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Project::OSiRiON
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2014-12-25Corrected a number of imperfections in Entity::print(), EntityDynamic::print(...Stijn Buys
2014-12-25Added a core::Level type, added a level attribute to core::Entity and core::I...Stijn Buys
2014-12-16Improved list_entity engine function.Stijn Buys
2014-12-07Improved Entity::print().Stijn Buys
2014-12-04Improved entity nudging.Stijn Buys
2013-11-10Renamed entity_destroyed to entity_died to prevent confusion with the Entity:...Stijn Buys
2013-11-10Corrected a small bug in Entity::print(),Stijn Buys
2013-11-09Bugfixes in the entity print() functions.Stijn Buys
2013-11-09Bumped network protocol to version 27,Stijn Buys
2013-11-09Nudge ships on launch and cargopods on creation to prevent them from spawning...Stijn Buys
2013-11-07Added core:: support for entity factions and player reputation (single-player...Stijn Buys
2013-11-04Improved zone keepalive updates.Stijn Buys
2013-10-15Added ship autopilot, removed entity_controlflags, added goto ui button.Stijn Buys
2013-10-13Added method to find an entity in the registry by pointer.Stijn Buys
2013-09-29Corrected build errors, build-0.2.5-svn1328Stijn Buys
2013-09-29build-0.2.5-svn1327Stijn Buys
2012-12-30Added support for weapons mouse aiming.Stijn Buys
2012-12-25Corrected an issue where entity health was not transferred when sending a cre...Stijn Buys
2012-12-16dded <cassert> include where required.Stijn Buys
2012-12-04Introduce Entity::hit() callback, prevent projectiles from doing no damage.Stijn Buys
2012-12-02Lower bullet velocity threshold to 0.001f.Stijn Buys
2012-11-25Added entity minimum speed threshold.Stijn Buys
2012-11-25Moved core::EntityGlobe into a separate file,Stijn Buys
2012-11-21Added get/set methods for the weapon-slot API.Stijn Buys
2012-11-18Corrected a small bug in Entity::print().Stijn Buys
2012-11-18ADded support for enitty information printing, print current armor values for...Stijn Buys
2012-11-14Add more Slot properties, corrected a bug in EntityControlable control flags ...Stijn Buys
2012-11-11Cleaned up core::EntyControlable client-side and server-side proprties API.Stijn Buys
2012-10-20Item id based inventory, support for weapon dealers.Stijn Buys
2012-10-14Disable physics simulation for destroyed entities in Entity::reset()Stijn Buys
2012-10-11Moved handling of the physics reset for the Docked and Destroyed state from g...Stijn Buys
2012-10-10Provided bullet physics collision callback methods.Stijn Buys
2012-10-10Added zone info parameters to the zone update network message, updated the ne...Stijn Buys
2012-10-08added zone flags, Stijn Buys
2012-04-22Initial support for per-entity weapon slots.Stijn Buys
2012-03-03Added core::Slots class template, replaced Entity::set_inventory() with Entit...Stijn Buys
2011-07-22Added comments to explain the alexandria scaling bug.Stijn Buys
2011-07-13Cleanup of the bullet state changes in the Entity::reset() functions,Stijn Buys
2011-07-12Disable physics for docked entities.Stijn Buys
2011-07-12Removed Entity::Complex flag: collision models will be used if availble,Stijn Buys
2011-05-31Removed a forced recalculateLocalAabb for compound shapes, Stijn Buys
2011-05-11Review of the main loop timer, converted timers from float to unsigned long,Stijn Buys
2011-05-09Corrected collisionmesh scaling.Stijn Buys
2011-05-06Support for func_rotate and func_move collision meshes.Stijn Buys
2011-05-06Always use a btCompoundShape for complex collision,Stijn Buys
2011-05-05Initial support for btCompoundShape and the infrastructure required to accomo...Stijn Buys
2011-02-10Corrected physics on dynamic entities like cargo pods.Stijn Buys
2011-02-09added sv_collisionmargin Cvar and applied the value to mesh collisions,Stijn Buys
2011-02-08Corrected triangle loading of collision model, added 'complex' flag to ships.iniStijn Buys
2011-02-06Mark an EntityDynamic as dirty when required.Stijn Buys