// Osirion entities definition file for GtkRadiant // ingar@telenet.be // ---- WORLDSPAWN ------------------------------------------------- /*QUAKED worldspawn (0 0 0) ? The building blocks of the model. Faces with common/caulk are ignored. Detail brushes are used for LOD and will not be visible from a distance. "enginecolor" color used for engine flares and common/engine, default 1 0 0 "enginesound" engine sound loop (maps to sounds/engines/loop??.wav), default 0 */ // ---- LIGHT ------------------------------------------------------ /*QUAKED light (1 1 1) (-8 -8 -8) (8 8 8) strobe entity An exterior light strobe make a strobe light (spawflag 1) entity light has entity color (spawflag 2) light light radius, default is 100 frequency strobe frequency, in flashes per second offset strobe offset, in seconds time strobe time fraction, 0 (always off) - 1 (always on) flare flare texture number (maps to bitmaps/fx/flare??.tga), default 0 */ // ---- FX_FLARE --------------------------------------------------- /*QUAKED fx_flare (1 1 .5) (-8 -8 -8) (8 8 8) strobe entity engine A light flare strobe make a strobe flare (spawflag 1) entity flare has entity color (spawflag 2) engine flare is actived by engine (spawnflag 4) radius flare radius, default is 100 frequency strobe frequency, in flashes per second offset strobe offset, in seconds time strobe time fraction, 0 (always off) - 1 (always on) flare flare number texture (maps to bitmaps/fx/flare??.tga), default 0 angle direction angle of the flare direction direction angle of the flare pitch pitch angle of the flare roll roll ange of the flare */ // ---- FX_PARTICLES ----------------------------------------------- /*QUAKED fx_particles (.7 .5 1) (-8 -8 -8) (8 8 8) ? entity engine A particle system entity flare has entity color (spawflag 2) engine flare is actived by engine (spawnflag 4) script name of the particle system script angle direction angle of the flare direction direction angle of the flare pitch pitch angle of the flar roll roll ange of the flare */ // ---- LOCATION_CANNON--------------------------------------------- /*QUAKED location_cannon (0 0 1) (-8 -8 -8) (8 8 8) ? Provides the model with a cannon (not implemented) "model" name of the cannon model, default is none */ // ---- LOCATION_TURRET -------------------------------------------- /*QUAKED location_turret (0.5 0.5 1) (-8 -8 -8) (8 8 8) ? Provides the model with a turret (not implemented) "model" name of the turret model, default is none */ // ---- LOCATION_COCKPIT ------------------------------------------- /*QUAKED location_cockpit (0 1 0) (-8 -8 -8) (8 8 8) ? Location of the cockpit (not implemented) */ // ---- LOCATION_DOCK ---------------------------------------------- /*QUAKED location_dock (0 1 1) (-16 -16 -16) (16 16 16) ? Location of a docking port */ // ---- FUNC_GROUP ------------------------------------------------- /*QUAKED func_group (0 .5 .8) ? Editor utility to group brushes together */ // ---- FUNC_ROTATE ------------------------------------------------ /*QUAKED func_rotate (0 .5 .9) ? A group of brushes rotating around an axis */ // ---- FUNC_DOOR -------------------------------------------------- /*QUAKED func_door (0 .5 1) ? A door (not implemented) */