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authorStijn Buys <ingar@osirion.org>2014-12-07 23:27:31 +0000
committerStijn Buys <ingar@osirion.org>2014-12-07 23:27:31 +0000
commit493e4317e19725e2de2d51753e5c1906bf9c64ba (patch)
treec46831d6d661a79b5da6580d4472d39a615fedea /src/client/client.cc
parent941c64546ca22b87a9153d36e9e3fe59c18abafe (diff)
Implemented messageboxes and the ability for the game module to send them to remote clients,
send a messagebox if the player's ship is destroyed, this fixes having to press the respawn button twice. added messageboxes on network connection failures.
Diffstat (limited to 'src/client/client.cc')
-rw-r--r--src/client/client.cc13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/client/client.cc b/src/client/client.cc
index 128ac7f..336baee 100644
--- a/src/client/client.cc
+++ b/src/client/client.cc
@@ -105,12 +105,18 @@ void Client::init(int count, char **arguments)
// initialize user interface
ui::init();
+ // main application window
client_mainwindow = new MainWindow(ui::root());
+ // messagebox window
+ client_messagebox = new Messagebox(ui::root());
+ client_messagebox->hide();
+
// FIXME needs to be a mainwindow child
client_testmodelwindow = new TestModelWindow(ui::root());
client_testmodelwindow->hide();
+
// Initialize the video subsystem
if (!video::init()) {
quit(1);
@@ -391,6 +397,13 @@ void Client::notify_message(const core::Message::Channel channel, const std::str
con_print << message << std::endl;
}
+void Client::notify_messagebox(const std::string & text, const std::string &label1, const std::string command1, const std::string &label2, const std::string command2)
+{
+ client_messagebox->set_text(text);
+ client_messagebox->set_buttons(label1, command1, label2, command2);
+ client_messagebox->show();
+}
+
void Client::notify_loader(const std::string &message)
{
video::set_loader_message(message.c_str());