; ; ships.ini ; ; global ship type definitions ; This file describes all types of ships that can be used. ; ; ------------------------------------------------------------------ ; ; TEMPLATES ; ------------------------------------------------------------------ ; ; templates define default settings like radius [template] label=ship_small radius=0.25 armor=100 [template] label=ship_medium radius=0.5 armor=200 [template] label=ship_large radius=1 armor=500 [template] label=ship_frigate radius=2 armor=1000 [template] label=ship_cruiser radius=4 armor=2500 [template] label=ship_battleship radius=5 armor=5000 [template] label=ship_dreadnought radius=8 armor=10000 ; ------------------------------------------------------------------ ; ; MERCHANT ; ------------------------------------------------------------------ ; ; ---- Micron Vector ----------------------------------------------- ; [ship] ; identification label label=vector ; name of the ship model name=Micron Vector ; template, defines the ships size class template=ship_small ; 3d model file name, can be a .map or a .ase file model=maps/merchant/vector ; default dealer price price = 12500 ; cargo hold size, 1 is 1 cubic meter cargo = 25 ; hull armor armor = 100 ; thruster power, maximum thrust speed depends on this thrust = 1.8 ; impulse engine power ; this has to be high enough, otherwise the ship won't be able to reach maximum impulse speed impulse = 10 ; strafe power ; defines strafe engine and afterburner power ; is generally a lot smaller than thrust strafe = 0.2 ; turn power ; defines how fast a ship will turn turn = 10 ; roll power ; defines how fast the ship will roll roll = 2.5 ; info info=Micron Corporation's entry-level model has been a hit sale for many decades. info=Despite the moderate size of its cargo hold, this ship offers a fast and reliable means of transport, info=capable of outrunning many larger ships. ; ---- Micron Scalar ----------------------------------------------- ; [ship] label=scalar name=Micron Scalar template=ship_small model=maps/merchant/scalar jumpdrive=no price = 24500 cargo = 45 armor = 125 thrust = 1.75 impulse = 10 strafe = 0.15 turn = 12 roll = 2 ; info info=Due to rising pirate activity, the Micron corporation saw a need in the market for more protected transport vessels. info=The Scalar was developed as a continuation of the Vector, using much of its original design. info= info=The Scalar has more armor than the Vector, has improved VE-1 engines, and a new XE-1 engine. info=These improvements came at the cost of potential cargo space, but it was a welcome addition to established traders. ; ---- Micron Matrix ----------------------------------------------- ; [ship] label=matrix name=Micron Matrix template=ship_medium model=maps/merchant/matrix jumpdrive=yes price = 95000 cargo = 175 armor = 250 thrust = 3.6 impulse = 20 strafe = 0.5 turn = 62 roll = 10 ; info info=The unprecedented success of the Vector had stimulated the market for cheap transport vessels info=and prompted Micron Corporations to develop the larger Matrix, info=with an increased cargo hold at the cost of speed and maneuverability. ; ---- Hermione ---------------------------------------------------- ; [ship] label= hermione name= Hermione template= ship_medium model= maps/merchant/hermione jumpdrive=no price = 150000 cargo = 250 armor = 475 thrust = 3.5 impulse = 20 strafe = 0.5 turn = 58 roll = 12.5 ; info info=The Hermione class liquid gas transport has been in service for many decades. info=With a well-armored hull and a generous complement of turrets, info=this proven vessel will shelter its pilot from harsh environments for years to come. ; ------------------------------------------------------------------ ; ; COLONIAL MILITIA ; ------------------------------------------------------------------ ; ; ---- Tiger ------------------------------------------------------- ; [ship] label=tiger name=Tiger template=ship_small model=maps/colonial/tiger price = 12500 cargo = 10 armor = 100 thrust = 2 impulse = 9.95 strafe = 0.3 turn = 15 roll = 15 info=Known for its speed and maneuverability, the Tiger class interceptor was selected by the Colonial Militia as its primary interceptor. ; ---- Lancer mark II ---------------------------------------------- ; [ship] label=lancer name=Lancer mkII template=ship_medium model=maps/colonial/lancer jumpdrive=no price=54000 cargo=16 thrust = 4.1 impulse = 20 strafe = 0.3 turn = 60 roll = 60 info=The 'Lancer mkII' strike fighter is an overhaul of the original design, info=built with dual energy cannons standard, info=and a beam cannon mount to fight frigates and other small capital ships. ; ---- Custodian --------------------------------------------------- ; [ship] label=custodian name=Custodian template=ship_cruiser model=maps/colonial/custodian jumpdrive=yes dock=yes price = 750000 cargo = 750 armor = 1000 thrust = 22 impulse = 200 strafe = 1 turn = 15000 roll = 7000 info=The Custodian class cruiser is the Independent Colonies most valued long-range fighter carrier. Equipped with a jumpdrive and a sizable launch bay, info=this carrier can deploy several wings of fighters to wherever conflict requires a swift resolution. ; ---- Goliath ----------------------------------------------------- ; [ship] label=goliath name=Goliath template=ship_battleship model=maps/colonial/goliath jumpdrive=yes dock=yes price = 1250000 cargo = 1200 armor = 1500 thrust = 28 impulse = 280 strafe = 1 turn = 25000 roll =10000 info=The Goliath class battleship is the primary assault warship of the Colonial Militia. info=Although aging, its proven design continues to stand strong against opposition. ; ---- Oldlancer --------------------------------------------------- ; ; TODO retire or move to different factions [ship] label=oldlancer name=Lancer mkI template=ship_small model=maps/colonial/oldlancer jumpdrive=no price=28000 cargo=12 thrust = 1.8 impulse = 9.95 strafe = 0.3 turn = 7 roll = 12 info= info= ; ------------------------------------------------------------------ ; ; TRAINS ; ------------------------------------------------------------------ ; ; ---- Galaxy ------------------------------------------------------ ; [ship] label=galaxy name=Galaxy template=ship_large model=maps/independent/galaxy jumpdrive=yes price = 82500 cargo = 120 armor = 300 thrust = 7.52 impulse = 40 strafe = 0.8 turn = 150 roll = 50 ; ---- Wagon ------------------------------------------------------- ; [ship] label=wagon name=Wagon template=ship_large model=maps/colonial/wagon jumpdrive=yes price = 118500 cargo = 160 armor = 350 thrust = 7.64 impulse = 40 strafe = 0.7 turn = 170 roll = 55 ; ------------------------------------------------------------------ ; ; RESEARCH ; ------------------------------------------------------------------ ; [ship] ; TODO move ship to 'research' faction ; label=tyson name=Tyson template=ship_frigate model=maps/colonial/tyson jumpdrive=yes dock=yes price = 250000 cargo = 100 armor = 225 thrust = 12 impulse = 80 strafe = 0.8 turn = 700 roll = 200 info=The Tyson class 'Deep-Space Explorer' science vessel is on the forefront of scientific research. ; ------------------------------------------------------------------ ; ; MINERS UNION ; ------------------------------------------------------------------ ; ;<@megatog> miningsurveyor: fly around and 'scan' asteroids ;<@megatog> miningfreighter: actually delivers and trades ore/gas commodities ;<@megatog> miningprotector: more mobile miningdefender; can engage in dogfights and usually flies alongside miningsurveyor ;<@megatog> miningdefender: launches when hostiles detected around miningcruiser, takes position around mining operation and shoots enemies without moving ;<@megatog> miningcruiser: miners mothership ; ---- FREIGHTER --------------------------------------------------- ; [ship] label=miningfreighter name=Mining Freighter template=ship_large model=maps/miners/freighter jumpdrive=no price = 110000 cargo = 200 thrust = 7.8 impulse = 40 strafe = 1 turn = 150 roll = 14 ; ---- SURVEYOR ---------------------------------------------------- ; [ship] label=miningsurveyor template=ship_small model=maps/miners/surveyor jumpdrive=no price = 11500 cargo = 25 thrust = 1.9 impulse = 10 strafe = 0.2 turn = 4 roll = 1.4 ; ---- PROTECTOR --------------------------------------------------- ; [ship] label=miningprotector name=Mining Protector template=ship_medium model=maps/miners/protector jumpdrive=no price=14000 cargo=15 thrust = 3.9 impulse = 20 strafe = 0.7 turn = 106 roll = 98 ; ---- DEFENDER ---------------------------------------------------- ; [ship] label=miningdefender name=Mining Defender template=ship_small model=maps/miners/defender jumpdrive=no price=7000 cargo=10 thrust = 2.1 impulse = 10 strafe = 0.2 turn = 18 roll = 8 ; ---- CRUISER ----------------------------------------------------- ; [ship] label=miningcruiser name=Mining cruiser template=ship_cruiser model=maps/miners/cruiser jumpdrive=yes dock=yes price = 1000000 cargo = 500 armor = 1500 thrust = 40 impulse = 200 strafe = 2 turn = 14000 roll = 1400 ; ------------------------------------------------------------------ ; ; MERCENARY ; ------------------------------------------------------------------ ; ; ---- Talon ------------------------------------------------------- ; [ship] label=talon name=Talon template=ship_medium model=maps/mercenary/talon price = 22500 cargo = 25 armor = 150 thrust = 4.4 impulse = 20 strafe = 0.6 turn = 98 roll = 128 info=The Talon heavy fighter is an elite combat vessel designed for high-priority missions. It's built for speed and high maneuverability without sacrificing firepower. It houses a fusion plant for the main thruster, complimented by an additional fusion plant for powering two secondary thrusters capable of individual high-frequency power modulation to improve turn speed as well as maximum thrust. On top of that, the Talon is capable of utilizing the highest level weaponry a fighter can mount. info=The Talon was supposedly top secret and was only going to be deployed by the military during extreme situations, but rumor has it that its design was leaked to several large corporations. Somehow, the design was acquired by mercenary groups. Each year, only a handful are built, by hand. info=Some believe that the leak was intentional to arm mercenaries hired by convoys to protect against pirate raids. The Talon would likely be far too expensive for the military to build large quantities of, ensuring that only the richest and most skilled mercenaries could get their hands on one. [ship] label=enforcer name=Enforcer template=ship_medium model=maps/mercenary/enforcer price=45000 cargo=35 thrust=1.6 impulse=7 strafe=0.15 turn=80 roll=97 info=The Enforcer is a classic space combat vessel originally mass-produced by the now-defunct Davis-Alexander Aerospace Co. Way out of mass production, this flying antique is still used today by many mercenary groups and skilled freelancers. Most veteran pilots owning and operating these vessels know the ship inside and out. Due to its popularity with professional pilots, several joint-effort companies still build these ships by hand, using the original blueprints and a little ingenuity. info=The design was copied shortly after mass production by pirates, but most of the resulting knockoff ships lacked the unique engine that the Enforcer was known for. Eventually the blueprints were recovered from a military raid on a pirate convoy. info=At first glance, the Enforcer has little distinctive features compared to most recent ship designs. However, one feature it has that other ships do not is its innovative engine design. The Enforcer's twin fusion engines are actually fully-fledged impulse drives, which can sustain a nuclear reaction when thrust is lowered significantly. This allows the engine to be used for conventional thrust as well as impulse cruise speed. Unfortunately, this design is not allowed on newer ships because it tends to explode extremely violently when shot down in combat, or otherwise in the event of a failure if extreme caution is not used during running maintenance. [ship] label=archer name=Archer template=ship_small model=maps/mercenary/archer jumpdrive=no price=20000 cargo = 15 armor = 125 thrust = 2.1 impulse = 10 strafe = 0.15 turn = 16 roll = 12 [ship] label=longbow name=Longbow template=ship_medium model=maps/mercenary/longbow jumpdrive=no price = 45000 cargo = 30 armor = 250 thrust=4.2 impulse=25 strafe=0.4 turn=72 roll=92 ; ------------------------------------------------------------------ ; ; INDEPENDENT ; ------------------------------------------------------------------ ; ; TODO there should be no ships here, "independent" is not a faction. [ship] label=betelgeuse name=Betelgeuse template=ship_cruiser model=maps/independent/betelgeuse jumpdrive=yes dock=yes price=375000 cargo=400 thrust = 37.7 impulse = 200 strafe = 1.4 turn = 7500 roll = 4000 info=TODO [ship] label=horizon name=Horizon template=ship_large model=maps/independent/horizon jumpdrive=yes price=60000 cargo=70 thrust = 7.6 impulse = 40 strafe = 0.5 turn = 180 roll = 100 [ship] label=bumblebee name=Bumblebee template=ship_medium model=maps/independent/bumblebee price=50000 cargo=65 thrust = 3.77 impulse = 20 strafe = 0.4 turn = 32 roll = 15 info=The 'bumblebee' class corvette provides a solid compromise between speed and firepower. info= info=Originally designed as a pleasure yacht by the Lindblade shipyards, the Bumblebee quickly found a niche among the independent market due to its attractive price. It provides a comfortable compromise between nimble engines and tough armor plating. [ship] label=anansi name=Anansi template=ship_small model=maps/independent/anansi jumpdrive=no price = 11500 cargo = 5 armor = 225 thrust = 2 impulse = 13 strafe = 0.35 turn = 15 roll = 15 [ship] label=iktomi name=Iktomi template=ship_medium model=maps/independent/iktomi jumpdrive=no price = 15000 cargo = 30 armor = 300 thrust = 4 impulse = 26 strafe = 0.92 turn = 26 roll = 26 ; ------------------------------------------------------------------ ; ; LINDBLADE ; ------------------------------------------------------------------ ; [ship] label=winsor name=Winsor template=ship_small model=maps/lindblade/winsor jumpdrive=no price=14000 cargo=15 thrust=2 impulse=4 strafe=0.5 turn=12 roll=11 info=The Winsor-class fighter is the tried, tired, and true starfighter of the Lindblade system defense fleet. info=Named after its eccentric designer, Alfred Winsor, this light fighter craft sports engines mounted away from the main body for a marked increase in maneuverability, and its speed makes it ideal for chasing down enemy fighters. [ship] label=penchant name=Penchant template=ship_medium model=maps/lindblade/penchant jumpdrive=yes price=50000 cargo=25 thrust = 9 impulse = 40 strafe = 1.0 turn = 1.5 roll = 2.5 info=The Penchant-class corvette was original designed for intelligence-gathering missions for the Lindblade navy. info=This corvette's unique tricobalt manifold devices, mounted at the rear of the ubiquitous dual Lindblade outboard engines, provide an increase in speed at the expense of armor plating. info=The dome at the top of the ship originally housed a large and complicated military-grade sensor relay. info=Although many owners choose to reclaim the living space by ripping out the heavy equipment, many less scrupulous owners leave the sensor array intact, giving them an edge in space combat. [ship] label=avatar name=Avatar template=ship_frigate model=maps/lindblade/avatar jumpdrive=yes price=80000 cargo=85 thrust = 15.1 impulse = 80 strafe = 1.05 turn = 1100 roll = 500 info=The Avatar-class light frigate is Lindblade's most popular all-purpose starship. info=This frigate can pull double duty as a light combat vessel or cargo hauler, although for heavy battles and heavier freight, these tasks are better suited to Lindblade Shipyard's more specialized starship classes. [ship] label=supertanker name=Supertanker template=ship_cruiser model=maps/lindblade/supertanker jumpdrive=yes price=515000 cargo=150 thrust = 40 impulse = 200 strafe = 0.35 turn = 22000 roll = 5500 info=The lumbering Supertanker-class freight-hauler was designed for one task only: hauling freight. info=It is capable of hauling an impressive amount of cargo within its holds. When trouble strikes, the proprietary Lindblade pulse-fusion impulse drives can provide a quick getaway, providing the pilot can flee from battle quickly enough. [ship] label=halcyon name=Halcyon template=ship_battleship model=maps/lindblade/halcyon jumpdrive=yes price=515000 cargo=250 thrust=55.6 impulse=280 strafe=2.8 turn=25000 roll=10000 info=^1CLASSIFIED^N info= info=For authorized personnel only. ; ------------------------------------------------------------------ ; ; PRAETORIA ; ------------------------------------------------------------------ ; ; ---- Manticore --------------------------------------------------- ; [ship] label=manticore template=ship_medium model=maps/praetoria/manticore price=75000 cargo=25 armor=750 thrust = 4 impulse = 22.5 strafe = 0.5 turn = 65 roll = 25 ; ---- P.O.D. ------------------------------------------------------ ; [ship] label=pod name=P.O.D. template=ship_small model=maps/mercenary/pod price=15000 cargo = 15 armor = 75 ; technical specifications thrust = 2 impulse = 10 strafe = 0.2 turn = 20 roll = 20 ; info info=The P.O.D. was originally designed as a racing vehicle, but the sturdy design placed it at a considerable weight disadvantage against its competitors. The ship fell out of grace on the race circuit, but was picked up by scouts and couriers in need for a small and fast vessel. info=Although only lightly armed, this fast and nimble ship is perfectly capable of evading most blockades. ; ------------------------------------------------------------------ ; ; DAGON ; ------------------------------------------------------------------ ; [ship] label=leo name=Dagon DM6LF "Leo" Light Fighter template=ship_small model=maps/dagon/leo price=12000 cargo=15 thrust = 2.0 impulse = 1.0 strafe = 0.3 turn = 8 roll = 15 info= info= [ship] label=raptor name=Dagon DM17HF "Raptor" Heavy Fighter template=ship_medium model=maps/dagon/raptor jumpdrive=no price=60000 cargo=30 thrust = 4.1 impulse = 20 strafe = 0.4 turn = 55 roll = 65 info= info= [ship] label=gorgon name=Dagon DM15HB "Gorgon" Heavy Bomber template=ship_medium model=maps/dagon/gorgon jumpdrive=no price=54000 cargo=50 thrust = 4.1 impulse = 20 strafe = 0.2 turn = 45 roll = 55 info= info= [ship] label=chimera name=Dagon DMB "Chimera" Battleship template=ship_battleship model=maps/dagon/chimera jumpdrive=yes price=12500000 cargo=350 thrust = 52 impulse = 280 strafe = 1.8 turn = 51000 roll = 8000 info= info= [ship] label=jormungandr name=Dagon CF "Jormungandr" Freight Cruiser template=ship_cruiser model=maps/dagon/jormungandr jumpdrive=yes price=3500000 cargo=500 thrust = 25 impulse = 160 strafe = 2.5 turn = 10000 roll = 5000 info= info= ; ------------------------------------------------------------------ ; ; TSU-KHAN ; ------------------------------------------------------------------ ; [ship] label=colossus name=Colossus template=ship_dreadnought model=maps/tsukhan/colossus jumpdrive=yes price=10000000 cargo=1000 thrust=80 impulse=400 strafe=3 turn=40000 roll=10000 info=^1CLASSIFIED^N info= info=For authorized personnel only. [ship] label=imp name=Imp template=ship_small model=maps/tsukhan/imp jumpdrive=no price=22500 cargo=30 thrust = 1.76 impulse = 9.265 strafe = 0.1 turn = 7 roll = 6 info=The 'Imp' scout fighter was designed to be cheap and versatile, often equipped with advanced sensor equipment for scouting missions. info=During the Kuu-Saar civil war, many who piloted Imps were ordered to kamikaze into enemy capital ships. Since they were so cheap to build, they often played the role as inexpensive guided torpedoes. info=Many Imp pilots carried a single warhead in the tiny cargo bays, and were used as last ditch efforts to destroy important hard-to-kill capital ships. [ship] label=drake name=Drake template=ship_small model=maps/tsukhan/drake jumpdrive=no price=32500 cargo=45 thrust = 1.92 impulse = 10 strafe = 0.4 turn = 9 roll = 7 info=The 'Drake' light fighter was designed to be quick and agile. It is a difficult to hit target for its' enemies, and it can deliver quite a punch as well. info=The Drake was developed after the Tsu-Khan's major defeat in Anara. Tsu-Khan Military knew it needed a superior fighter than the Colonial Lancer, the ship which dispatched most of the Tsu-Khan fighter screen in minutes during this battle. [ship] label=inquisitor name=Inquisitor template=ship_medium model=maps/tsukhan/inquisitor jumpdrive=no price=60000 cargo=60 thrust = 4.035 impulse = 22 strafe = 0.33 turn = 32 roll = 30 info=The 'Inquisitor' Interceptor is the main strike fighter of the Tsu-Khan navy. It has been in use since the Kuu-Saar civil war and won many key battles for the Tsu-Khan empire. info=An experimental Interceptor fighter was outfitted with a jump drive after the Bringers of Great Knowledge disappeared. The design was too costly to be viable and the project was dropped in favor of long-range fighter deployment ship technology. [ship] label=camel name=Camel template=ship_large model=maps/tsukhan/camel jumpdrive=yes price=575000 cargo=150 thrust = 7.54 impulse = 40 strafe = 0.53 turn = 250 roll = 90 info=The Tsu-Khan Camel is the main workhorse of the fleet and is used mainly to transfer slaves and prisoners, as well as food to distant Tsu-Khan occupied star systems. info=The original Camels were used to transport the remaining Tsu-Khan population to their new home around the moon. Some of the original Camels are still in use. It has since been modified for different types of storage than civilians. [ship] label=ravager name=Ravager template=ship_battleship model=maps/tsukhan/ravager jumpdrive=yes price=17500000 cargo=250 thrust = 55.5 impulse = 280 strafe = 1.9 turn = 55000 roll = 7500 info=The Ravager is the main heavy assault ship of the Tsu-Khan fleet. It has quad anti-fighter beams up front, and 16 energy cannon turrets. In addition to this, it wields a massive beam cannon for fighting enemy capital ships and destroying installations. info=It is based upon the original heavy cruiser design that was used to win the Kuu-Saar 500-year civil war. ; ------------------------------------------------------------------ ; ; PIRATES ; ------------------------------------------------------------------ ; [ship] label=raider name=Raider template=ship_medium model=maps/pirate/raider jumpdrive=no price=25500 cargo=30 thrust = 3.9 impulse = 20 strafe = 0.33 turn = 70 roll = 35 info=The Raider is the main strike fighter of various pirate factions. It is cheap to build and effective in combat versus lightly defended trade convoys. info=Many pirate factions cover the surfaces of their Raiders with spikes for more effective ramming and boarding of ships. [ship] label=jaguar name=Jaguar template=ship_large model=maps/pirate/jaguar jumpdrive=no price=35000 cargo=50 thrust = 7.9 impulse = 40 strafe = 1 turn = 350 roll = 150 info= info= [ship] label=beamarray name=Rapier Beam Array template=ship_frigate model=maps/pirate/beamarray jumpdrive=yes price=95000 cargo=90 dock=yes thrust = 15.1 impulse = 80 strafe = 1.00 turn = 1000 roll = 400 info=The Rapier Beam Array is a high-precision heavy assault frigate used mainly by the various pirate organizations inhabiting colonized space. Its main purpose is to decimate escort frigates in large trade convoys. info=This frigate packs two forward beam cannons which are charged by the 6 photovoltaic arrays in addition to its own fusion reactor. It is also equipped with a single module junction point. A turret is not recommended for this junction point. info=The Rapier was specially designed by [insert big pirate organization here], when the Colonies began stepping up their protection of convoys by making use of frigates. It is a combination of several designs. It is built almost entirely of salvaged parts from the wreckage of the old battlegrounds of the Year of War. info=TACTICAL INFORMATION: The Rapier has barely any capability of defending itself. It must always be escorted by a wing of Raiders. Thus, when you see a Rapier frigate, always expect fighter opposition. [ship] label=juggernaut name=Juggernaut template=ship_battleship model=maps/pirate/juggernaut jumpdrive=yes dock=yes price=1500000 cargo=250 thrust=55.6 impulse=280 strafe=10 turn=35000 roll=5000 info=The pirate Juggernaut is a flying fortress designed to serve as support carrier during raids on large ships and small space stations. info=The Juggernaut has a lower turning speed compared to other capital ships. However, it has a large array of guns, allowing for a deadly assault when in position. ; ------------------------------------------------------------------ ; ; NO FACTION or DERELICT ; ------------------------------------------------------------------ ; [ship] label=hades name=Hades template=ship_dreadnought model=maps/derelict/hades jumpdrive=yes price=2000000 cargo=6000 thrust=72.7 impulse=400 strafe=5.3 turn=75000 roll=10000 info=^1CLASSIFIED^N info=For authorized personnel only. [ship] label=ares name=Ares template=ship_dreadnought model=maps/derelict/ares jumpdrive=yes price=2750000 cargo=10000 thrust=76.8 impulse=400 strafe=5.4 turn=45000 roll=15000 info=^1CLASSIFIED^N info=For authorized personnel only.