// entity 0 { "classname" "worldspawn" // brush 0 { ( 192 -192 0 ) ( -192 -192 0 ) ( -192 192 0 ) common/caulk 0 0 0 2 2 134217728 0 0 ( -192 192 -32 ) ( -192 -192 -32 ) ( 192 -192 -32 ) common/entity_second_dark 0 0 0 2 2 134217728 0 0 ( 0 -192 -32 ) ( 0 -192 0 ) ( 192 -192 0 ) common/entity_second_dark 0 0 0 2 2 134217728 0 0 ( 136 -136 -32 ) ( 136 -136 0 ) ( 272 0 0 ) common/entity_second_dark 0 0 0 2 2 134217728 0 0 ( 192 0 -32 ) ( 192 0 0 ) ( 192 192 0 ) common/entity_second_dark 0 0 0 2 2 134217728 0 0 ( 136 136 -32 ) ( 136 136 0 ) ( 0 272 0 ) common/entity_second_dark 0 0 0 2 2 134217728 0 0 ( 0 192 -32 ) ( 0 192 0 ) ( -192 192 0 ) common/entity_second_dark 0 0 0 2 2 134217728 0 0 ( -136 136 -32 ) ( -136 136 0 ) ( -272 0 0 ) common/entity_second_dark 0 0 0 2 2 134217728 0 0 ( -192 0 -32 ) ( -192 0 0 ) ( -192 -192 0 ) common/entity_second_dark 0 0 0 2 2 134217728 0 0 ( -136 -136 -32 ) ( -136 -136 0 ) ( 0 -272 0 ) common/entity_second_dark 0 0 0 2 2 134217728 0 0 } } // entity 1 { "classname" "light" "origin" "0.000000 0.000000 -48.000000" "light" "16" "time" ".3" "spawnflags" "1" "offset" ".5" "_color" "1 0 0" }