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Project::OSiRiON
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2014-12-25Added a core::Level type, added a level attribute to core::Entity and core::I...Stijn Buys
2014-12-07Implemented messageboxes and the ability for the game module to send them to ...Stijn Buys
2013-11-12Support for player autopilot terget next to mission target,Stijn Buys
2013-11-09Bumped network protocol to version 27,Stijn Buys
2013-11-07Track the amount of time the player has spent,Stijn Buys
2013-11-07Save/load player reputation,Stijn Buys
2013-11-07Added core:: support for entity factions and player reputation (single-player...Stijn Buys
2011-07-10Generate a player ID when connecting to a server,Stijn Buys
2011-07-09Cleanup of the messaging interface.Stijn Buys
2011-01-21Support structures for complex entity collision,Stijn Buys
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-06-29client player list updates, short pif network messages, bump to network proto...Stijn Buys
2009-06-28correct a bug in "pif" server messagesStijn Buys
2009-01-28interface cleanups, send_warnStijn Buys
2009-01-25bump network protocol version to 15,Stijn Buys
2009-01-11core::Player interface updatesStijn Buys
2009-01-10preliminary player ping supportStijn Buys
2008-12-25Improved list_zone, list_shipsStijn Buys
2008-11-09docking menusStijn Buys
2008-11-08moved message functions into Player classStijn Buys
2008-11-08adds rcon, rconpassword and sv_passwordStijn Buys
2008-11-08docking, bumps network protocol versionStijn Buys
2008-09-27mission targets, texture unloading, private messagesStijn Buys
2008-08-10added racetrack to the game module, added Odin's new structures to the assets...Stijn Buys
2008-08-04network protocol version 5, netserver per-client updates, zone change protocolStijn Buys
2008-07-31correction sunlight position relative to cameraStijn Buys
2008-07-28zone supportStijn Buys
2008-07-24primary, secondary, tertiary color renderingStijn Buys
2008-07-13connection sequence updates, breaks network protocolStijn Buys
2008-07-02initial server ncurses consoleStijn Buys
2008-03-23improved network connection handling, keep alive and time outStijn Buys
2008-03-21switched to UDP networkingStijn Buys
2008-03-16somewhat smoother network play, player assets, client pif updatesStijn Buys
2008-02-21more minor updatesStijn Buys
2008-02-21dedicated server, entity transferStijn Buys
2008-02-18removed second localplayerStijn Buys
2008-02-17major rewrite of Cvar, Func and EntityStijn Buys
2008-02-16initial client-to-server connectionStijn Buys
2008-02-13split client from game moduleStijn Buys
2008-02-09more entitiesStijn Buys