From 3e5a3b31c42ba736b06b9e0843efcdfd90a01c0d Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Wed, 26 Dec 2012 20:29:16 +0000 Subject: Update ship stats, added TODOs to ships.ini. --- base/ini/ships.ini | 35 +++++++++++++++++++++++++++-------- 1 file changed, 27 insertions(+), 8 deletions(-) (limited to 'base') diff --git a/base/ini/ships.ini b/base/ini/ships.ini index b13f84a..664e029 100644 --- a/base/ini/ships.ini +++ b/base/ini/ships.ini @@ -164,7 +164,7 @@ model=maps/miners/freighter jumpdrive=no price=110000 -cargo=230 +cargo=200 thrust = 7.8 impulse = 40 @@ -189,6 +189,7 @@ turn = 4 roll = 1.4 [ship] +; TODO to be retired ? label=miningdefender name=Mining Defender template=ship_small @@ -196,7 +197,7 @@ model=maps/miners/defender jumpdrive=no price=7000 -cargo=2 +cargo=10 thrust = 2.1 impulse = 10 @@ -205,6 +206,7 @@ turn = 18 roll = 8 [ship] +; TODO to be retired ? label=miningprotector name=Mining Protector template=ship_medium @@ -212,7 +214,7 @@ model=maps/miners/protector jumpdrive=no price=14000 -cargo=2 +cargo=15 thrust = 3.9 impulse = 20 @@ -319,10 +321,12 @@ info=The design was copied shortly after mass production by pirates, but most of info=At first glance, the Enforcer has little distinctive features compared to most recent ship designs. However, one feature it has that other ships do not is its innovative engine design. The Enforcer's twin fusion engines are actually fully-fledged impulse drives, which can sustain a nuclear reaction when thrust is lowered significantly. This allows the engine to be used for conventional thrust as well as impulse cruise speed. Unfortunately, this design is not allowed on newer ships because it tends to explode extremely violently when shot down in combat, or otherwise in the event of a failure if extreme caution is not used during running maintenance. ; ------------------------------------------------------------------ ; -; COLONIAL +; COLONIAL MILITIA ; ------------------------------------------------------------------ ; [ship] +; TODO move ship to 'research' faction, make it ship_medium +; label=tyson name=Tyson template=ship_frigate @@ -338,7 +342,7 @@ strafe = 0.8 turn = 700 roll = 200 -info=The Tyson-class science vessel is on the forefront of Colonial scientific research. The rest of this info paragraph escapes me at the moment. Basically it's an expensive target. +info=The Tyson-class science vessel is on the forefront of Colonial scientific research. [ship] label=custodian @@ -356,7 +360,8 @@ strafe=1 turn=15000 roll=7000 -info=The Custodian-class cruiser is the Independent Colonies most valued long-range fighter carrier. Equipped with a jumpdrive and a sizable launch bay, this carrier can deploy several wings of fighters to wherever conflict requires a swift resolution. +info=The Custodian-class cruiser is the Independent Colonies most valued long-range fighter carrier. Equipped with a jumpdrive and a sizable launch bay, +info=this carrier can deploy several wings of fighters to wherever conflict requires a swift resolution. [ship] label=goliath @@ -374,9 +379,10 @@ strafe=1 turn=25000 roll=10000 -info=The Goliath-class battleship is the primary assault warship of the Colonial Militia. It is a very old design that continues to stand strong against opposition. Truely ahead of it's time when originally designed, it helped win the battle against the Tsu-Khan. +info=The Goliath-class battleship is the primary assault warship of the Colonial Militia. It is a very old design that continues to stand strong against opposition. [ship] +; TODO retire label=sharkan name=Sharkan template=ship_small @@ -394,6 +400,7 @@ info=This military scoutship's lack of firepower is compensated by its phenomena info=The Sharkan is the fastest ship known to exist, which makes it an excellent choice for hit and run operations. [ship] +; TODO retire or move to different faction label=tiger name=Tiger template=ship_small @@ -408,6 +415,7 @@ turn = 8 roll = 15 [ship] +; TODO retire or move to different faction label=oldlancer name=Lancer mkI template=ship_small @@ -426,6 +434,8 @@ info= info= [ship] +; TODO retire or move to different faction +; alternatively, make this the milita's primary fighter label=lancer name=Lancer mkII template=ship_medium @@ -441,9 +451,11 @@ turn = 60 roll = 60 info=The 'Lancer mkII' is the primary Colonial strike fighter. It is built with quad energy cannons standard, and an optional light beam cannon can be mounted to the underside. -info=The original Lancer was instrumental in the decisive victory against the Tsu-Khan. With its powerful loadout capability, and a little bit of surprise, the Tsu-Khan interceptors were wiped out within minutes. Mark II is an overhaul of the original design, including a beam cannon mount point for fighting frigates and other small capital ships. It also includes an improved power plant and better handling. +info= +info=The Mark II is an overhaul of the original design, including a beam cannon mount point for fighting frigates and other small capital ships. It also includes an improved power plant and better handling. [ship] +; TODO almost the same ship as the galaxy? move to merchant? label=wagon name=Wagon template=ship_large @@ -462,6 +474,8 @@ roll = 55 ; INDEPENDENT ; ------------------------------------------------------------------ ; +; TODO there should be no ships here, "independent" is not a faction. + [ship] label=betelgeuse name=Betelgeuse @@ -514,6 +528,8 @@ info= info=Originally designed as a pleasure yacht by the Lindblade shipyards, the Bumblebee quickly found a niche among the independent market due to its attractive price. It provides a comfortable compromise between nimble engines and tough armor plating. [ship] +; TODO move to colonial militia to replace sharkan? +; label=anansi name=Anansi template=ship_small @@ -529,6 +545,8 @@ turn = 15 roll = 15 [ship] +; TODO move to colonial militia to replace tiger? +; label=iktomi name=Iktomi template=ship_medium @@ -544,6 +562,7 @@ turn = 26 roll = 26 [ship] +; TODO very simimlar to the wagon label=galaxy name=Galaxy template=ship_large -- cgit v1.2.3