; ; ; ships.ini ; ; global ship type definitions ; This file describes all types of ships that can be used. ; ; ------------------------------------------------------------------ ; ; MERCHANT ; ------------------------------------------------------------------ ; [ship] ; identification label label=vector ; name of the ship model name=Micron Vector ; 3d model file name, can be a .map or a .ase file model=maps/merchant/vector ; dealer price price=12500 ; technical specifications ; cargo hold size, 1 is 1 cubic meter cargo=20 ; can not be set on-the-fly with the specs command mass=10 ; thruster power, maximum thrust speed depends on this thrust=0.8 ; impulse engine power ; this has to be high enough, otherwise the ship won't be able to reach maximum impulse speed impulse=4 ; strafe power ; defines strafe engine and afterburner power ; is generally a lot smaller than thrust strafe=0.1 ; turn power ; defines how fast a ship will turn turn=2.5 ; roll power ; defines how fast the ship will roll roll=1.0 ; info ; long lines will be wrapped in-game, empty lines are allowed info=Micron Corporation's entry-level model has been a hit sale for many decades. Despite the moderate size of its cargo hold, this ship offers a fast and reliable means of transport, capable of outrunning many larger ships. [ship] label=scalar name=Micron Scalar model=maps/merchant/scalar jumpdrive=yes price=15000 ; technical specifications cargo=40 mass=15 thrust=1 impulse=6 strafe=0.15 turn=3 roll=1.2 ; info info=Due to rising pirate activity, the Micron corporation saw a need in the market for more protected transport vessels. The Scalar was developed as a continuation of the Vector, using much of its original design. info= info=The Scalar is much more armored than the Vector, with improved VE-1 engines, and a new XE-1 engine. These improvements came at the cost of cargo space, but it was a welcome addition to established traders. [ship] label=matrix name=Micron Matrix model=maps/merchant/matrix jumpdrive=yes price=95000 ; technical specifications cargo=175 cargo = 175 mass = 50 thrust = 3.7 impulse = 20 strafe = 0.5 turn = 75 roll = 15 ; info info=The unprecedented success of the Vector had stimulated the market for cheap transport vessels and prompted Micron Corporations to develop the larger Matrix, with an increased cargo hold at the cost of speed and maneuverability. ; ------------------------------------------------------------------ ; ; JOINT MINERS ASSOCIATION ; ------------------------------------------------------------------ ; [ship] label=miningcruiser name=Mining Cruiser model=maps/miners/cruiser jumpdrive=yes dock=yes price=1500000 cargo=1000 [ship] label=miningfreighter name=Mining Freighter model=maps/miners/freighter jumpdrive=no price=100000 cargo=160 [ship] label=archer name=Archer model=maps/mercenary/archer jumpdrive=no price=20000 cargo=15 mass=20 thrust=1 impulse=6 strafe=0.15 turn=3 info=The Archer was considered to be leap in technology by the Joint Miners Association, allowing for rapid exploration of mineral deposits. Featuring high maneuverability the Archer was capable of outrunning any threat, while having enough cargo-space to return with mineral samples. info=Unfortunately, the design revealed several sensor blind spots and as a result, it became vulnerable to pirate ambushes. The Joint Miners Association has been seeking to outplace the sensor range since. [ship] label=longbow name=Longbow model=maps/mercenary/longbow jumpdrive=no price=45000 cargo=30 mass=35 thrust=1 impulse=6 strafe=0.15 turn=3 info=The replacement for the Archer scout ship. After the first costly mistake, the Joint Miners Association decided to outsource development to a trusted third-party contractor. As a result, the flaws in the ship design were corrected. ; ------------------------------------------------------------------ ; ; MERCENARY ; ------------------------------------------------------------------ ; [ship] label=pod name=P.O.D. model=maps/mercenary/pod price=15000 ; technical specifications cargo = 10 mass = 15 thrust = 1.4 impulse = 6 strafe = 0.15 turn = 12 roll = 5 ; info info=The P.O.D. was originally designed as a racing vehicle, but the sturdy design placed it at a considerable weight disadvantage against its competitors. The ship fell out of grace on the race circuit, but was picked up by scouts and couriers in need for a small and fast vessel. info=Although only lightly armed, this fast and nimble ship is perfectly capable of evading most blockades. [ship] label=talon name=Talon model=maps/mercenary/talon price=22500 cargo=10 mass=15 thrust=1 impulse=6 strafe=0.15 turn=3 info=TODO [ship] label=enforcer name=Enforcer model=maps/mercenary/enforcer price=45000 cargo=25 info=TODO ; ------------------------------------------------------------------ ; ; COLONIAL ; ------------------------------------------------------------------ ; [ship] label=custodian name=Custodian model=maps/colonial/custodian jumpdrive=yes dock=yes price=750000 cargo=2500 mass=100 thrust=8 impulse=15 strafe=5 turn=1500 roll=1000 info=The Custodian class battleship is the Independent Colonies most valued long-range fighter carrier. Equipped with a jumpdrive and a sizeable launch bay, this battleship is a force to be reckoned with. [ship] label=sharkan name=Sharkan model=maps/colonial/sharkan price=8500 cargo = 5 mass = 8 thrust = 0.75 impulse = 3.2 strafe = 0.1 turn = 2.5 roll = 1.2 info=This military scoutship's lack of firepower is compensated by its phenomenal speed and maneuverability. info=The Sharkan is the fastest ship known to exist, which makes it an excellent choice for hit and run operations. ; ------------------------------------------------------------------ ; ; INDEPENDENT ; ------------------------------------------------------------------ ; [ship] label=betelgeuse name=Betelgeuse model=maps/independent/betelgeuse jumpdrive=yes dock=yes price=325000 cargo=400 [ship] label=horizon name=Horizon model=maps/independent/horizon price=60000 cargo=70 [ship] label=orion name=Orion model=maps/independent/orion price=65000 cargo=80 info=DEPRICATED [ship] label=bumblebee name=Bumblebee model=maps/independent/bumblebee price=50000 cargo=65 [ship] label=jupiter name=Jupiter model=maps/independent/jupiter price=67500 cargo=55 [ship] label=avenger name=Avenger model=maps/independent/avenger price=11500 cargo=5 [ship] label=shootingstar name=Shooting Star model=maps/independent/shootingstar price=35000 cargo=30 [ship] label=galaxy name=Galaxy model=maps/independent/galaxy jumpdrive=yes price=82500 cargo=120 ; ------------------------------------------------------------------ ; ; LINDBLADE ; ------------------------------------------------------------------ ; [ship] label=avatar name=Avatar model=maps/lindblade/avatar jumpdrive=yes price=80000 cargo=85 [ship] label=supertanker name=Supertanker model=maps/lindblade/supertanker jumpdrive=yes price=515000 cargo=685 [ship] label=halcyon name=Halcyon model=maps/lindblade/halcyon jumpdrive=yes price=515000 cargo=625 info=^1CLASSIFIED^N info= info=For authorized personnel only. ; ------------------------------------------------------------------ ; ; TSU-KHAN ; ------------------------------------------------------------------ ; [ship] label=colosus name=Colosus model=maps/tsukhan/colosus jumpdrive=yes price=10000000 cargo=50000 info=^1CLASSIFIED^N info= info=For authorized personnel only. [ship] label=imp name=Imp model=maps/tsukhan/imp jumpdrive=no price=22500 cargo=30 info =The 'Imp' scout fighter was designed to be cheap, and have a powerful engine to push it through space faster than any of its competition. info = During the Kuu-Saar civil war, many who piloted Imps were ordered to kamikaze into enemy capital ships. Since they were so cheap to build, they often played the role as inexpensive guided torpedoes. info = Many Imp pilots carried a single warhead in the tiny cargo bays, and were used as last ditch efforts to destroy important hard-to-kill capital ships. [ship] label=inquisitor name=Inquisitor model=maps/tsukhan/inquisitor jumpdrive=no price=60000 cargo=60 info=The 'Inquisitor' Interceptor is the main strike fighter of the Tsu-Khan navy. It has been in use since the Kuu-Saar civil war and won many key battles for the Tsu-Khan empire. info=An experimental Interceptor fighter was outfitted with a jump drive after the Bringers of Great Knowledge disappeared. The design was too costly to be viable and the project was canned in favor of the Carrier. [ship] label=panzer name=Panzer model=maps/tsukhan/panzer jumpdrive=yes price=750000 cargo=615 info=The 'Panzer'-class Tsu-Khan destroyer is a recent design with the hopes of getting the best of both worlds from frigates and capital ships. It has an exceptional turn rate of a frigate, with the beam cannon of a capital ship. [ship] label=warbringer name=Warbringer model=maps/tsukhan/warbringer jumpdrive=yes price=600000 cargo=400 info=Anticipating a war with an alien race on the horizon, Tsu-Khan engineers designed the Warbringer to transport and repair many different sizes of ship, ranging from fighter to frigate. It can carry the most ships out of all of the Tsu-Khan capital ships in the fleet. Its primary use is to give fighters jump capability. info= info=A warbringer can jump to any star system and deploy fighters to key battles, as well as repair damaged fighters. [ship] label=camel name=Camel model=maps/tsukhan/camel jumpdrive=yes price=575000 cargo=850 info=The Tsu-Khan Camel is the main workhorse of the fleet and is used mainly to transfer slaves and prisoners, as well as food to distant Tsu-Khan occupied star systems. info= info=The original Camels were used to transport the remaining Tsu-Khan population to their new home around the moon. Some of the original Camels are still in use. [ship] label=obliterator name=Obliterator model=maps/tsukhan/obliterator price=50000 cargo=50 info=The Tsu-Khan 'Obliterator' bomber is most effective against frigates and other large slow-moving ships. It has a large torpedo bank for repeated bombing of vulnerable ships. info= info=The Obliterator bomber was used on the remaining opposition on Kiana Prime during the Tsu-Khan Exodus. [ship] label=ravager name=Ravager model=maps/tsukhan/ravager jumpdrive=yes price=17500000 cargo=25000 info=The Ravager is the main heavy assault ship of the Tsu-Khan fleet. info= info=It is based upon the original heavy cruiser design that was used to win the Kuu-Saar 500-year civil war. ; ------------------------------------------------------------------ ; ; PIRATES ; ------------------------------------------------------------------ ; [ship] label=raider name=Raider model=maps/pirate/raider jumpdrive=no price=12500 cargo=5 info=The Raider is the main strike fighter of various pirate factions. It is cheap to build and effective in combat versus lightly defended trade convoys. info=Many pirate factions cover the surfaces of their Raiders with spikes for more effective ramming and boarding of ships. [ship] label=juggernaut name=Juggernaut model=maps/pirate/juggernaut jumpdrive=yes dock=yes price=1500000 cargo=7000 info=The pirate Juggernaut is a flying fortress designed to serve as support carrier during raids on large ships and small space stations. info=The Juggernaut has a lower turning speed compared to other capital ships. However, it has a large array of guns, allowing for a deadly assault when in position. ; ------------------------------------------------------------------ ; ; NO FACTION or DERELICT ; ------------------------------------------------------------------ ; [ship] label=hades name=Hades model=maps/derelict/hades jumpdrive=yes price=2000000 cargo=6000 info=^1CLASSIFIED^N info= info=For authorized personnel only. [ship] label=ares name=Ares model=maps/derelict/ares jumpdrive=yes price=2750000 cargo=10000 info=^1CLASSIFIED^N info= info=For authorized personnel only. ; ------------------------------------------------------------------ ; ; TESTS ; ------------------------------------------------------------------ ; [ship] label=unknown name=Unknown model=unknown jumpdrive=yes info=This ship is intended to test engine behaviour on ships with invalid model names.