/*QUAKED worldspawn (0 0 0) ? The building blocks of the model "name" name of the model */ /*QUAKED target_engine (1 0 0) (-8 -8 -8) (8 8 8) ? An engine exhaust attached to the model. In-game an exhaust plume will be rendered if the entities engines are running "model" name of the engine model, default is none */ /*QUAKED target_cannon (0 0 1) (-8 -8 -8) (8 8 8) ? Provides the model with a cannon (not implemented) "model" name of the cannon model, default is none */ /*QUAKED target_turret (0.5 0.5 1) (-8 -8 -8) (8 8 8) ? Provides the model with a turret (not implemented) "model" name of the turret model, default is none */ /*QUAKED info_cockpit (0 1 0) (-8 -8 -8) (8 8 8) ? Location of the cockpit (not implemented) */ /*QUAKED light (1 1 1) (-8 -8 -8) (8 8 8) strobe A small exterior light strobe make a strobe light frequency strobe frequency, in flashes per second offset strobe offset, in seconds */