// entity 0 { "classname" "worldspawn" // brush 0 { ( 0 0 0 ) ( 0 -64 0 ) ( -64 0 0 ) common/nolightmap 0 0 0 1 1 ( 0 0 0 ) ( -64 0 0 ) ( 0 0 -128 ) common/nolightmap 0 0 0 1 1 ( 0 0 0 ) ( 0 0 -128 ) ( 0 -64 0 ) common/nolightmap 0 0 0 1 1 ( -56 -64 -64 ) ( 8 -64 -64 ) ( -56 0 -64 ) common/nolightmap 0 0 0 1 1 ( -64 -64 -128 ) ( -64 -64 0 ) ( 0 -64 -128 ) common/nolightmap 0 0 0 1 1 ( -64 -64 -128 ) ( -64 0 -128 ) ( -64 -64 0 ) common/nolightmap 0 0 0 1 1 } // brush 1 { ( 64 64 64 ) ( 64 0 64 ) ( 0 64 64 ) common/white 0 0 0 1 1 ( 64 64 64 ) ( 0 64 64 ) ( 64 64 -64 ) common/white 0 0 0 1 1 ( 64 64 64 ) ( 64 64 -64 ) ( 64 0 64 ) common/white 0 0 0 1 1 ( 8 0 0 ) ( 72 0 0 ) ( 8 64 0 ) common/white 0 0 0 1 1 ( 0 0 -64 ) ( 0 0 64 ) ( 64 0 -64 ) common/white 0 0 0 1 1 ( 0 0 -64 ) ( 0 64 -64 ) ( 0 0 64 ) common/white 0 0 0 1 1 } }