; ; weapons.ini ; ; global weapon type definitions ; This file describes all weapon types ; ------------------------------------------------------------------ ; MINES ; [mine] label=mine_dumb name=Dumb mine model=maps/weapons/mine_dumb info=The dumb mine is the cheapest of all mines. It will remain stationary in space and explode if something touches it. price=500 damage=25 [mine] label=mine_proxy name=Proximity mine price=2500 damage=100 [mine] label=mine_smart name=Smart mine price=15000 damage=250 ; ------------------------------------------------------------------ ; BLASTERS ; blasters are used by the Colonial Militia [cannon] label=blaster1 name=Blaster cannon info=Basic pewpew price=2500 level=1 [projectile] ; speed of a projectile generated by this weapon, in meters per second speed=2000 ; interval between two consecutive shots, in milliseconds interval=200 ; range is the distance a projectile can travel before it dies, in meters range=9000 ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) ; lifespan=5000 ; damage done by the projectile damage=5 ; projectile model model=blaster1 ; sound to play if the projectile is fired sound=blaster [cannon] label=blaster2 name=Improved Blaster cannon info=Improved pewpew price=10000 level=8 [projectile] ; speed of a projectile generated by this weapon, in meters per second speed=2000 ; interval between two consecutive shots, in milliseconds interval=200 ; range is the distance a projectile can travel before it dies, in meters range=9000 ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) ; lifespan=5000 ; damage done by the projectile damage=10 ; projectile model model=blaster2 ; sound to play if the projectile is fired sound=blaster ; ------------------------------------------------------------------ ; LASERS ; lasers are used by Merchants [cannon] label=laser1 name=Laser cannon ; default purchase price price=1500 ; player level required to buy his weapon level=1 [projectile] ; speed of a projectile generated by this weapon, in meters per second speed=1500 ; interval between two consecutive shots, in milliseconds interval=500 ; range is the distance a projectile can travel before it dies, in meters range=7500 ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) ; lifespan=5000 ; damage done by the projectile damage=10 ; projectile model model=laser1 ; sound to play if the projectile is fired sound=laser [cannon] label=laser2 name=Improved laser cannon price=5000 level=5 [projectile] ; speed of a projectile generated by this weapon, in meters per second speed=1500 ; interval between two consecutive shots, in milliseconds interval=500 ; range is the distance a projectile can travel before it dies, in meters range=7500 ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) ; lifespan=5000 ; damage done by the projectile damage=15 ; projectile model model=laser2 ; sound to play if the projectile is fired sound=laser [cannon] label=laser3 name=Advanced laser cannon price=15000 level=15 [projectile] ; speed of a projectile generated by this weapon, in meters per second speed=1500 ; interval between two consecutive shots, in milliseconds interval=500 ; range is the distance a projectile can travel before it dies, in meters range=7500 ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) ;lifespan=5000 ; damage done by the projectile damage=25 ; projectile model model=laser2 ; sound to play if the projectile is fired sound=laser [turret] label=turretlaser1 name=Laser turret price=25000 level=5 [projectile] ; speed of a projectile generated by this weapon, in meters per second speed=1500 ; interval between two consecutive shots, in milliseconds interval=500 ; range is the distance a projectile can travel before it dies, in meters range=7500 ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) ; lifespan=5000 ; damage done by the projectile damage=10 ; projectile model model=laser1 ; sound to play if the projectile is fired sound=laser [turret] label=turretlaser2 name=Improved laser turret price=50000 level=15 [projectile] ; speed of a projectile generated by this weapon, in meters per second speed=1500 ; interval between two consecutive shots, in milliseconds interval=500 ; range is the distance a projectile can travel before it dies, in meters range=7500 ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) ; lifespan=5000 ; damage done by the projectile damage=15 ; projectile model model=laser2 ; sound to play if the projectile is fired sound=laser ; ------------------------------------------------------------------ ; NEUTRON ; Neutron-based weapons are used by ? [cannon] label=neutron1 name=Neutron cannon price=27000 level=25 [projectile] ; speed of a projectile generated by this weapon, in meters per second speed=1250 ; interval between two consecutive shots, in milliseconds interval=1000 ; range is the distance a projectile can travel before it dies, in meters range=8000 ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) ;lifespan=5000 ; damage done by the projectile damage=25 ; projectile model model=neutron1 ; sound to play if the projectile is fired sound=neutron [cannon] label=neutron2 name=Improved neutron cannon price=122000 level=45 [projectile] ; speed of a projectile generated by this weapon, in meters per second speed=1250 ; interval between two consecutive shots, in milliseconds interval=1000 ; range is the distance a projectile can travel before it dies, in meters range=8000 ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) ;lifespan=5000 ; damage done by the projectile damage=45 ; projectile model model=neutron2 ; sound to play if the projectile is fired sound=neutron [turret] label=turretneutron1 name=Neutron turret price=27000 level=25 [projectile] ; speed of a projectile generated by this weapon, in meters per second speed=1250 ; interval between two consecutive shots, in milliseconds interval=1000 ; range is the distance a projectile can travel before it dies, in meters range=8000 ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) ;lifespan=5000 ; damage done by the projectile damage=25 ; projectile model model=neutron1 ; sound to play if the projectile is fired sound=neutron ; ------------------------------------------------------------------ ; METRION ; Metrion-based weapons are overpowered [cannon] label=metrion1 name=Metrion Accelerator price=150000 level=45 [projectile] ; speed of a projectile generated by this weapon, in meters per second speed=1300 ; interval between two consecutive shots, in milliseconds interval=800 ; range is the distance a projectile can travel before it dies, in meters range=8500 ; lifespan of a single projectile, in milliseconds (setting range sets lifespan) ;lifespan=7000 ; damage done by the projectile damage=200 ; projectile model model=metrion1 ; sound to play if the projectile is fired sound=metrion