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<title>osirion-src/src/model, branch master</title>
<subtitle>Project::OSiRiON source code</subtitle>
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<title>Increase subdivision for patches and spheres.</title>
<updated>2021-11-07T19:41:59+00:00</updated>
<author>
<name>Stijn Buys</name>
<email>ingar@telenet.be</email>
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<published>2021-11-07T19:41:59+00:00</published>
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<entry>
<title>Read collision meshes from OBJ files. Do not read meshes if the material has the Ignore flag set.</title>
<updated>2020-07-16T15:02:49+00:00</updated>
<author>
<name>Stijn Buys</name>
<email>ingar@telenet.be</email>
</author>
<published>2020-07-16T15:02:49+00:00</published>
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<entry>
<title>Fixed valgrind warnings.</title>
<updated>2015-02-22T15:18:06+00:00</updated>
<author>
<name>Stijn Buys</name>
<email>ingar@osirion.org</email>
</author>
<published>2015-02-22T15:18:06+00:00</published>
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<entry>
<title>Corrected a bug where submodel tags where not rotated according to the submodel axis.</title>
<updated>2015-02-01T22:18:19+00:00</updated>
<author>
<name>Stijn Buys</name>
<email>ingar@osirion.org</email>
</author>
<published>2015-02-01T22:18:19+00:00</published>
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<entry>
<title>Parse the rgbgen directive in material files.</title>
<updated>2015-02-01T21:28:17+00:00</updated>
<author>
<name>Stijn Buys</name>
<email>ingar@osirion.org</email>
</author>
<published>2015-02-01T21:28:17+00:00</published>
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<entry>
<title>Fixed a bug where the lad/savegame dialog wouldn't show the screenshot of the first selected savegame,</title>
<updated>2014-12-22T16:02:48+00:00</updated>
<author>
<name>Stijn Buys</name>
<email>ingar@osirion.org</email>
</author>
<published>2014-12-22T16:02:48+00:00</published>
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minor code cleamups in material handling.
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minor code cleamups in material handling.
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<entry>
<title>Project::OSiRiON can now be built with Clang, use -Wno-overloaded-virtual.</title>
<updated>2014-12-16T20:37:15+00:00</updated>
<author>
<name>Stijn Buys</name>
<email>ingar@osirion.org</email>
</author>
<published>2014-12-16T20:37:15+00:00</published>
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<entry>
<title>Minro cleanup, added Model::add_layer() method.</title>
<updated>2014-12-13T20:20:10+00:00</updated>
<author>
<name>Stijn Buys</name>
<email>ingar@osirion.org</email>
</author>
<published>2014-12-13T20:20:10+00:00</published>
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<entry>
<title>Cleanup of the slots code, unified model weapon and dock tags into a single slots list,</title>
<updated>2014-12-07T16:12:49+00:00</updated>
<author>
<name>Stijn Buys</name>
<email>ingar@osirion.org</email>
</author>
<published>2014-12-07T16:12:49+00:00</published>
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load dock tags into entity slots, represent entity slot locations in entity coordinate space,
have r_slots render fixed-size slot indicators regardless of model scale.
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load dock tags into entity slots, represent entity slot locations in entity coordinate space,
have r_slots render fixed-size slot indicators regardless of model scale.
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</entry>
<entry>
<title>Added shininess setting for shaders.</title>
<updated>2014-09-21T03:30:48+00:00</updated>
<author>
<name>Evan Goers</name>
<email>mega@osirion.org</email>
</author>
<published>2014-09-21T03:30:48+00:00</published>
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