*3DSMAX_ASCIIEXPORT 200 *COMMENT "Exported from Blender 249 - Mon Aug 10 23:31:28 2009" *SCENE { *SCENE_FILENAME "TestCube.blend" *SCENE_FIRSTFRAME 1 *SCENE_LASTFRAME 250 *SCENE_FRAMESPEED 25 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0566 0.2208 0.4000 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "models/test/cube" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0000 0.0000 0.0000 *MATERIAL_DIFFUSE 0.8000 0.8000 0.8000 *MATERIAL_SPECULAR 1.0000 1.0000 1.0000 *MATERIAL_SHINE 0.5000 *MATERIAL_SHINESTRENGTH 0.0978 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Tex.002" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "F:\TestCube.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Cube" *NODE_TM { *NODE_NAME "Cube.001" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 -0.0000 *TM_ROW1 -0.0000 1.0000 -0.0000 *TM_ROW2 0.0000 -0.0000 1.0000 *TM_ROW3 0.0000 0.0000 -0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 1.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 1.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 12 *MESH_VERTEX_LIST { *MESH_VERTEX 0 1.0000 1.0000 -1.0000 *MESH_VERTEX 1 1.0000 -1.0000 -1.0000 *MESH_VERTEX 2 -1.0000 -1.0000 -1.0000 *MESH_VERTEX 3 -1.0000 1.0000 -1.0000 *MESH_VERTEX 4 1.0000 1.0000 1.0000 *MESH_VERTEX 5 1.0000 -1.0000 1.0000 *MESH_VERTEX 6 -1.0000 -1.0000 1.0000 *MESH_VERTEX 7 -1.0000 1.0000 1.0000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 4 B: 7 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 4 B: 6 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 0 B: 4 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 0 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 1 B: 5 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 1 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 2 B: 6 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 2 B: 7 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 4 B: 0 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 4 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 14 *MESH_TVERTLIST { *MESH_TVERT 0 0.2500 0.5000 0.0000 *MESH_TVERT 1 0.2500 0.0000 0.0000 *MESH_TVERT 2 0.0000 0.5000 0.0000 *MESH_TVERT 3 0.5000 0.5000 0.0000 *MESH_TVERT 4 0.5000 0.7500 0.0000 *MESH_TVERT 5 0.0000 0.2500 0.0000 *MESH_TVERT 6 0.5000 0.2500 0.0000 *MESH_TVERT 7 0.5000 0.0000 0.0000 *MESH_TVERT 8 0.7500 0.2500 0.0000 *MESH_TVERT 9 0.2500 0.2500 0.0000 *MESH_TVERT 10 0.7500 0.5000 0.0000 *MESH_TVERT 11 0.2500 0.7500 0.0000 *MESH_TVERT 12 1.0000 0.2500 0.0000 *MESH_TVERT 13 1.0000 0.5000 0.0000 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 7 6 9 *MESH_TFACE 1 7 9 1 *MESH_TFACE 2 4 11 0 *MESH_TFACE 3 4 0 3 *MESH_TFACE 4 8 10 3 *MESH_TFACE 5 8 3 6 *MESH_TFACE 6 6 3 0 *MESH_TFACE 7 6 0 9 *MESH_TFACE 8 9 0 2 *MESH_TFACE 9 9 2 5 *MESH_TFACE 10 10 8 12 *MESH_TFACE 11 10 12 13 } *MESH_NUMCVERTEX 0 *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 *MESH_FACENORMAL 1 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_FACENORMAL 2 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000 *MESH_FACENORMAL 3 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 1.0000 0.0000 *MESH_FACENORMAL 4 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 1.0000 0.0000 *MESH_FACENORMAL 5 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 1.0000 0.0000 *MESH_FACENORMAL 6 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000 *MESH_FACENORMAL 7 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 *MESH_FACENORMAL 8 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 1.0000 0.0000 *MESH_FACENORMAL 9 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_FACENORMAL 10 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_FACENORMAL 11 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 1.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }