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;
; particles/engine_smoke.ini
; engine smoke particles
;

[particles]

	[ejector]
	type=sprite
	texture=fx/engine_smoke
	lifespan=2500
	interval=25
	spawnradius=24
	cone=15
	radius=0 32  
	alpha=0.25 0
	offset=0.25
	speed=4
	color=0.5 0.5 0.5
	thrust=true
	attached=false

	
; example impulse speed star ejector
; note: looks better if the smoke particle system is attached as well
; 	[ejector]
; 	type=sprite
; 	texture=fx/flare04
; 	spawnradius=32
; 	speed=128
; 	lifespan=1500
; 	interval=4
; 	radius=6 10 2
; 	alpha=0.5 0
; 	color=1 1 1
; 	attached=true
; 	impulse=true
; 	engine=false
;