliseconds - lifespan=5000 + ; range is the distance a projectile can travel before it dies, in meters + range=7500 + ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) + ;lifespan=5000 ; damage done by the projectile damage=25 ; projectile model @@ -127,8 +153,10 @@ level=25 speed=1250 ; interval between two consecutive shots, in milliseconds interval=1000 - ; lifespan of a single projectile, in milliseconds - lifespan=5000 + ; range is the distance a projectile can travel before it dies, in meters + range=8000 + ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) + ;lifespan=5000 ; damage done by the projectile damage=25 ; projectile model @@ -145,8 +173,10 @@ level=20 speed=1300 ; interval between two consecutive shots, in milliseconds interval=800 - ; lifespan of a single projectile, in milliseconds - lifespan=7000 + ; range is the distance a projectile can travel before it dies, in meters + range=8500 + ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) + ;lifespan=7000 ; damage done by the projectile damage=200 ; projectile model -- cgit v1.2.3