; ; particles/engine_smoke.ini ; engine smoke particles ; [particles] [ejector] type=sprite texture=fx/engine_smoke lifespan=2500 interval=25 spawnradius=24 cone=15 radius=0 32 alpha=0.25 0 offset=0.25 speed=4 color=0.5 0.5 0.5 thrust=true attached=false ; example impulse speed star ejector ; note: looks better if the smoke particle system is attached as well ; [ejector] ; type=sprite ; texture=fx/flare04 ; spawnradius=32 ; speed=128 ; lifespan=1500 ; interval=4 ; radius=6 10 2 ; alpha=0.5 0 ; color=1 1 1 ; attached=true ; impulse=true ; engine=false ;