// glass material list // // TODO: // if and when multitexturing is available in the engine, the old glass_env // will be blended on top of the sky cubemap to hide the lack of actual objects // in the reflection on the surface. see textures/glass/plain for a proposed // material. textures/glass/blue { qer_editorimage textures/glass/blue color 0.00 0.00 1.00 environment bright } textures/glass/red { qer_editorimage textures/glass/red color 1.00 0.00 0.00 environment bright } textures/glass/green { qer_editorimage textures/glass/green color 0.00 1.00 0.00 environment bright } textures/glass/yellow { qer_editorimage textures/glass/yellow color 1.00 1.00 0.00 environment bright } textures/glass/orange { qer_editorimage textures/glass/orange color 1.00 0.50 0.00 environment bright } textures/glass/brown { qer_editorimage textures/glass/brown color 0.50 0.25 0 environment bright } textures/glass/purple { qer_editorimage textures/glass/purple color 1.00 0.00 1.00 environment bright } textures/glass/dark { qer_editorimage textures/glass/dark color 0.5 0.5 0.5 environment bright } textures/glass/plain { qer_editorimage textures/glass/plain color 1.00 1.00 1.00 environment bright // this is a proposed material, assuming a multitexture implementation // will be much like the quake 3 shader system. // qer_editorimage textures/glass/plain // bright // { // map $skybox // environment // } // { // map textures/fx/glass_env // blend GL_DST_COLOR, GL_ONE // } } textures/glass/entity { qer_editorimage textures/glass/entity color 1.00 1.00 1.00 entity environment bright } textures/glass/entity_dark { qer_editorimage textures/glass/entity_dark color 0.5 0.5 0.5 entity environment bright } textures/glass/entity_second { qer_editorimage textures/glass/entity_second color 1.00 1.00 1.00 entitySecond environment bright } textures/glass/entity_second_dark { qer_editorimage textures/glass/entity_second_dark color 0.5 0.5 0.5 entitySecond environment bright } textures/glass/entity_third { qer_editorimage textures/glass/entity_third color 1.00 1.00 1.00 entityThird environment bright } textures/glass/entity_third_dark { qer_editorimage textures/glass/entity_third_dark color 0.5 0.5 0.5 entityThird environment bright }