From 026050ee6e511db5dc57056df95a07b3dd22a3f2 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sat, 20 Apr 2013 14:08:22 +0000 Subject: Added fire/smoke particles to the colonial factory model (e.g. Kerman refinery). --- base/maps/colonial/sections/factory_spire.map | 7 ++++++ base/particles/factory_smoke.ini | 31 +++++++++++++++++++++++++++ 2 files changed, 38 insertions(+) create mode 100644 base/particles/factory_smoke.ini (limited to 'base') diff --git a/base/maps/colonial/sections/factory_spire.map b/base/maps/colonial/sections/factory_spire.map index 9977543..4b6b1e7 100644 --- a/base/maps/colonial/sections/factory_spire.map +++ b/base/maps/colonial/sections/factory_spire.map @@ -403,3 +403,10 @@ colors/grey50 "offset" "0" "time" "0.1" } +// entity 5 +{ +"classname" "fx_particles" +"origin" "0.000000 0.000000 1040.000000" +"angles" "-90.000000 0.000000 0.000005" +"script" "factory_smoke" +} diff --git a/base/particles/factory_smoke.ini b/base/particles/factory_smoke.ini new file mode 100644 index 0000000..e99a0ce --- /dev/null +++ b/base/particles/factory_smoke.ini @@ -0,0 +1,31 @@ +; +; particles/factorysmoke.ini +; fire/smoke exhaust effect for the colonial factory + +[particles] + + ; fire effect + [sprites] + texture=fx/explosion01_15 + lifespan=4000 + interval=75 + radius=64 256 16 + spawnradius=8 + alpha=0 0.5 0 + offset=.25 + speed=16 + cone=20 + + ; smoke effect + [sprites] + texture=fx/engine_smoke + lifespan=2500 + interval=50 + spawnradius=16 + cone=10 + radius=32 512 + alpha=0 0.5 0 + offset=0.5 + speed=76 + color=0.7 0.7 0.7 + colorsecond=0.2 0.2 0.2 -- cgit v1.2.3