// entity 0 { "classname" "worldspawn" // brush 0 { ( 228 -1 24 ) ( 100 -2 0 ) ( 100 -1 24 ) colors/grey50 0 0 0 1 1 0 0 0 ( 228 2 0 ) ( 100 1 24 ) ( 100 2 0 ) colors/grey50 0 0 0 1 1 0 0 0 ( 228 2 22 ) ( 100 -3 22 ) ( 100 2 22 ) common/caulk 0 0 0 1 1 0 0 0 ( 92 -2 2 ) ( -36 2 2 ) ( -36 -2 2 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 1 12 24 ) ( 2 12 0 ) ( 1 -116 24 ) colors/grey50 0 0 0 0.5 0.5 0 0 0 ( -2 12 0 ) ( -1 12 24 ) ( -2 -116 0 ) colors/grey50 0 0 0 0.5 0.5 0 0 0 } // brush 1 { ( -64 -2 0 ) ( 4 2 0 ) ( -64 2 0 ) common/caulk 0 0 0 1 1 0 0 0 ( 1 -116 24 ) ( 2 -244 0 ) ( 1 -244 24 ) colors/orange 0 0 0 1 1 0 0 0 ( -2 -116 0 ) ( -1 -244 24 ) ( -2 -244 0 ) colors/orange 0 0 0 1 1 0 0 0 ( 228 -1 24 ) ( 100 -2 0 ) ( 100 -1 24 ) colors/orange 0 0 0 1 1 0 0 0 ( 228 2 0 ) ( 100 1 24 ) ( 100 2 0 ) colors/orange 0 0 0 1 1 0 0 0 ( -36 -2 2 ) ( -36 2 2 ) ( 92 -2 2 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } // brush 2 { ( -62 -2 24 ) ( 6 2 24 ) ( 6 -2 24 ) colors/red_bright 0 0 0 1 1 0 0 0 ( 1 -116 24 ) ( 2 -244 0 ) ( 1 -244 24 ) colors/red_bright 0 0 0 1 1 0 0 0 ( -2 -116 0 ) ( -1 -244 24 ) ( -2 -244 0 ) colors/red_bright 0 0 0 1 1 0 0 0 ( 228 -1 24 ) ( 100 -2 0 ) ( 100 -1 24 ) colors/red_bright 0 0 0 1 1 0 0 0 ( 228 2 0 ) ( 100 1 24 ) ( 100 2 0 ) colors/red_bright 0 0 0 1 1 0 0 0 ( 100 0 22 ) ( 100 -2 22 ) ( 228 0 22 ) common/caulk 0 0 0 1 1 0 0 0 } // brush 3 { ( 228 -1 24 ) ( 100 -2 0 ) ( 100 -1 24 ) common/clip 0 0 0 1 1 0 0 0 ( 228 2 0 ) ( 100 1 24 ) ( 100 2 0 ) common/clip 0 0 0 1 1 0 0 0 ( 1 12 24 ) ( 2 12 0 ) ( 1 -116 24 ) common/clip 0 0 0 0.5 0.5 0 0 0 ( -2 12 0 ) ( -1 12 24 ) ( -2 -116 0 ) common/clip 0 0 0 0.5 0.5 0 0 0 ( -64 -2 0 ) ( 4 2 0 ) ( -64 2 0 ) common/clip 0 0 0 1 1 0 0 0 ( -62 -2 24 ) ( 6 2 24 ) ( 6 -2 24 ) common/clip 0 0 0 1 1 0 0 0 } } // entity 1 { "classname" "light" "origin" "0.000000 0.000000 23.000000" "light" "24" "_color" "1 0 0" "flare" "4" }