// entity 0 { "classname" "worldspawn" // brush 0 { ( -14 0 8 ) ( -2 0 6 ) ( -2 0 8 ) common/caulk 0 0 0 0.5 0.5 134217728 0 0 ( -2 -1 6 ) ( -14 0 6 ) ( -14 -1 6 ) colors/grey50 0 0 0 0.5 0.5 134217728 0 0 ( 56 0 8 ) ( -72 -1 6 ) ( -72 0 8 ) colors/grey50 0 0 0 0.5 0.5 134217728 0 0 ( 14 -64 6 ) ( 15 64 7 ) ( 14 64 6 ) common/caulk 0 0 0 0.5 0.5 134217728 0 0 ( -16 -64 8 ) ( -15 64 7 ) ( -16 64 8 ) common/caulk 0 0 0 0.5 0.5 134217728 0 0 } // brush 1 { ( -2 0 -8 ) ( -2 0 -6 ) ( -14 0 -8 ) common/caulk 0 0 0 0.5 0.5 134217728 0 0 ( -14 -1 -6 ) ( -14 0 -6 ) ( -2 -1 -6 ) colors/grey50 0 0 0 0.5 0.5 134217728 0 0 ( -72 0 -8 ) ( -72 -1 -6 ) ( 56 0 -8 ) colors/grey50 0 0 0 0.5 0.5 134217728 0 0 ( 14 64 -6 ) ( 15 64 -7 ) ( 14 -64 -6 ) common/caulk 0 0 0 0.5 0.5 134217728 0 0 ( -16 64 -8 ) ( -15 64 -7 ) ( -16 -64 -8 ) common/caulk 0 0 0 0.5 0.5 134217728 0 0 } // brush 2 { ( 16 0 6 ) ( 14 0 6 ) ( 16 0 -6 ) common/caulk 0 0 0 0.5 0.5 134217728 0 0 ( 14 -1 -6 ) ( 14 0 -6 ) ( 14 -1 6 ) colors/grey50 0 0 0 0.5 0.5 134217728 0 0 ( 16 0 -64 ) ( 14 -1 -64 ) ( 16 0 64 ) colors/grey50 0 0 0 0.5 0.5 134217728 0 0 ( 14 64 6 ) ( 15 64 7 ) ( 14 -64 6 ) common/caulk 0 0 0 0.5 0.5 134217728 0 0 ( 16 64 -8 ) ( 15 64 -7 ) ( 16 -64 -8 ) common/caulk 0 0 0 0.5 0.5 134217728 0 0 } // brush 3 { ( -16 0 -6 ) ( -14 0 6 ) ( -16 0 6 ) common/caulk 0 0 0 0.5 0.5 134217728 0 0 ( -14 -1 6 ) ( -14 0 -6 ) ( -14 -1 -6 ) colors/grey50 0 0 0 0.5 0.5 134217728 0 0 ( -16 0 64 ) ( -14 -1 -64 ) ( -16 0 -64 ) colors/grey50 0 0 0 0.5 0.5 134217728 0 0 ( -14 -64 6 ) ( -15 64 7 ) ( -14 64 6 ) common/caulk 0 0 0 0.5 0.5 134217728 0 0 ( -16 -64 -8 ) ( -15 64 -7 ) ( -16 64 -8 ) common/caulk 0 0 0 0.5 0.5 134217728 0 0 } }