/*QUAKED worldspawn (0 0 0) ?
The building blocks of the model

"name"		name of the model
*/

/*QUAKED target_engine (1 0 0) (-8 -8 -8) (8 8 8) ?
An engine exhaust attached to the model. In-game an exhaust plume 
will be rendered if the entities engines are running

"model"		name of the engine model, default is none
*/

/*QUAKED target_cannon (0 0 1) (-8 -8 -8) (8 8 8) ?
Provides the model with a cannon (not implemented)

"model"		name of the cannon model, default is none
*/

/*QUAKED target_turret (0.5 0.5 1) (-8 -8 -8) (8 8 8) ?
Provides the model with a turret (not implemented)

"model"		name of the turret model, default is none
*/

/*QUAKED target_cockpit (0 1 0) (-8 -8 -8) (8 8 8) ?
Location of the cockpit (not implemented)
*/

/*QUAKED light (1 1 1) (-8 -8 -8) (8 8 8) strobe
A small exterior light

light		light size, default is 100
strobe		make a strobe light
frequency	strobe frequency, in flashes per second
offset		strobe offset, in seconds
time		strobe time fraction, 0 (always off) - 1 (always on)
flare		flare number (maps to bitmaps/fx/flare??.tga), default 0
*/