From 29c9c90aa3528eea00b61098582c5683df311f72 Mon Sep 17 00:00:00 2001 From: Evan Goers Date: Thu, 6 Jan 2011 00:27:59 +0000 Subject: colossus.map: added some detail and windows. glass.shader: split materials into bright and non-bright versions. --- base/materials/glass.shader | 125 +++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 118 insertions(+), 7 deletions(-) (limited to 'base/materials') diff --git a/base/materials/glass.shader b/base/materials/glass.shader index d574c90..3d0ea05 100644 --- a/base/materials/glass.shader +++ b/base/materials/glass.shader @@ -11,6 +11,13 @@ textures/glass/blue qer_editorimage textures/glass/blue color 0.00 0.00 1.00 environment +} + +textures/glass/blue_bright +{ + qer_editorimage textures/glass/blue + color 0.25 0.25 1.00 + environment bright } @@ -19,14 +26,29 @@ textures/glass/red qer_editorimage textures/glass/red color 1.00 0.00 0.00 environment +} + +textures/glass/red_bright +{ + qer_editorimage textures/glass/red + color 1.00 0.25 0.25 + environment bright } + textures/glass/green { qer_editorimage textures/glass/green color 0.00 1.00 0.00 environment +} + +textures/glass/green_bright +{ + qer_editorimage textures/glass/green + color 0.25 1.00 0.25 + environment bright } @@ -35,6 +57,13 @@ textures/glass/yellow qer_editorimage textures/glass/yellow color 1.00 1.00 0.00 environment +} + +textures/glass/yellow_bright +{ + qer_editorimage textures/glass/yellow + color 1.00 1.00 0.25 + environment bright } @@ -43,13 +72,27 @@ textures/glass/orange qer_editorimage textures/glass/orange color 1.00 0.50 0.00 environment +} + +textures/glass/orange_bright +{ + qer_editorimage textures/glass/orange + color 1.00 0.75 0.25 + environment bright } textures/glass/brown { qer_editorimage textures/glass/brown - color 0.50 0.25 0 + color 0.50 0.25 0.00 + environment +} + +textures/glass/brown_bright +{ + qer_editorimage textures/glass/brown + color 0.75 0.50 0.25 environment bright } @@ -59,13 +102,27 @@ textures/glass/purple qer_editorimage textures/glass/purple color 1.00 0.00 1.00 environment +} + +textures/glass/purple_bright +{ + qer_editorimage textures/glass/purple + color 1.00 0.25 1.00 + environment bright } textures/glass/dark { qer_editorimage textures/glass/dark - color 0.5 0.5 0.5 + color 0.50 0.50 0.50 + environment +} + +textures/glass/dark_bright +{ + qer_editorimage textures/glass/dark + color 0.75 0.75 0.75 environment bright } @@ -75,12 +132,10 @@ textures/glass/plain qer_editorimage textures/glass/plain color 1.00 1.00 1.00 environment - bright // this is a proposed material, assuming a multitexture implementation // will be much like the quake 3 shader system. // qer_editorimage textures/glass/plain - // bright // { // map $skybox // environment @@ -91,7 +146,23 @@ textures/glass/plain // } } +textures/glass/plain_bright +{ + qer_editorimage textures/glass/plain + color 1.00 1.00 1.00 + environment + bright +} + textures/glass/entity +{ + qer_editorimage textures/glass/entity + color 1.00 1.00 1.00 + entity + environment +} + +textures/glass/entity_bright { qer_editorimage textures/glass/entity color 1.00 1.00 1.00 @@ -103,13 +174,29 @@ textures/glass/entity textures/glass/entity_dark { qer_editorimage textures/glass/entity_dark - color 0.5 0.5 0.5 + color 0.50 0.50 0.50 + entity + environment +} + +textures/glass/entity_dark_bright +{ + qer_editorimage textures/glass/entity_dark + color 0.75 0.75 0.75 entity environment bright } textures/glass/entity_second +{ + qer_editorimage textures/glass/entity_second + color 1.00 1.00 1.00 + entitySecond + environment +} + +textures/glass/entity_second_bright { qer_editorimage textures/glass/entity_second color 1.00 1.00 1.00 @@ -121,13 +208,29 @@ textures/glass/entity_second textures/glass/entity_second_dark { qer_editorimage textures/glass/entity_second_dark - color 0.5 0.5 0.5 + color 0.50 0.50 0.50 + entitySecond + environment +} + +textures/glass/entity_second_dark_bright +{ + qer_editorimage textures/glass/entity_second_dark + color 0.75 0.75 0.75 entitySecond environment bright } textures/glass/entity_third +{ + qer_editorimage textures/glass/entity_third + color 1.00 1.00 1.00 + entityThird + environment +} + +textures/glass/entity_third_bright { qer_editorimage textures/glass/entity_third color 1.00 1.00 1.00 @@ -139,7 +242,15 @@ textures/glass/entity_third textures/glass/entity_third_dark { qer_editorimage textures/glass/entity_third_dark - color 0.5 0.5 0.5 + color 0.50 0.50 0.50 + entityThird + environment +} + +textures/glass/entity_third_dark_bright +{ + qer_editorimage textures/glass/entity_third_dark + color 0.75 0.75 0.75 entityThird environment bright -- cgit v1.2.3