// entity 0 { "classname" "worldspawn" // brush 0 { patchDef2 { colors/grey25 ( 9 3 0 0 0 ) ( ( ( -12 0 20 0 0 ) ( -12 0 24 0 -0.8125 ) ( -12 0 24 0 -1.625 ) ) ( ( -12 -20 20 0.1875 0 ) ( -12 -24 24 0.1875 -0.8125 ) ( -12 -24 24 0.1875 -1.625 ) ) ( ( -12 -20 0 0.375 0 ) ( -12 -24 0 0.375 -0.8125 ) ( -12 -24 0 0.375 -1.625 ) ) ( ( -12 -20 -20 0.5625 0 ) ( -12 -24 -24 0.5625 -0.8125 ) ( -12 -24 -24 0.5625 -1.625 ) ) ( ( -12 0 -20 0.75 0 ) ( -12 0 -24 0.75 -0.8125 ) ( -12 0 -24 0.75 -1.625 ) ) ( ( -12 20 -20 0.9375 0 ) ( -12 24 -24 0.9375 -0.8125 ) ( -12 24 -24 0.9375 -1.625 ) ) ( ( -12 20 0 1.125 0 ) ( -12 24 0 1.125 -0.8125 ) ( -12 24 0 1.125 -1.625 ) ) ( ( -12 20 20 1.3125 0 ) ( -12 24 24 1.3125 -0.8125 ) ( -12 24 24 1.3125 -1.625 ) ) ( ( -12 0 20 1.5 0 ) ( -12 0 24 1.5 -0.8125 ) ( -12 0 24 1.5 -1.625 ) ) ) } } // brush 1 { patchDef2 { colors/grey25 ( 9 3 0 0 0 ) ( ( ( -12 0 24 0 0 ) ( -4 0 32 0 -0.8125 ) ( -4 0 32 0 -1.625 ) ) ( ( -12 -24 24 0.1875 0 ) ( -4 -32 32 0.1875 -0.8125 ) ( -4 -32 32 0.1875 -1.625 ) ) ( ( -12 -24 0 0.375 0 ) ( -4 -32 0 0.375 -0.8125 ) ( -4 -32 0 0.375 -1.625 ) ) ( ( -12 -24 -24 0.5625 0 ) ( -4 -32 -32 0.5625 -0.8125 ) ( -4 -32 -32 0.5625 -1.625 ) ) ( ( -12 0 -24 0.75 0 ) ( -4 0 -32 0.75 -0.8125 ) ( -4 0 -32 0.75 -1.625 ) ) ( ( -12 24 -24 0.9375 0 ) ( -4 32 -32 0.9375 -0.8125 ) ( -4 32 -32 0.9375 -1.625 ) ) ( ( -12 24 0 1.125 0 ) ( -4 32 0 1.125 -0.8125 ) ( -4 32 0 1.125 -1.625 ) ) ( ( -12 24 24 1.3125 0 ) ( -4 32 32 1.3125 -0.8125 ) ( -4 32 32 1.3125 -1.625 ) ) ( ( -12 0 24 1.5 0 ) ( -4 0 32 1.5 -0.8125 ) ( -4 0 32 1.5 -1.625 ) ) ) } } // brush 2 { patchDef2 { colors/grey25 ( 9 3 0 0 0 ) ( ( ( -4 0 20 0 -1.625 ) ( -4 0 20 0 -0.8125 ) ( -12 0 20 0 0 ) ) ( ( -4 -20 20 0.1875 -1.625 ) ( -4 -20 20 0.1875 -0.8125 ) ( -12 -20 20 0.1875 0 ) ) ( ( -4 -20 0 0.375 -1.625 ) ( -4 -20 0 0.375 -0.8125 ) ( -12 -20 0 0.375 0 ) ) ( ( -4 -20 -20 0.5625 -1.625 ) ( -4 -20 -20 0.5625 -0.8125 ) ( -12 -20 -20 0.5625 0 ) ) ( ( -4 0 -20 0.75 -1.625 ) ( -4 0 -20 0.75 -0.8125 ) ( -12 0 -20 0.75 0 ) ) ( ( -4 20 -20 0.9375 -1.625 ) ( -4 20 -20 0.9375 -0.8125 ) ( -12 20 -20 0.9375 0 ) ) ( ( -4 20 0 1.125 -1.625 ) ( -4 20 0 1.125 -0.8125 ) ( -12 20 0 1.125 0 ) ) ( ( -4 20 20 1.3125 -1.625 ) ( -4 20 20 1.3125 -0.8125 ) ( -12 20 20 1.3125 0 ) ) ( ( -4 0 20 1.5 -1.625 ) ( -4 0 20 1.5 -0.8125 ) ( -12 0 20 1.5 0 ) ) ) } } // brush 3 { patchDef2 { colors/grey25 ( 9 3 0 0 0 ) ( ( ( -4 0 32 0 0 ) ( 0 0 32 0 -0.8125 ) ( 0 0 32 0 -1.625 ) ) ( ( -4 -32 32 0.1875 0 ) ( 0 -32 32 0.1875 -0.8125 ) ( 0 -32 32 0.1875 -1.625 ) ) ( ( -4 -32 0 0.375 0 ) ( 0 -32 0 0.375 -0.8125 ) ( 0 -32 0 0.375 -1.625 ) ) ( ( -4 -32 -32 0.5625 0 ) ( 0 -32 -32 0.5625 -0.8125 ) ( 0 -32 -32 0.5625 -1.625 ) ) ( ( -4 0 -32 0.75 0 ) ( 0 0 -32 0.75 -0.8125 ) ( 0 0 -32 0.75 -1.625 ) ) ( ( -4 32 -32 0.9375 0 ) ( 0 32 -32 0.9375 -0.8125 ) ( 0 32 -32 0.9375 -1.625 ) ) ( ( -4 32 0 1.125 0 ) ( 0 32 0 1.125 -0.8125 ) ( 0 32 0 1.125 -1.625 ) ) ( ( -4 32 32 1.3125 0 ) ( 0 32 32 1.3125 -0.8125 ) ( 0 32 32 1.3125 -1.625 ) ) ( ( -4 0 32 1.5 0 ) ( 0 0 32 1.5 -0.8125 ) ( 0 0 32 1.5 -1.625 ) ) ) } } // brush 4 { ( 0 -20 20 ) ( -4 20 20 ) ( 0 20 20 ) common/caulk 0 0 0 1 1 0 0 0 ( 0 20 -20 ) ( 0 20 20 ) ( -4 20 20 ) common/caulk 0 0 0 1 1 0 0 0 ( 0 -20 -20 ) ( 0 -20 20 ) ( 0 20 20 ) common/caulk 0 0 0 1 1 0 0 0 ( 0 20 -20 ) ( -4 -20 -20 ) ( 0 -20 -20 ) common/caulk 0 0 0 1 1 0 0 0 ( 0 -20 -20 ) ( -4 -20 20 ) ( 0 -20 20 ) common/caulk 0 0 0 1 1 0 0 0 ( -4 20 -20 ) ( -4 20 20 ) ( -4 -20 20 ) common/engine 0 0 0 1 1 0 0 0 } } // entity 1 { "classname" "fx_particles" "origin" "-8.000000 0.000000 0.000000" "script" "engine_exhaust" "angle" "-180.000000" }