; ; ships.ini ; ; global ship type definitions ; This file describes all types of ships that can be used. ; ; ------------------------------------------------------------------ ; ; TEMPLATES ; ------------------------------------------------------------------ ; ; templates define default settings, like radius [template] label=ship_small radius=0.25 [template] label=ship_medium radius=0.5 [template] label=ship_large radius=1 [template] label=ship_frigate radius=2 [template] label=ship_cruiser radius=5 [template] label=ship_battleship radius=7 [template] label=ship_dreadnought radius=10 ; ------------------------------------------------------------------ ; ; MERCHANT ; ------------------------------------------------------------------ ; [ship] ; identification label label=vector ; name of the ship model name=Micron Vector ; template, defines the ships size class template=ship_small ; 3d model file name, can be a .map or a .ase file model=maps/merchant/vector ; enable collision model complex=true ; dealer price price=12500 ; technical specifications ; cargo hold size, 1 is 1 cubic meter cargo=20 ; thruster power, maximum thrust speed depends on this thrust=1.8 ; impulse engine power ; this has to be high enough, otherwise the ship won't be able to reach maximum impulse speed impulse=10 ; strafe power ; defines strafe engine and afterburner power ; is generally a lot smaller than thrust strafe=0.2 ; turn power ; defines how fast a ship will turn turn=10 ; roll power ; defines how fast the ship will roll roll=2.5 ; info ; long lines will be wrapped in-game, empty lines are allowed info=Micron Corporation's entry-level model has been a hit sale for many decades. Despite the moderate size of its cargo hold, this ship offers a fast and reliable means of transport, capable of outrunning many larger ships. [ship] label=scalar name=Micron Scalar template=ship_small model=maps/merchant/scalar jumpdrive=yes complex=true price=15000 ; technical specifications cargo = 40 thrust = 1.75 impulse = 10 strafe = 0.15 turn = 12 roll = 2 ; info info=Due to rising pirate activity, the Micron corporation saw a need in the market for more protected transport vessels. The Scalar was developed as a continuation of the Vector, using much of its original design. info= info=The Scalar is much more armored than the Vector, with improved VE-1 engines, and a new XE-1 engine. These improvements came at the cost of cargo space, but it was a welcome addition to established traders. [ship] label=matrix name=Micron Matrix template=ship_medium model=maps/merchant/matrix jumpdrive=yes complex=true price=95000 ; technical specifications cargo=175 cargo = 175 thrust = 3.6 impulse = 20 strafe = 0.5 turn = 62 roll = 10 ; info info=The unprecedented success of the Vector had stimulated the market for cheap transport vessels and prompted Micron Corporations to develop the larger Matrix, with an increased cargo hold at the cost of speed and maneuverability. ; ------------------------------------------------------------------ ; ; JOINT MINERS ASSOCIATION ; ------------------------------------------------------------------ ; [ship] label=miningcruiser name=Mining Cruiser template=ship_cruiser model=maps/miners/cruiser jumpdrive=yes dock=yes price=1500000 cargo=1000 thrust = 40 impulse = 200 strafe = 2 turn = 14000 roll = 1400 [ship] label=miningfreighter name=Mining Freighter template=ship_large model=maps/miners/freighter jumpdrive=no price=100000 cargo=160 thrust = 7.8 impulse = 40 strafe = 1 turn = 150 roll = 14 [ship] label=miningsurveyor name=Mining Surveyor template=ship_small model=maps/miners/surveyor jumpdrive=no complex=true price=10000 cargo=5 thrust = 1.9 impulse = 10 strafe = 0.2 turn = 4 roll = 1.4 [ship] label=miningdefender name=Mining Defender template=ship_small model=maps/miners/defender jumpdrive=no complex=true price=7000 cargo=2 thrust = 2.1 impulse = 10 strafe = 0.2 turn = 10 roll = 4 [ship] label=archer name=Archer template=ship_small model=maps/mercenary/archer jumpdrive=no complex=true price=20000 cargo=15 thrust=1.7 impulse=10 strafe=0.15 turn=4 info=The Archer was considered to be leap in technology by the Joint Miners Association, allowing for rapid exploration of mineral deposits. Featuring high maneuverability the Archer was capable of outrunning any threat, while having enough cargo-space to return with mineral samples. info=Unfortunately, the design revealed several sensor blind spots and as a result, it became vulnerable to pirate ambushes. The Joint Miners Association has been seeking to outplace the sensor range since. [ship] label=longbow name=Longbow template=ship_medium model=maps/mercenary/longbow jumpdrive=no complex=true price=45000 cargo=30 thrust=4 impulse=25 strafe=0.4 turn=35 roll=15 info=The replacement for the Archer scout ship. After the first costly mistake, the Joint Miners Association decided to outsource development to a trusted third-party contractor. As a result, the flaws in the ship design were corrected. ; ------------------------------------------------------------------ ; ; MERCENARY ; ------------------------------------------------------------------ ; [ship] label=pod name=P.O.D. template=ship_medium model=maps/mercenary/pod price=15000 cargo = 10 complex=true ; technical specifications thrust = 1.4 impulse = 6 strafe = 0.15 turn = 12 roll = 5 ; info info=The P.O.D. was originally designed as a racing vehicle, but the sturdy design placed it at a considerable weight disadvantage against its competitors. The ship fell out of grace on the race circuit, but was picked up by scouts and couriers in need for a small and fast vessel. info=Although only lightly armed, this fast and nimble ship is perfectly capable of evading most blockades. [ship] label=talon name=Talon template=ship_medium model=maps/mercenary/talon price=22500 cargo=10 complex=true thrust=4 impulse=20 strafe=0.15 turn=40 roll=40 info=The Talon heavy fighter is an elite combat vessel designed for high-priority missions. It's built for speed and high maneuverability without sacrificing firepower. It houses a fusion plant for the main thruster, complimented by an additional fusion plant for powering two secondary thrusters capable of individual high-frequency power modulation to improve turn speed as well as maximum thrust. On top of that, the Talon is capable of utilizing the highest level weaponry a fighter can mount. info=The Talon was supposedly top secret and was only going to be deployed by the military during extreme situations, but rumor has it that its design was leaked to several large corporations. Somehow, the design was acquired by mercenary groups. Each year, only a handful are built, by hand. info=Some believe that the leak was intentional to arm mercenaries hired by convoys to protect against pirate raids. The Talon would likely be far too expensive for the military to build large quantities of, ensuring that only the richest and most skilled mercenaries could get their hands on one. [ship] label=enforcer name=Enforcer template=ship_medium model=maps/mercenary/enforcer price=45000 cargo=25 thrust=1.6 impulse=7 strafe=0.15 turn=13.4 roll=11 info=The Enforcer is a classic space combat vessel originally mass-produced by the now-defunct Davis-Alexander Aerospace Co. Way out of mass production, this flying antique is still used today by many mercenary groups and skilled freelancers. Most veteran pilots owning and operating these vessels know the ship inside and out. Due to its popularity with professional pilots, several joint-effort companies still build these ships by hand, using the original blueprints and a little ingenuity. info=The design was copied shortly after mass production by pirates, but most of the resulting knockoff ships lacked the unique engine that the Enforcer was known for. Eventually the blueprints were recovered from a military raid on a pirate convoy. info=At first glance, the Enforcer has little distinctive features compared to most recent ship designs. However, one feature it has that other ships do not is its innovative engine design. The Enforcer's twin fusion engines are actually fully-fledged impulse drives, which can sustain a nuclear reaction when thrust is lowered significantly. This allows the engine to be used for conventional thrust as well as impulse cruise speed. Unfortunately, this design is not allowed on newer ships because it tends to explode extremely violently when shot down in combat, or otherwise in the event of a failure if extreme caution is not used during running maintenance. ; ------------------------------------------------------------------ ; ; COLONIAL ; ------------------------------------------------------------------ ; [ship] label=custodian name=Custodian template=ship_battleship model=maps/colonial/custodian complex=true jumpdrive=yes dock=yes price=750000 cargo=2500 thrust=55 impulse=280 strafe=3 turn=25000 roll=10000 info=The Custodian class battleship is the Independent Colonies most valued long-range fighter carrier. Equipped with a jumpdrive and a sizable launch bay, this battleship is a force to be reckoned with. [ship] label=sharkan name=Sharkan template=ship_small model=maps/colonial/sharkan price=8500 cargo=5 complex=true thrust = 2 impulse = 10 strafe = 0.34 turn = 11 roll = 8 info=This military scoutship's lack of firepower is compensated by its phenomenal speed and maneuverability. info=The Sharkan is the fastest ship known to exist, which makes it an excellent choice for hit and run operations. [ship] label=tiger name=Tiger template=ship_small model=maps/colonial/tiger price=13000 cargo=7 complex=true thrust = 1.9 impulse = 9.95 strafe = 0.3 turn = 5 roll = 5 [ship] label=lancer name=Lancer template=ship_medium model=maps/colonial/lancer price=23000 cargo=16 complex=true thrust = 4.1 impulse = 20 strafe = 0.3 turn = 20 roll = 20 ; ------------------------------------------------------------------ ; ; INDEPENDENT ; ------------------------------------------------------------------ ; [ship] label=betelgeuse name=Betelgeuse template=ship_cruiser model=maps/independent/betelgeuse jumpdrive=yes dock=yes price=375000 cargo=400 thrust = 37.7 impulse = 200 strafe = 1.4 turn = 7500 roll = 4000 info=TODO [ship] label=horizon name=Horizon template=ship_large model=maps/independent/horizon price=60000 cargo=70 thrust = 7.6 impulse = 40 strafe = 0.5 turn = 180 roll = 100 [ship] label=orion name=Orion template=ship_medium model=maps/independent/orion price=65000 cargo=80 info=DEPRECATED thrust = 3.95 impulse = 20 strafe = 0.27 turn = 85 roll = 25 [ship] label=bumblebee name=Bumblebee template=ship_medium model=maps/independent/bumblebee price=50000 cargo=65 thrust = 3.77 impulse = 20 strafe = 0.4 turn = 32 roll = 15 info=The 'bumblebee' class corvette provides a solid comprimise between speed and firepower info= info=Originally designed as a pleasure yacht by the Lindblade shipyards, the Bumblebee quickly found a niche among the independent market due to its attractive price. It provides a comfortable compromise between nimble engines and tough armor plating. [ship] label=jupiter name=Jupiter template=ship_medium model=maps/independent/jupiter price=67500 cargo=55 thrust = 4.1 impulse = 20 strafe = 0.8 turn = 60 roll = 30 [ship] label=avenger name=Avenger template=ship_small model=maps/independent/avenger price=11500 cargo=5 thrust = 2 impulse = 13 strafe = 0.35 turn = 13 roll = 10 [ship] label=shootingstar name=Shooting Star template=ship_medium model=maps/independent/shootingstar price=35000 cargo=30 thrust = 4 impulse = 20 strafe = 0.46 turn = 30 roll = 35 [ship] label=galaxy name=Galaxy template=ship_large model=maps/independent/galaxy jumpdrive=yes price=82500 cargo=120 thrust = 7.52 impulse = 40 strafe = 0.8 turn = 150 roll = 50 ; ------------------------------------------------------------------ ; ; LINDBLADE ; ------------------------------------------------------------------ ; [ship] label=winsor name=Winsor template=ship_small model=maps/lindblade/winsor thrust=2 impulse=4 complex=true strafe=0.5 turn=12 roll=11 info=The 'winsor' fighter is the tried, tired, and true starfighter of the Lindblade system defense fleet. info= info=Named after its eccentric designer, Alfred Winsor, this light fighter craft sports engines mounted away from the main body for a marked increase in maneuverability, and its speed makes it ideal for chasing down enemy fighters. [ship] label=avatar name=Avatar template=ship_frigate model=maps/lindblade/avatar jumpdrive=yes price=80000 cargo=85 thrust = 15.1 impulse = 80 strafe = 1.05 turn = 1100 roll = 500 info=The 'avatar' class light frigate is Lindblade's most popular all-purpose starship. info= info=This frigate can pull double duty as a light combat vessel or cargo hauler, although for heavy battles and heavier freight, these tasks are better suited to Lindblade Shipyard's more specialized starship classes. [ship] label=supertanker name=Supertanker template=ship_cruiser model=maps/lindblade/supertanker jumpdrive=yes ` price=515000 cargo=685 thrust = 40 impulse = 200 strafe = 0.35 turn = 1.3 roll = 5500 info=The lumbering 'supertanker' class freight-hauler was designed for one task only: hauling freight. info= info=It is capable of hauling an impressive amount of cargo within its holds. When trouble strikes, the proprietary Lindblade pulse-fusion impulse drives can provide a quick getaway, providing the pilot can flee from battle quickly enough. [ship] label=halcyon name=Halcyon template=ship_battleship model=maps/lindblade/halcyon jumpdrive=yes price=515000 cargo=625 thrust=55.6 impulse=280 strafe=2.8 turn=25000 roll=10000 info=^1CLASSIFIED^N info= info=For authorized personnel only. ; ------------------------------------------------------------------ ; ; TSU-KHAN ; ------------------------------------------------------------------ ; [ship] label=colossus name=Colossus template=ship_dreadnought model=maps/tsukhan/colossus jumpdrive=yes price=10000000 cargo=50000 thrust=80 impulse=400 strafe=3 turn=40000 roll=10000 info=^1CLASSIFIED^N info= info=For authorized personnel only. [ship] label=imp name=Imp template=ship_small model=maps/tsukhan/imp jumpdrive=no price=22500 cargo=30 thrust = 1.76 impulse = 9.265 strafe = 0.1 turn = 7 roll = 2 info =The 'Imp' scout fighter was designed to be cheap, and have a powerful engine to push it through space faster than any of its competition. info = During the Kuu-Saar civil war, many who piloted Imps were ordered to kamikaze into enemy capital ships. Since they were so cheap to build, they often played the role as inexpensive guided torpedoes. info = Many Imp pilots carried a single warhead in the tiny cargo bays, and were used as last ditch efforts to destroy important hard-to-kill capital ships. [ship] label=inquisitor name=Inquisitor template=ship_medium model=maps/tsukhan/inquisitor jumpdrive=no price=60000 cargo=60 thrust = 4.035 impulse = 22 strafe = 0.33 turn = 32 roll = 30 info=The 'Inquisitor' Interceptor is the main strike fighter of the Tsu-Khan navy. It has been in use since the Kuu-Saar civil war and won many key battles for the Tsu-Khan empire. info=An experimental Interceptor fighter was outfitted with a jump drive after the Bringers of Great Knowledge disappeared. The design was too costly to be viable and the project was canned in favor of the Carrier. [ship] label=panzer name=Panzer template=ship_battleship model=maps/tsukhan/panzer jumpdrive=yes price=750000 cargo=615 thrust = 53.8 impulse = 280 strafe = 1.8 turn = 30000 roll = 5000 info=The 'Panzer'-class Tsu-Khan destroyer is a recent design with the hopes of getting the best of both worlds from frigates and capital ships. It has an exceptional turn rate of a frigate, with the beam cannon of a capital ship. [ship] label=warbringer name=Warbringer template=ship_cruiser model=maps/tsukhan/warbringer jumpdrive=yes price=600000 cargo=400 thrust = 39 impulse = 200 strafe = 2 turn = 25000 roll = 5000 info=Anticipating a war with an alien race on the horizon, Tsu-Khan engineers designed the Warbringer to transport and repair many different sizes of ship, ranging from fighter to frigate. It can carry the most ships out of all of the Tsu-Khan capital ships in the fleet. Its primary use is to give fighters jump capability. info= info=A warbringer can jump to any star system and deploy fighters to key battles, as well as repair damaged fighters. [ship] label=camel name=Camel template=ship_large model=maps/tsukhan/camel jumpdrive=yes price=575000 cargo=850 thrust = 7.54 impulse = 40 strafe = 0.53 turn = 250 roll = 90 info=The Tsu-Khan Camel is the main workhorse of the fleet and is used mainly to transfer slaves and prisoners, as well as food to distant Tsu-Khan occupied star systems. info= info=The original Camels were used to transport the remaining Tsu-Khan population to their new home around the moon. Some of the original Camels are still in use. [ship] label=obliterator name=Obliterator template=ship_medium model=maps/tsukhan/obliterator price=50000 cargo=50 thrust = 3.85 impulse = 20 strafe = 0.46 turn = 80 roll = 30 info=The Tsu-Khan 'Obliterator' bomber is most effective against frigates and other large slow-moving ships. It has a large torpedo bank for repeated bombing of vulnerable ships. info= info=The Obliterator bomber was used on the remaining opposition on Kiana Prime during the Tsu-Khan Exodus. [ship] label=ravager name=Ravager template=ship_battleship model=maps/tsukhan/ravager jumpdrive=yes price=17500000 cargo=25000 thrust = 55.5 impulse = 280 strafe = 1.9 turn = 55000 roll = 7500 info=The Ravager is the main heavy assault ship of the Tsu-Khan fleet. info= info=It is based upon the original heavy cruiser design that was used to win the Kuu-Saar 500-year civil war. ; ------------------------------------------------------------------ ; ; PIRATES ; ------------------------------------------------------------------ ; [ship] label=raider name=Raider template=ship_medium model=maps/pirate/raider jumpdrive=no price=25500 cargo=5 complex=yes thrust = 3.9 impulse = 20 strafe = 0.33 turn = 60 roll = 15 info=The Raider is the main strike fighter of various pirate factions. It is cheap to build and effective in combat versus lightly defended trade convoys. info=Many pirate factions cover the surfaces of their Raiders with spikes for more effective ramming and boarding of ships. [ship] label=jaguar name=Jaguar template=ship_large model=maps/pirate/jaguar jumpdrive=no price=35000 cargo=30 thrust = 7.9 impulse = 40 strafe = 1 turn = 130 roll = 13 info= info= [ship] label=beamarray name=Rapier Beam Array template=ship_frigate model=maps/pirate/beamarray jumpdrive=yes complex=yes price=95000 cargo=90 thrust = 15.1 impulse = 80 strafe = 1.00 turn = 1000 roll = 400 info=The Rapier Beam Array is a high-precision heavy assault frigate used mainly by the various pirate organizations inhabiting colonized space. Its main purpose is to decimate escort frigates in large trade convoys. info= info=This frigate packs two forward beam cannons which are charged by the 6 photovoltaic arrays in addition to its own fusion reactor. It is also equipped with a single module junction point. A turret is not recommended for this junction point. info= info=The Rapier was specially designed by [insert big pirate organization here], when the Colonies began stepping up their protection of convoys by making use of frigates. It is a combination of several designs. It is built almost entirely of salvaged parts from the wreckage of the old battlegrounds of the Year of War. [ship] label=juggernaut name=Juggernaut template=ship_battleship model=maps/pirate/juggernaut jumpdrive=yes dock=yes price=1500000 cargo=7000 complex=yes thrust=55.6 impulse=280 strafe=10 turn=35000 roll=5000 info=The pirate Juggernaut is a flying fortress designed to serve as support carrier during raids on large ships and small space stations. info=The Juggernaut has a lower turning speed compared to other capital ships. However, it has a large array of guns, allowing for a deadly assault when in position. ; ------------------------------------------------------------------ ; ; NO FACTION or DERELICT ; ------------------------------------------------------------------ ; [ship] label=hades name=Hades template=ship_dreadnought model=maps/derelict/hades jumpdrive=yes price=2000000 cargo=6000 thrust=72.7 impulse=400 strafe=5.3 turn=75000 roll=10000 info=^1CLASSIFIED^N info= info=For authorized personnel only. [ship] label=ares name=Ares template=ship_dreadnought model=maps/derelict/ares jumpdrive=yes price=2750000 cargo=10000 thrust=76.8 impulse=400 strafe=5.4 turn=45000 roll=15000 info=^1CLASSIFIED^N info= info=For authorized personnel only. ; ------------------------------------------------------------------ ; ; TESTS ; ------------------------------------------------------------------ ; [ship] label=unknown name=Unknown model=unknown jumpdrive=yes price=0 info=This ship is intended to test engine behaviour on ships with invalid model names.