// entity 0 { "classname" "worldspawn" // brush 0 { ( 0 4 8 ) ( 0 -8 8 ) ( -128 4 8 ) common/caulk 48 52 0 0.5 0.5 134217728 0 0 ( 0 8 8 ) ( -128 8 8 ) ( 0 8 -4 ) common/caulk 48 12 0 0.5 0.5 134217728 0 0 ( 4 4 8 ) ( 4 4 -4 ) ( 4 -8 8 ) colors/grey50 32 32 0 0.25 0.25 134217728 0 0 ( -128 -8 -8 ) ( 0 -8 -8 ) ( -128 4 -8 ) common/caulk 48 52 0 0.5 0.5 134217728 0 0 ( -128 -8 -4 ) ( -128 -8 8 ) ( 0 -8 -4 ) colors/grey50 48 12 0 0.5 0.5 134217728 0 0 ( -56 8 -4 ) ( -56 4 -8 ) ( 72 8 -4 ) colors/grey50 48 52 0 0.5 0.5 134217728 0 0 ( -56 -4 -8 ) ( -56 -8 -4 ) ( 72 -4 -8 ) colors/grey50 48 52 0 0.5 0.5 134217728 0 0 ( -56 -8 4 ) ( -56 -4 8 ) ( 72 -8 4 ) colors/grey50 48 52 0 0.5 0.5 134217728 0 0 ( -56 4 8 ) ( -56 8 4 ) ( 72 4 8 ) colors/grey50 48 52 0 0.5 0.5 134217728 0 0 ( 0 -12 -12 ) ( 0 0 -12 ) ( 0 -12 116 ) common/caulk 12 12 0 0.5 0.5 134217728 0 0 } // brush 1 { ( 4 -8 4 ) ( 0 -8 4 ) ( 4 -8 -4 ) colors/grey50 48 12 0 0.5 0.5 134217728 0 0 ( 12 -8 4 ) ( 12 -8 -4 ) ( 12 -10 4 ) colors/grey50 12 12 0 0.5 0.5 134217728 0 0 ( 0 -10 -4 ) ( 0 -8 -4 ) ( 0 -10 4 ) common/caulk 12 12 0 0.5 0.5 134217728 0 0 ( 8 -8 -14 ) ( 12 -10 -14 ) ( 8 -8 114 ) colors/grey50 48 12 0 0.5 0.5 134217728 0 0 ( -56 -12 2 ) ( -56 -8 4 ) ( 72 -12 2 ) colors/grey50 48 52 0 0.5 0.5 134217728 0 0 ( -56 -8 -4 ) ( -56 -12 -2 ) ( 72 -8 -4 ) colors/grey50 48 52 0 0.5 0.5 134217728 0 0 ( 12 -11 -14 ) ( 0 -12 -14 ) ( 12 -11 114 ) colors/grey50 48 12 0 0.5 0.5 134217728 0 0 } // brush 2 { ( 4 -4 -8 ) ( 0 4 -8 ) ( 4 4 -8 ) colors/grey50 48 52 0 0.5 0.5 134217728 0 0 ( 12 4 -10 ) ( 12 -4 -8 ) ( 12 4 -8 ) colors/grey50 12 12 0 0.5 0.5 134217728 0 0 ( 0 4 -10 ) ( 0 -4 -8 ) ( 0 -4 -10 ) common/caulk 12 12 0 0.5 0.5 134217728 0 0 ( 8 114 -8 ) ( 12 -14 -10 ) ( 8 -14 -8 ) colors/grey50 48 52 0 0.5 0.5 134217728 0 0 ( 72 2 -12 ) ( -56 4 -8 ) ( -56 2 -12 ) colors/grey50 48 12 0 0.5 0.5 134217728 0 0 ( 72 -4 -8 ) ( -56 -2 -12 ) ( -56 -4 -8 ) colors/grey50 48 12 0 0.5 0.5 134217728 0 0 ( 12 114 -11 ) ( 0 -14 -12 ) ( 12 -14 -11 ) colors/grey50 48 52 0 0.5 0.5 134217728 0 0 } // brush 3 { ( 4 4 8 ) ( 0 4 8 ) ( 4 -4 8 ) colors/grey50 48 52 0 0.5 0.5 134217728 0 0 ( 12 4 8 ) ( 12 -4 8 ) ( 12 4 10 ) colors/grey50 12 12 0 0.5 0.5 134217728 0 0 ( 0 -4 10 ) ( 0 -4 8 ) ( 0 4 10 ) common/caulk 12 12 0 0.5 0.5 134217728 0 0 ( 8 -14 8 ) ( 12 -14 10 ) ( 8 114 8 ) colors/grey50 48 52 0 0.5 0.5 134217728 0 0 ( -56 2 12 ) ( -56 4 8 ) ( 72 2 12 ) colors/grey50 48 12 0 0.5 0.5 134217728 0 0 ( -56 -4 8 ) ( -56 -2 12 ) ( 72 -4 8 ) colors/grey50 48 12 0 0.5 0.5 134217728 0 0 ( 12 -14 11 ) ( 0 -14 12 ) ( 12 114 11 ) colors/grey50 48 52 0 0.5 0.5 134217728 0 0 } // brush 4 { ( 4 8 -4 ) ( 0 8 4 ) ( 4 8 4 ) colors/grey50 48 12 0 0.5 0.5 134217728 0 0 ( 12 10 4 ) ( 12 8 -4 ) ( 12 8 4 ) colors/grey50 12 12 0 0.5 0.5 134217728 0 0 ( 0 10 4 ) ( 0 8 -4 ) ( 0 10 -4 ) common/caulk 12 12 0 0.5 0.5 134217728 0 0 ( 8 8 114 ) ( 12 10 -14 ) ( 8 8 -14 ) colors/grey50 48 12 0 0.5 0.5 134217728 0 0 ( 72 12 2 ) ( -56 8 4 ) ( -56 12 2 ) colors/grey50 48 52 0 0.5 0.5 134217728 0 0 ( 72 8 -4 ) ( -56 12 -2 ) ( -56 8 -4 ) colors/grey50 48 52 0 0.5 0.5 134217728 0 0 ( 12 11 114 ) ( 0 12 -14 ) ( 12 11 -14 ) colors/grey50 48 12 0 0.5 0.5 134217728 0 0 } // brush 5 { patchDef2 { detail/gatling ( 3 3 0 0 0 ) ( ( ( 4 -8 -8 0 0 ) ( 4 -8 0 0 -0.4999999404 ) ( 4 -8 8 0 -0.9999998808 ) ) ( ( 4 0 -8 -0.4999999404 0 ) ( 4 0 0 -0.4999999404 -0.4999999404 ) ( 4 0 8 -0.4999999702 -0.9999998808 ) ) ( ( 4 8 -8 -0.9999998808 0 ) ( 4 8 0 -0.9999998808 -0.4999999702 ) ( 4 8 8 -0.9999998808 -0.9999998808 ) ) ) } } }