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Diffstat (limited to 'src/game/base/patrol.cc')
-rw-r--r--src/game/base/patrol.cc198
1 files changed, 193 insertions, 5 deletions
diff --git a/src/game/base/patrol.cc b/src/game/base/patrol.cc
index db13260..27bb6a3 100644
--- a/src/game/base/patrol.cc
+++ b/src/game/base/patrol.cc
@@ -55,17 +55,33 @@ Patrol::Patrol() : core::Entity()
set_label("patrol");
set_radius(1.0f);
+ patrol_leader = 0;
+
patrol_profile = NPC::ProfilePatrol;
+
+ patrol_waypoint_current == patrol_waypoints.end();
}
Patrol::~Patrol()
{
+ // delete waypoints
for (WayPoints::iterator it = patrol_waypoints.begin(); it != patrol_waypoints.end(); ++it) {
delete (*it);
(*it) = 0;
}
patrol_waypoints.clear();
+
+ // detach and delete remaining members
+ for (Members::iterator it = patrol_members.begin(); it != patrol_members.end(); ++it) {
+ NPC *member = (*it);
+
+ member->set_patrol(0);
+ member->die();
+
+ (*it) = 0;
+ }
+ patrol_members.clear();
}
void Patrol::set_profile(const NPC::Profile profile)
@@ -113,8 +129,9 @@ void Patrol::validate()
break;
}
- if(waypoint->dock() && !targetentity->has_flag(core::Entity::Dockable)) {
- con_warn << " Patrol '" << label() << "' waypoint " << waypoint_counter << " set to dock at non-doackable target '" << entitylabel << "' in zone '" << zonelabel << "'\n";
+ if (waypoint->dock() && !targetentity->has_flag(core::Entity::Dockable)) {
+ con_warn << " Patrol '" << label() << "' waypoint " << waypoint_counter << " set to dock at non-dockable target '" << entitylabel << "' in zone '" << zonelabel << "'\n";
+ break;
}
waypoint->set_target(targetentity);
@@ -150,9 +167,15 @@ void Patrol::validate()
} else if (nbships == 0) {
con_warn << " Patrol '" << label() << "' without ship types" << "\n";
die();
-
+ } else if (!(*patrol_waypoints.begin())->target()->has_flag(core::Entity::Dockable)) {
+ con_warn << " Patrol '" << label() << "' spawn set to non-dockable target" << "\n";
+ die();
} else {
- con_debug << " " << label() << " patrol with " << patrol_waypoints.size() << "waypoints" << " and " << nbships << " ship " << aux::plural("type", nbships) << std::endl;
+ // spawn waypoint is dockable
+ (*patrol_waypoints.begin())->set_dock(true);
+
+ con_debug << " " << label() << " patrol " << patrol_waypoints.size() << " " << aux::plural("waypoint", patrol_waypoints.size()) << " "
+ << nbships << " ship " << aux::plural("type", nbships) << std::endl;
}
}
@@ -165,9 +188,174 @@ Patrol::WayPoint *Patrol::add_waypoint()
return waypoint;
}
-void Patrol::frame(const unsigned long elapsed)
+void Patrol::add_member(NPC *npc)
+{
+ npc->set_patrol(this);
+ patrol_members.push_back(npc);
+}
+
+void Patrol::erase_member(NPC *npc)
{
+ Members::iterator it = patrol_members.begin();
+
+ while (it != patrol_members.end()) {
+ if ((*it) == npc) {
+ (*it)->set_patrol(0);
+ (*it) = 0;
+
+ patrol_members.erase(it);
+ it = patrol_members.end();
+ } else {
+ ++it;
+ }
+ }
+
+ set_leader();
+}
+void Patrol::set_leader()
+{
+ patrol_leader = ( (patrol_members.size() > 0 ) ? (*patrol_members.begin()) : 0 );
+
+ for (Members::iterator it = patrol_members.begin(); it != patrol_members.end(); ++it) {
+ if ((*it) == patrol_leader) {
+ (*it)->set_leader(0);
+ } else {
+ (*it)->set_leader(patrol_leader);
+ }
+ }
+}
+
+void Patrol::frame(const unsigned long elapsed)
+{
+ if (patrol_waypoints.size() < 2) {
+ return;
+ }
+
+ if (patrol_members.size() == 0) {
+ // there are no members, verify if the spawn zone has players in it and create a new patrol
+
+ patrol_waypoint_current = patrol_waypoints.begin();
+ core::Entity *spawn = waypoint()->target();
+
+ if (spawn->has_flag(core::Entity::Dockable)) {
+
+ for (core::Inventory::Items::const_iterator it = inventory()->items().begin(); it != inventory()->items().end(); it++) {
+ core::Item *item = (*it);
+
+ if (item->info()->type() != ShipModel::infotype()) {
+ continue;
+ }
+
+ // find shipmodel
+ ShipModel *shipmodel = ShipModel::find(item->info()->label());
+ if (!shipmodel) {
+ continue;
+ }
+
+ // add NPC
+ NPC *npc = new NPC(patrol_profile, shipmodel);
+
+ // set NPC name
+ if (shipmodel->npc_name().size()) {
+ npc->set_name(shipmodel->npc_name());
+ }
+
+ // patrol ships are not dockable
+ if (npc->has_flag(core::Entity::Dockable)) {
+ unset_flag(core::Entity::Dockable);
+ // delete menus
+ for (Menus::iterator mit = npc->menus().begin(); mit != npc->menus().end(); mit++) {
+ delete (*mit);
+ (*mit) = 0;
+ }
+ npc->menus().clear();
+ }
+
+ // dock npc at spawn
+ npc->set_zone(spawn->zone());
+ npc->set_dock(spawn);
+
+ // add NPC to patrol
+ add_member(npc);
+ }
+
+ set_leader();
+ }
+
+ } else if (patrol_leader) {
+
+ if (patrol_leader->state() == core::Entity::Docked) {
+
+ if (patrol_leader->dock() == waypoint()->target()) {
+
+ // verify everyone in the patrol is docked
+ bool group_docked = true;
+ for (Members::iterator it = patrol_members.begin(); it != patrol_members.end(); ++it) {
+ if ((*it)->state() != core::Entity::Docked) {
+ group_docked = false;
+ }
+ }
+
+ // next waypoint
+ if (group_docked) {
+ patrol_waypoint_current++;
+ if (patrol_waypoint_current == patrol_waypoints.end()) {
+ patrol_waypoint_current = patrol_waypoints.begin();
+ }
+ patrol_leader->set_autopilot_target(waypoint()->target());
+ }
+
+ } else {
+
+ patrol_leader->launch();
+ }
+
+ } else if ((patrol_leader->state() == core::Entity::Normal) || (patrol_leader->state() == core::Entity::ImpulseInitiate) || (patrol_leader->state() == core::Entity::Impulse)) {
+
+ if (waypoint()->target()->zone() == patrol_leader->zone()) {
+
+ patrol_leader->set_autopilot_target(waypoint()->target());
+
+ patrol_leader->set_autopilot_flag(Ship::AutoPilotEnabled);
+ patrol_leader->unset_autopilot_flag(Ship::AutoPilotFormation);
+
+ if ( (waypoint()->dock()) && (waypoint()->target()->has_flag(core::Entity::Dockable)) ) {
+ patrol_leader->set_autopilot_flag(Ship::AutoPilotDock);
+
+ } else {
+ patrol_leader->unset_autopilot_flag(Ship::AutoPilotDock);
+
+ if ( math::distance(patrol_leader->location(), waypoint()->target()->location()) < PLANET_SAFE_DISTANCE + patrol_leader->radius() + waypoint()->target()->radius() ) {
+
+ // check if other group memebers are near
+ bool group_present = true;
+ for (Members::iterator it = patrol_members.begin(); it != patrol_members.end(); ++it) {
+ if ( math::distance(patrol_leader->location(), (*it)->location()) > 4.0f * (patrol_leader->radius() + (*it)->radius()) ) {
+ group_present = false;
+ }
+ }
+
+ // next waypoint
+ if (group_present) {
+ patrol_waypoint_current++;
+ if (patrol_waypoint_current == patrol_waypoints.end()) {
+ patrol_waypoint_current = patrol_waypoints.begin();
+ }
+ patrol_leader->set_autopilot_target(waypoint()->target());
+ } else {
+ patrol_leader->set_autopilot_target(0);
+ }
+ }
+ }
+
+ } else {
+ patrol_leader->set_autopilot_target(0);
+ }
+
+ }
+
+ }
}
}