From 22d6abef8b95c1ff301f657751c1f1882bca89fb Mon Sep 17 00:00:00 2001
From: Stijn Buys <ingar@osirion.org>
Date: Sun, 8 Mar 2009 15:07:56 +0000
Subject: fixes hud selection

---
 src/client/targets.cc | 49 +++++++++++++++++++++++++------------------------
 1 file changed, 25 insertions(+), 24 deletions(-)

diff --git a/src/client/targets.cc b/src/client/targets.cc
index 08c0e14..8a50510 100644
--- a/src/client/targets.cc
+++ b/src/client/targets.cc
@@ -361,35 +361,36 @@ void frame()
 
 			if (entity->id() == current_target_id) {
 				current_target = entity;
+			}
 
-				// check if the mouse is hovering the entity
-				Vector3f v(entity->location() - render::Camera::eye());
-				v.normalize();
-	
-				if (math::dotproduct(render::Camera::axis().forward(), v) > 0.75 ) {
-	
-					// calculate the distance from entity location to the line [eye - cursor]
-					float d = math::Vector3f::length(math::crossproduct( (cursor - render::Camera::eye()) , (render::Camera::eye() - entity->location()))) / math::Vector3f::length(cursor - render::Camera::eye());
-		
-					float r = entity->radius() * 0.5f;
-	
-					if (ext_render(entity)->distance() > 512.0f)
-						math::clamp(r, 8.0f,r);
-					else if (ext_render(entity)->distance() > 256.0f)
-						math::clamp(r, 4.0f,r);
-					else if (ext_render(entity)->distance() > 128.0f)
-						math::clamp(r, 2.0f,r);
+			// check if the mouse is hovering the entity
+			Vector3f v(entity->location() - render::Camera::eye());
+			v.normalize();
+
+			if (math::dotproduct(render::Camera::axis().forward(), v) > 0.75 ) {
+
+				// calculate the distance from entity location to the line [eye - cursor]
+				float d = math::Vector3f::length(math::crossproduct( (cursor - render::Camera::eye()) , (render::Camera::eye() - entity->location()))) / math::Vector3f::length(cursor - render::Camera::eye());
 	
-					// if the cursor-beam hits the entity sphere
-					if (d < r) {
-						float myz = math::distance(cursor, entity->location());
-						if (z < 0 || myz < z) {
-							current_hover = entity->id();
-							z = myz;
-						}
+				float r = entity->radius() * 0.5f;
+
+				if (ext_render(entity)->distance() > 512.0f)
+					math::clamp(r, 8.0f,r);
+				else if (ext_render(entity)->distance() > 256.0f)
+					math::clamp(r, 4.0f,r);
+				else if (ext_render(entity)->distance() > 128.0f)
+					math::clamp(r, 2.0f,r);
+
+				// if the cursor-beam hits the entity sphere
+				if (d < r) {
+					float myz = math::distance(cursor, entity->location());
+					if (z < 0 || myz < z) {
+						current_hover = entity->id();
+						z = myz;
 					}
 				}
 			}
+		
 		}
 	}
 	
-- 
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