// entity 0 { "classname" "worldspawn" "enginecolor" "1 0.5 0.0" "enginesound" "1" // brush 0 { ( 4 2 9 ) ( 4 -2 9 ) ( -4 2 9 ) colors/grey25 0 0 0 0.5 0.5 0 0 0 ( 4 2 13 ) ( -4 2 13 ) ( 4 2 3 ) colors/orange 0 0 0 0.5 0.5 0 0 0 ( -4 -3 8 ) ( 4 -3 8 ) ( -4 1 8 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -4 -2 3 ) ( -4 -2 13 ) ( 4 -2 3 ) colors/orange 0 0 0 0.5 0.5 0 0 0 ( 2 2 -95 ) ( 2 -2 -95 ) ( 2 2 33 ) colors/orange 0 0 0 0.5 0.5 0 0 0 ( -2 -2 -95 ) ( -2 2 -95 ) ( -2 -2 33 ) colors/orange 0 0 0 0.5 0.5 0 0 0 } // brush 1 { ( 4 2 16 ) ( 4 -2 16 ) ( -4 2 16 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 4 1 20 ) ( -4 1 20 ) ( 4 1 10 ) colors/grey25 0 0 0 0.5 0.5 0 0 0 ( -4 -3 9 ) ( 4 -3 9 ) ( -4 1 9 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -4 -1 10 ) ( -4 -1 20 ) ( 4 -1 10 ) colors/grey25 0 0 0 0.5 0.5 0 0 0 ( 1 2 -88 ) ( 1 -2 -88 ) ( 1 2 40 ) colors/grey25 0 0 0 0.5 0.5 0 0 0 ( -1 -2 -88 ) ( -1 2 -88 ) ( -1 -2 40 ) colors/grey25 0 0 0 0.5 0.5 0 0 0 } // brush 2 { ( 4 4 2 ) ( 4 -4 2 ) ( -4 4 2 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 4 8 0 ) ( 2 8 0 ) ( 4 -120 0 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 2 8 2 ) ( 4 8 0 ) ( 2 -120 2 ) colors/grey25 0 0 0 0.5 0.5 0 0 0 ( -4 8 0 ) ( -2 8 2 ) ( -4 -120 0 ) colors/grey25 0 0 0 0.5 0.5 0 0 0 ( 120 2 2 ) ( 120 4 0 ) ( 248 2 2 ) colors/grey25 0 0 0 0.5 0.5 0 0 0 ( 120 -4 0 ) ( 120 -2 2 ) ( 248 -4 0 ) colors/grey25 0 0 0 0.5 0.5 0 0 0 } // brush 3 { ( 4 2 24 ) ( 4 -2 24 ) ( -4 2 24 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 4 2 22 ) ( -4 2 22 ) ( 4 2 12 ) colors/grey50 0 0 0 0.5 0.5 0 0 0 ( -4 -3 17 ) ( 4 -3 17 ) ( -4 1 17 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -4 -2 12 ) ( -4 -2 22 ) ( 4 -2 12 ) colors/grey50 0 0 0 0.5 0.5 0 0 0 ( 2 2 -86 ) ( 2 -2 -86 ) ( 2 2 42 ) colors/grey50 0 0 0 0.5 0.5 0 0 0 ( -2 -2 -86 ) ( -2 2 -86 ) ( -2 -2 42 ) colors/grey50 0 0 0 0.5 0.5 0 0 0 } // brush 4 { ( 4 2 8 ) ( 4 -2 8 ) ( -4 2 8 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 4 2 12 ) ( -4 2 12 ) ( 4 2 2 ) colors/grey50 0 0 0 0.5 0.5 0 0 0 ( -4 -2 2 ) ( 4 -2 2 ) ( -4 2 2 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -4 -2 2 ) ( -4 -2 12 ) ( 4 -2 2 ) colors/grey50 0 0 0 0.5 0.5 0 0 0 ( 2 2 -96 ) ( 2 -2 -96 ) ( 2 2 32 ) colors/grey50 0 0 0 0.5 0.5 0 0 0 ( -2 -2 -96 ) ( -2 2 -96 ) ( -2 -2 32 ) colors/grey50 0 0 0 0.5 0.5 0 0 0 } // brush 5 { ( 4 2 28 ) ( 4 -2 28 ) ( -4 2 28 ) colors/red_bright 0 0 0 0.5 0.5 0 0 0 ( 2 8 24 ) ( -2 8 24 ) ( 2 -120 24 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 1 8 28 ) ( 2 8 24 ) ( 1 -120 28 ) colors/red_bright 0 0 0 0.5 0.5 0 0 0 ( -2 8 24 ) ( -1 8 28 ) ( -2 -120 24 ) colors/red_bright 0 0 0 0.5 0.5 0 0 0 ( 120 1 28 ) ( 120 2 24 ) ( 248 1 28 ) colors/red_bright 0 0 0 0.5 0.5 0 0 0 ( 120 -2 24 ) ( 120 -1 28 ) ( 248 -2 24 ) colors/red_bright 0 0 0 0.5 0.5 0 0 0 } // brush 6 { ( 4 2 17 ) ( 4 -2 17 ) ( -4 2 17 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 4 2 21 ) ( -4 2 21 ) ( 4 2 11 ) colors/orange 0 0 0 0.5 0.5 0 0 0 ( -4 -3 16 ) ( 4 -3 16 ) ( -4 1 16 ) colors/grey25 0 0 0 0.5 0.5 0 0 0 ( -4 -2 11 ) ( -4 -2 21 ) ( 4 -2 11 ) colors/orange 0 0 0 0.5 0.5 0 0 0 ( 2 2 -87 ) ( 2 -2 -87 ) ( 2 2 41 ) colors/orange 0 0 0 0.5 0.5 0 0 0 ( -2 -2 -87 ) ( -2 2 -87 ) ( -2 -2 41 ) colors/orange 0 0 0 0.5 0.5 0 0 0 } } // entity 1 { "classname" "light" "origin" "0.000000 0.000000 24.000000" "light" "24" "flare" "4" "_color" "1 0 0" }