// glass material list // // TODO: // if and when multitexturing is available in the engine, the old glass_env // will be blended on top of the sky cubemap to hide the lack of actual objects // in the reflection on the surface. see textures/glass/plain for a proposed // material. textures/glass/blue { qer_editorimage textures/glass/blue { color 0.00 0.00 1.00 specular 0.00 0.00 1.00 shininess 256 environment } } textures/glass/blue_bright { qer_editorimage textures/glass/blue { color 0.25 0.25 1.00 environment bright } } textures/glass/red { qer_editorimage textures/glass/red { color 1.00 0.00 0.00 specular 1.00 0.00 0.00 shininess 256 environment } } textures/glass/red_bright { qer_editorimage textures/glass/red { color 1.00 0.25 0.25 environment bright } } textures/glass/green { qer_editorimage textures/glass/green { color 0.00 1.00 0.00 specular 0.00 1.00 0.00 shininess 256 environment } } textures/glass/green_bright { qer_editorimage textures/glass/green { color 0.25 1.00 0.25 environment bright } } textures/glass/yellow { qer_editorimage textures/glass/yellow { color 1.00 1.00 0.00 specular 1.00 1.00 0.00 shininess 256 environment } } textures/glass/yellow_bright { qer_editorimage textures/glass/yellow { bright color 1.00 1.00 0.25 environment } } textures/glass/orange { qer_editorimage textures/glass/orange { color 1.00 0.50 0.00 specular 1.00 0.50 0.00 shininess 256 environment } } textures/glass/orange_bright { qer_editorimage textures/glass/orange { color 1.00 0.75 0.25 environment bright } } textures/glass/brown { qer_editorimage textures/glass/brown { color 0.50 0.25 0.00 specular 1.00 1.00 1.00 shininess 256 environment } } textures/glass/brown_bright { qer_editorimage textures/glass/brown { color 0.75 0.50 0.25 environment bright } } textures/glass/purple { qer_editorimage textures/glass/purple { color 1.00 0.00 1.00 specular 1.00 0.00 1.00 shininess 256 environment } } textures/glass/purple_bright { qer_editorimage textures/glass/purple { color 1.00 0.25 1.00 environment bright } } textures/glass/dark { qer_editorimage textures/glass/dark { color 0.50 0.50 0.50 specular 1.00 1.00 1.00 shininess 256 environment } } textures/glass/dark_bright { qer_editorimage textures/glass/dark { color 0.75 0.75 0.75 environment bright } } textures/glass/plain { qer_editorimage textures/glass/plain { color 1.00 1.00 1.00 specular 1.00 1.00 1.00 shininess 256 environment } // this is a proposed material, assuming a multitexture implementation // will be much like the quake 3 shader system. // qer_editorimage textures/glass/plain // { // map $skybox // environment // } // { // map textures/fx/glass_env // blend GL_DST_COLOR, GL_ONE // } } textures/glass/plain_bright { qer_editorimage textures/glass/plain { color 1.00 1.00 1.00 environment bright } } textures/glass/entity { qer_editorimage textures/glass/entity { entity shininess 256 environment } } textures/glass/entity_bright { qer_editorimage textures/glass/entity { entity shininess 256 environment bright } } textures/glass/entity_dark { qer_editorimage textures/glass/entity_dark { color 0.50 0.50 0.50 specular 1.00 1.00 1.00 shininess 256 entity environment } } textures/glass/entity_dark_bright { qer_editorimage textures/glass/entity_dark { bright entity color 0.75 0.75 0.75 shininess 256 entity environment bright } } textures/glass/entity_second { qer_editorimage textures/glass/entity_second { shininess 256 entitySecond environment } } textures/glass/entity_second_bright { qer_editorimage textures/glass/entity_second { shininess 256 entitySecond environment bright } } textures/glass/entity_second_dark { qer_editorimage textures/glass/entity_second_dark { color 0.50 0.50 0.50 shininess 256 entitySecond environment } } textures/glass/entity_second_dark_bright { qer_editorimage textures/glass/entity_second_dark { color 0.75 0.75 0.75 shininess 256 entitySecond environment bright } } textures/glass/entity_third { qer_editorimage textures/glass/entity_third { shininess 256 entityThird environment } } textures/glass/entity_third_bright { qer_editorimage textures/glass/entity_third { entityThird shininess 256 environment bright } } textures/glass/entity_third_dark { qer_editorimage textures/glass/entity_third_dark { color 0.50 0.50 0.50 shininess 256 entityThird environment } } textures/glass/entity_third_dark_bright { qer_editorimage textures/glass/entity_third_dark { color 0.75 0.75 0.75 shininess 256 entityThird environment bright } }