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// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 228 -1 24 ) ( 100 -2 0 ) ( 100 -1 24 ) colors/grey50 0 0 0 1 1 0 0 0
( 228 2 0 ) ( 100 1 24 ) ( 100 2 0 ) colors/grey50 0 0 0 1 1 0 0 0
( 228 2 22 ) ( 100 -3 22 ) ( 100 2 22 ) common/caulk 0 0 0 1 1 0 0 0
( 92 -2 2 ) ( -36 2 2 ) ( -36 -2 2 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 1 12 24 ) ( 2 12 0 ) ( 1 -116 24 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -2 12 0 ) ( -1 12 24 ) ( -2 -116 0 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
}
// brush 1
{
( -64 -2 0 ) ( 4 2 0 ) ( -64 2 0 ) common/caulk 0 0 0 1 1 0 0 0
( 1 -116 24 ) ( 2 -244 0 ) ( 1 -244 24 ) colors/orange 0 0 0 1 1 0 0 0
( -2 -116 0 ) ( -1 -244 24 ) ( -2 -244 0 ) colors/orange 0 0 0 1 1 0 0 0
( 228 -1 24 ) ( 100 -2 0 ) ( 100 -1 24 ) colors/orange 0 0 0 1 1 0 0 0
( 228 2 0 ) ( 100 1 24 ) ( 100 2 0 ) colors/orange 0 0 0 1 1 0 0 0
( -36 -2 2 ) ( -36 2 2 ) ( 92 -2 2 ) common/caulk 0 0 0 0.5 0.5 0 0 0
}
// brush 2
{
( -62 -2 24 ) ( 6 2 24 ) ( 6 -2 24 ) colors/red_bright 0 0 0 1 1 0 0 0
( 1 -116 24 ) ( 2 -244 0 ) ( 1 -244 24 ) colors/red_bright 0 0 0 1 1 0 0 0
( -2 -116 0 ) ( -1 -244 24 ) ( -2 -244 0 ) colors/red_bright 0 0 0 1 1 0 0 0
( 228 -1 24 ) ( 100 -2 0 ) ( 100 -1 24 ) colors/red_bright 0 0 0 1 1 0 0 0
( 228 2 0 ) ( 100 1 24 ) ( 100 2 0 ) colors/red_bright 0 0 0 1 1 0 0 0
( 100 0 22 ) ( 100 -2 22 ) ( 228 0 22 ) common/caulk 0 0 0 1 1 0 0 0
}
// brush 3
{
( 228 -1 24 ) ( 100 -2 0 ) ( 100 -1 24 ) common/clip 0 0 0 1 1 0 0 0
( 228 2 0 ) ( 100 1 24 ) ( 100 2 0 ) common/clip 0 0 0 1 1 0 0 0
( 1 12 24 ) ( 2 12 0 ) ( 1 -116 24 ) common/clip 0 0 0 0.5 0.5 0 0 0
( -2 12 0 ) ( -1 12 24 ) ( -2 -116 0 ) common/clip 0 0 0 0.5 0.5 0 0 0
( -64 -2 0 ) ( 4 2 0 ) ( -64 2 0 ) common/clip 0 0 0 1 1 0 0 0
( -62 -2 24 ) ( 6 2 24 ) ( 6 -2 24 ) common/clip 0 0 0 1 1 0 0 0
}
}
// entity 1
{
"classname" "light"
"origin" "0.000000 0.000000 23.000000"
"light" "24"
"_color" "1 0 0"
"flare" "4"
}