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Project::OSiRiON
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2016-07-18Disable quickload in multiplayer games.Stijn Buys
2015-01-06Added separate event handlers for mouse button clicks and mouse wheel movement.Stijn Buys
2014-12-07Implemented messageboxes and the ability for the game module to send them to ↵Stijn Buys
remote clients, send a messagebox if the player's ship is destroyed, this fixes having to press the respawn button twice. added messageboxes on network connection failures.
2013-11-08Added player reputation window,Stijn Buys
minor cosmetic user interface changes.
2012-11-18Log dedicated server console messages to server.log,Stijn Buys
print version number and command line to console on startup.
2012-02-13Corrected loadgame/savegame function documentation.Stijn Buys
2012-01-22Implemented autosave for single player games.Stijn Buys
2012-01-15Implement the savegame and loadgame console functions.Stijn Buys
2012-01-08Corrected a material cleanup bug in the disconnect cycle,Stijn Buys
added loadgame/savegame function prototypes
2011-09-04Moved main menu infrastructure into client namespace, Stijn Buys
removed ui::Container and ui::Menu classes.
2011-07-29Renamed various user interface classes, somewhat improved inventory window.Stijn Buys
2011-07-26renamed client::WorldView to client::MainWindowStijn Buys
2011-07-09Cleanup of the messaging interface.Stijn Buys
2011-05-11Review of the main loop timer, converted timers from float to unsigned long,Stijn Buys
corrected a number of timing bugs, improved client framerate stability.
2011-05-09Refactored the sys::localtime routines.Stijn Buys
2011-02-10Added a local chat channel. The say command defaults to zone chat, global ↵Stijn Buys
messages can be send with the shout command. Removed NonSolid flag fro race objects, have race use the local chat channel. Updated to network protocol version 22. Updated developer documentation.
2010-11-29Parse command line options after engine initialization.Stijn Buys
2010-11-29Added 'testmodel' function, enabled autoscaling on ui::ModelViewStijn Buys
2010-10-25directory prefix is no required for ini files, merge ui.ini and menu.iniStijn Buys
2010-10-01Initial inventory windowStijn Buys
2010-02-25added initial support for model sound tags,Stijn Buys
moved sound code from client/targets.cc to client/soundext.cc, added master volume cvar snd_volume
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-06-07fixed a few widget order problems, changed map targetting behaviourStijn Buys
2009-04-15added info registry, list_infoStijn Buys
added network info transfer added info based buy menu and related game changes
2009-01-28use srand() instead of srandom()Stijn Buys
2009-01-28seed random generator on startup,Stijn Buys
show loader frame on r_restart, initial collision detection hooks
2009-01-27moves docking menus from ui to client,Stijn Buys
allow map and chat window while docked
2009-01-26removed View classStijn Buys
2009-01-25enhanced loader screenStijn Buys
2009-01-12Improved loader messageStijn Buys
2009-01-11initial loader frameStijn Buys
2009-01-10hud widget, drawing code reorganizationStijn Buys
2008-12-26default player settings in player.ini,Stijn Buys
palette text colors, cleanups
2008-12-21unload sounds on zone changeStijn Buys
2008-12-07add system map,Stijn Buys
prepare source tree for dataset reorganization
2008-11-23clean module consturction/destructionStijn Buys
2008-11-15entity extensionsStijn Buys
2008-11-11cleanupsStijn Buys
2008-11-09docking menusStijn Buys
2008-11-08finalized renaming from server namespace to dedicatedStijn Buys
2008-11-08adds rcon, rconpassword and sv_passwordStijn Buys
2008-11-08docking, join menuStijn Buys
2008-11-08docking, bumps network protocol versionStijn Buys
2008-11-03minor bugfixesStijn Buys
2008-10-21moved client console into libuiStijn Buys
2008-10-19ui_chat and ui_chatsmallStijn Buys
2008-10-19on-screen notificationsStijn Buys
2008-10-19scrollpane widget, updated chatboxStijn Buys
2008-10-16various user interface related updatesStijn Buys
2008-10-15moved client console into a WidgetStijn Buys