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Project::OSiRiON
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2014-12-07Cleanup of the slots code, unified model weapon and dock tags into a single s...Stijn Buys
2013-10-08Sort model tags by location.Stijn Buys
2012-11-25Moved core::EntityGlobe into a separate file,Stijn Buys
2012-04-22Load model weapon tags.Stijn Buys
2011-05-05Initial support for btCompoundShape and the infrastructure required to accomo...Stijn Buys
2011-01-21Support structures for complex entity collision,Stijn Buys
2010-11-18Unified radiant angles conversion into a single math::Axis.assign() method, c...Stijn Buys
2010-11-08moved clear() from game::Game~ to core::GameServer~ (solves FIXME),Stijn Buys
2010-10-24corrects model bounding box issuesStijn Buys
2010-02-25added initial support for model sound tags,Stijn Buys
2010-02-23renamed model::Parts to model::TagsStijn Buys
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-08-12triangle/quad code cleanup,corrects submodel origin, enable quad rendering againStijn Buys
2009-08-12src/model filenames cleanup, parse .map texture coordinates, early loading of...Stijn Buys
2008-12-21improved func_rotateStijn Buys
2008-12-20initial support for func_rotate and friendsStijn Buys
2008-11-23merged model classes into one file, classname cleanup, fx_particlesStijn Buys
2008-11-15entity extensionsStijn Buys
2008-11-10added impulsesound worldspawn keyStijn Buys
2008-08-15func_group supportStijn Buys
2008-08-01model->enginecolor(), removed autolevel, added selection delayStijn Buys
2008-07-23fragment rendererStijn Buys
2008-07-18parse engine sound from .map modelStijn Buys
2008-05-25target_flareStijn Buys
2008-05-24surface flags: lightStijn Buys
2008-05-04split map reading from modelsStijn Buys
2008-05-04better target_engine renderingStijn Buys
2008-05-03liibmodelStijn Buys