;
; weapons.ini
;
; global weapon type definitions
; This file describes all weapon types
; ------------------------------------------------------------------
; MINES
;
[mine]
label=mine_dumb
name=Dumb mine
model=maps/weapons/mine_dumb
info=The dumb mine is the cheapest of all mines. It will remain stationary in space and explode if something touches it.
price=500
damage=25
[mine]
label=mine_proxy
name=Proximity mine
price=2500
damage=100
[mine]
label=mine_smart
name=Smart mine
price=15000
damage=250
; ------------------------------------------------------------------
; LASERS
; Lasers are civilian weapons
[cannon]
label=laser1
name=Laser cannon
; default purchase price
price=1500
; player level required to buy his weapon
level=1
; store/inventory model
model=models/weapons/laser/laser1
; info text
info=Laser cannon is probably one of the largest misnomers in recent history.
info=The photo-magnetic generators used in this kind of cannons do produce
info=light flashes similar to the ancient laser technology,
info=but the impact of a projectile has far more dramatic results.
[projectile]
; speed of a projectile generated by this weapon, in meters per second
speed=1500
; interval between two consecutive shots, in milliseconds
interval=500
; range is the distance a projectile can travel before it dies, in meters
range=7500
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
; lifespan=5000
; damage done by the projectile
damage=10
; projectile model
model=laser1
; sound to play if the projectile is fired
sound=laser
[cannon]
label=laser2
name=Improved laser cannon
price=9000
level=5
model=models/weapons/laser/laser2
; info text
info=The improved laser laser cannon packs more punch than the standard variant.
[projectile]
; speed of a projectile generated by this weapon, in meters per second
speed=1500
; interval between two consecutive shots, in milliseconds
interval=500
; range is the distance a projectile can travel before it dies, in meters
range=7500
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
; lifespan=5000
; damage done by the projectile
damage=15
; projectile model
model=laser2
; sound to play if the projectile is fired
sound=laser
[cannon]
label=laser3
name=Advanced laser cannon
price=18000
level=15
model=models/weapons/laser/laser3
[projectile]
; speed of a projectile generated by this weapon, in meters per second
speed=1500
; interval between two consecutive shots, in milliseconds
interval=500
; range is the distance a projectile can travel before it dies, in meters
range=7500
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
;lifespan=5000
; damage done by the projectile
damage=25
; projectile model
model=laser3
; sound to play if the projectile is fired
sound=laser
[turret]
label=turretlaser1
name=Laser turret
price=3000
level=5
[projectile]
; speed of a projectile generated by this weapon, in meters per second
speed=1500
; interval between two consecutive shots, in milliseconds
interval=500
; range is the distance a projectile can travel before it dies, in meters
range=7500
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
; lifespan=5000
; damage done by the projectile
damage=12
; projectile model
model=laser1
; sound to play if the projectile is fired
sound=laser
[turret]
label=turretlaser2
name=Improved laser turret
price=11500
level=15
[projectile]
; speed of a projectile generated by this weapon, in meters per second
speed=1500
; interval between two consecutive shots, in milliseconds
interval=500
; range is the distance a projectile can travel before it dies, in meters
range=7500
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
; lifespan=5000
; damage done by the projectile
damage=18
; projectile model
model=laser2
; sound to play if the projectile is fired
sound=laser
; ------------------------------------------------------------------
; BLASTERS
; blasters are used by the Colonial Militia
[cannon]
label=blaster1
name=Blaster cannon
price=5500
level=1
info=The blaster cannon is a fast-firing weapon
info=which uses photo-magnetic condensor coils the channel
info=energy into compact bolts of energy.
[projectile]
; speed of a projectile generated by this weapon, in meters per second
speed=2000
; interval between two consecutive shots, in milliseconds
interval=200
; range is the distance a projectile can travel before it dies, in meters
range=9000
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
; lifespan=5000
; damage done by the projectile
damage=5
; projectile model
model=blaster1
; sound to play if the projectile is fired
sound=blaster
[cannon]
label=blaster2
name=Improved Blaster cannon
info=Improved version of the blaster cannon.
price=14000
level=8
[projectile]
; speed of a projectile generated by this weapon, in meters per second
speed=2000
; interval between two consecutive shots, in milliseconds
interval=200
; range is the distance a projectile can travel before it dies, in meters
range=9000
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
; lifespan=5000
; damage done by the projectile
damage=10
; projectile model
model=blaster2
; sound to play if the projectile is fired
sound=blaster
[turret]
label=turretblaster1
name=Blaster turret
info=Standard issue blaster turret.
price=6500
level=1
[projectile]
; speed of a projectile generated by this weapon, in meters per second
speed=2000
; interval between two consecutive shots, in milliseconds
interval=200
; range is the distance a projectile can travel before it dies, in meters
range=9000
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
; lifespan=5000
; damage done by the projectile
damage=7
; projectile model
model=blaster1
; sound to play if the projectile is fired
sound=blaster
; ------------------------------------------------------------------
; ION
; Ion-based weapons are used by the Lindblade military.
[cannon]
label=ion1
name=Ion cannon
price=60000
level=15
[projectile]
; speed of a projectile generated by this weapon, in meters per second
speed=1650
; interval between two consecutive shots, in milliseconds
interval=550
; range is the distance a projectile can travel before it dies, in meters
range=8500
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
; lifespan=5000
; damage done by the projectile
damage=45
; projectile model
model=ion1
; sound to play if the projectile is fired
sound=ion
[turret]
label=turretion1
name=Ion turret
price=60000
level=15
[projectile]
; speed of a projectile generated by this weapon, in meters per second
speed=1650
; interval between two consecutive shots, in milliseconds
interval=550
; range is the distance a projectile can travel before it dies, in meters
range=8500
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
; lifespan=5000
; damage done by the projectile
damage=55
; projectile model
model=ion1
; sound to play if the projectile is fired
sound=ion
; ------------------------------------------------------------------
; NEUTRON
; Neutron-based weapons are used by the Praetorian Guard
[cannon]
label=neutron1
name=Neutron cannon
price=125000
level=25
[projectile]
; speed of a projectile generated by this weapon, in meters per second
speed=1250
; interval between two consecutive shots, in milliseconds
interval=1000
; range is the distance a projectile can travel before it dies, in meters
range=8000
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
;lifespan=5000
; damage done by the projectile
damage=100
; projectile model
model=neutron1
; sound to play if the projectile is fired
sound=neutron
[cannon]
label=neutron2
name=Improved neutron cannon
price=175000
level=45
[projectile]
; speed of a projectile generated by this weapon, in meters per second
speed=1250
; interval between two consecutive shots, in milliseconds
interval=1000
; range is the distance a projectile can travel before it dies, in meters
range=8000
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
;lifespan=5000
; damage done by the projectile
damage=125
; projectile model
model=neutron2
; sound to play if the projectile is fired
sound=neutron
[turret]
label=turretneutron1
name=Neutron turret
price=150000
level=25
[projectile]
; speed of a projectile generated by this weapon, in meters per second
speed=1250
; interval between two consecutive shots, in milliseconds
interval=1000
; range is the distance a projectile can travel before it dies, in meters
range=8000
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
;lifespan=5000
; damage done by the projectile
damage=110
; projectile model
model=neutron1
; sound to play if the projectile is fired
sound=neutron
[turret]
label=turretneutron2
name=Improved neutron turret
price=150000
level=25
[projectile]
; speed of a projectile generated by this weapon, in meters per second
speed=1250
; interval between two consecutive shots, in milliseconds
interval=1000
; range is the distance a projectile can travel before it dies, in meters
range=8000
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
;lifespan=5000
; damage done by the projectile
damage=135
; projectile model
model=neutron2
; sound to play if the projectile is fired
sound=neutron
; ------------------------------------------------------------------
; PLASMA
; Balls of hot, ionized gas
[cannon]
label=plasma1
name=Plasma cannon
price=50000
level=10
[projectile]
; speed of a projectile generated by this weapon, in meters per second
speed=850
; interval between two consecutive shots, in milliseconds
interval=1000
; range is the distance a projectile can travel before it dies, in meters
range=7500
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
;lifespan=5000
; damage done by the projectile
damage=75
; projectile model
model=plasma1
; sound to play if the projectile is fired
sound=plasma
[turret]
label=turretplasma1
name=Plasma turret
price=50000
level=10
[projectile]
; speed of a projectile generated by this weapon, in meters per second
speed=850
; interval between two consecutive shots, in milliseconds
interval=1000
; range is the distance a projectile can travel before it dies, in meters
range=7500
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
;lifespan=5000
; damage done by the projectile
damage=75
; projectile model
model=plasma1
; sound to play if the projectile is fired
sound=plasma
; ------------------------------------------------------------------
; METRION
; Metrion-based weapons are overpowered
[cannon]
label=metrion1
name=Metrion accelerator
price=1500000
level=45
[projectile]
; speed of a projectile generated by this weapon, in meters per second
speed=1300
; interval between two consecutive shots, in milliseconds
interval=800
; range is the distance a projectile can travel before it dies, in meters
range=8500
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
;lifespan=7000
; damage done by the projectile
damage=200
; projectile model
model=metrion1
; sound to play if the projectile is fired
sound=metrion
; ------------------------------------------------------------------
; SINGULARITY
; Fires miniature quantum singularities
[cannon]
label=singularity1
name=Singularity projector