From 1e39d6128a1ec15a1d34b3831391348902ce2be4 Mon Sep 17 00:00:00 2001
From: Evan Goers <mega@osirion.org>
Date: Thu, 3 May 2012 01:15:11 +0000
Subject: Tweaked light attenuation.

---
 src/render/draw.cc  | 2 +-
 src/ui/modelview.cc | 6 +++---
 2 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/render/draw.cc b/src/render/draw.cc
index b0d234f..fbc499f 100644
--- a/src/render/draw.cc
+++ b/src/render/draw.cc
@@ -112,7 +112,7 @@ void pass_prepare(float seconds)
 			// add zone lights
 			if (globe->flag_is_set(core::Entity::Bright)) {
 				Light *zone_light = new Light(globe->location(), globe->color());
-				zone_light->set_attenuation(2.0f, 0.0f, 0.0f);
+				zone_light->set_attenuation(0.0005f, 0.0005f, 0.0f);
 				lightenv_zone.add(zone_light);
 			}
 
diff --git a/src/ui/modelview.cc b/src/ui/modelview.cc
index b13b642..e4975a3 100755
--- a/src/ui/modelview.cc
+++ b/src/ui/modelview.cc
@@ -22,7 +22,7 @@ namespace ui
 {
 
 const float LIGHT_DISTANCE = -10.0f;
-const float LIGHT_ATTENUATION = 2.0f;
+const float LIGHT_ATTENUATION = 0.2f;
 
 ModelView::ModelView(Widget *parent) : Widget(parent)
 {
@@ -190,7 +190,7 @@ void ModelView::draw_globe()
 		math::Vector3f(LIGHT_DISTANCE * reference_radius, 0, 0),
 		math::Color(1.0f, 1.0f, 1.0f)
 	);	
-	light->set_attenuation(0.0f, 1.0f, 0.0f);
+	light->set_attenuation(LIGHT_ATTENUATION, LIGHT_ATTENUATION, 0.0f);
 
 	render::LightEnvironment lightenv;
 	lightenv.add(light);
@@ -290,7 +290,7 @@ void ModelView::draw_model()
 		math::Vector3f(LIGHT_DISTANCE * reference_radius, 0, 0),
 		math::Color(1.0f, 1.0f, 1.0f)
 	);	
-	light->set_attenuation(0.0f, 1.0f, 0.0f);
+	light->set_attenuation(LIGHT_ATTENUATION, LIGHT_ATTENUATION, 0.0f);
 
 	render::LightEnvironment lightenv;
 	lightenv.add(light);
-- 
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