// entity 0 { "classname" "worldspawn" // brush 0 { patchDef2 { colors/red_bright ( 9 5 0 0 0 ) ( ( ( -4 0 6 0 0 ) ( -4 0 6 0 -0.0625 ) ( -4 0 10 0 -0.125 ) ( -4 0 12 0 -0.1875 ) ( 0 0 12 0 -0.25 ) ) ( ( -4 -4 6 0.125 0 ) ( -4 -4 6 0.125 -0.0625 ) ( -4 -4 10 0.125 -0.125 ) ( -4 -4 12 0.125 -0.1875 ) ( 0 0 12 0.125 -0.25 ) ) ( ( 0 -4 6 0.25 0 ) ( 0 -4 6 0.25 -0.0625 ) ( 0 -4 10 0.25 -0.125 ) ( 0 -4 12 0.25 -0.1875 ) ( 0 0 12 0.25 -0.25 ) ) ( ( 4 -4 6 0.375 0 ) ( 4 -4 6 0.375 -0.0625 ) ( 4 -4 10 0.375 -0.125 ) ( 4 -4 12 0.375 -0.1875 ) ( 0 0 12 0.375 -0.25 ) ) ( ( 4 0 6 0.5 0 ) ( 4 0 6 0.5 -0.0625 ) ( 4 0 10 0.5 -0.125 ) ( 4 0 12 0.5 -0.1875 ) ( 0 0 12 0.5 -0.25 ) ) ( ( 4 4 6 0.625 0 ) ( 4 4 6 0.625 -0.0625 ) ( 4 4 10 0.625 -0.125 ) ( 4 4 12 0.625 -0.1875 ) ( 0 0 12 0.625 -0.25 ) ) ( ( 0 4 6 0.75 0 ) ( 0 4 6 0.75 -0.0625 ) ( 0 4 10 0.75 -0.125 ) ( 0 4 12 0.75 -0.1875 ) ( 0 0 12 0.75 -0.25 ) ) ( ( -4 4 6 0.875 0 ) ( -4 4 6 0.875 -0.0625 ) ( -4 4 10 0.875 -0.125 ) ( -4 4 12 0.875 -0.1875 ) ( 0 0 12 0.875 -0.25 ) ) ( ( -4 0 6 1 0 ) ( -4 0 6 1 -0.0625 ) ( -4 0 10 1 -0.125 ) ( -4 0 12 1 -0.1875 ) ( 0 0 12 1 -0.25 ) ) ) } } // brush 1 { patchDef2 { colors/grey50 ( 9 5 0 0 0 ) ( ( ( -8 0 0 0 0 ) ( -8 0 0 0 -0.03125 ) ( -4 0 4 0 -0.0625 ) ( -4 0 4 0 -0.09375 ) ( -4 0 6 0 -0.125 ) ) ( ( -8 -8 0 0.25 0 ) ( -8 -8 0 0.25 -0.03125 ) ( -4 -4 4 0.25 -0.0625 ) ( -4 -4 4 0.25 -0.09375 ) ( -4 -4 6 0.25 -0.125 ) ) ( ( 0 -8 0 0.5 0 ) ( 0 -8 0 0.5 -0.03125 ) ( 0 -4 4 0.5 -0.0625 ) ( 0 -4 4 0.5 -0.09375 ) ( 0 -4 6 0.5 -0.125 ) ) ( ( 8 -8 0 0.75 0 ) ( 8 -8 0 0.75 -0.03125 ) ( 4 -4 4 0.75 -0.0625 ) ( 4 -4 4 0.75 -0.09375 ) ( 4 -4 6 0.75 -0.125 ) ) ( ( 8 0 0 1 0 ) ( 8 0 0 1 -0.03125 ) ( 4 0 4 1 -0.0625 ) ( 4 0 4 1 -0.09375 ) ( 4 0 6 1 -0.125 ) ) ( ( 8 8 0 1.25 0 ) ( 8 8 0 1.25 -0.03125 ) ( 4 4 4 1.25 -0.0625 ) ( 4 4 4 1.25 -0.09375 ) ( 4 4 6 1.25 -0.125 ) ) ( ( 0 8 0 1.5 0 ) ( 0 8 0 1.5 -0.03125 ) ( 0 4 4 1.5 -0.0625 ) ( 0 4 4 1.5 -0.09375 ) ( 0 4 6 1.5 -0.125 ) ) ( ( -8 8 0 1.75 0 ) ( -8 8 0 1.75 -0.03125 ) ( -4 4 4 1.75 -0.0625 ) ( -4 4 4 1.75 -0.09375 ) ( -4 4 6 1.75 -0.125 ) ) ( ( -8 0 0 2 0 ) ( -8 0 0 2 -0.03125 ) ( -4 0 4 2 -0.0625 ) ( -4 0 4 2 -0.09375 ) ( -4 0 6 2 -0.125 ) ) ) } } } // entity 1 { "classname" "light" "origin" "0.000000 0.000000 9.000000" "light" "8" "_color" "1 0 0" }