// entity 0 { "classname" "worldspawn" // brush 0 { ( 32 32 32 ) ( 32 -32 32 ) ( -32 32 32 ) common/white 0 0 0 1 1 ( 32 32 32 ) ( -32 32 32 ) ( 32 32 -96 ) common/white 0 0 0 1 1 ( 32 32 32 ) ( 32 32 -96 ) ( 32 -32 32 ) common/white 0 0 0 1 1 ( -24 -32 -32 ) ( 40 -32 -32 ) ( -24 32 -32 ) common/white 0 0 0 1 1 ( -32 -32 -96 ) ( -32 -32 32 ) ( 32 -32 -96 ) common/white 0 0 0 1 1 ( -32 -32 -96 ) ( -32 32 -96 ) ( -32 -32 32 ) common/white 0 0 0 1 1 } }