From 43b994017a560a2fa97894ebfe121375d6614b6f Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sun, 3 Feb 2008 18:53:40 +0000 Subject: basic client console --- configure.in | 5 +- osirion.kdevelop | 6 +- osirion.kdevelop.pcs | Bin 265729 -> 273656 bytes osirion.kdevses | 4 +- src/Makefile.am | 4 +- src/client/application.cc | 8 +++ src/client/client.h | 2 + src/client/console.cc | 127 +++++++++++++++++++++++++++++++-------- src/client/console.h | 14 ++++- src/client/input.cc | 11 +++- src/client/view.cc | 25 +++++--- src/client/view.h | 9 +++ src/core/applicationinterface.cc | 15 +++-- src/core/commandbuffer.cc | 2 +- src/core/func.cc | 27 ++++----- src/core/func.h | 16 +++-- src/core/gameinterface.cc | 13 +++- src/core/gameinterface.h | 13 ++-- src/filesystem/Makefile.am | 4 +- src/filesystem/file.cc | 6 ++ src/filesystem/file.h | 6 ++ src/filesystem/filesystem.cc | 4 +- src/filesystem/vfile.cc | 24 ++++++++ src/filesystem/vfile.h | 31 ++++++++++ src/game/game.cc | 8 +-- src/game/game.h | 2 +- src/render/Makefile.am | 4 +- src/render/render.cc | 17 ++++-- src/render/render.h | 5 ++ 29 files changed, 315 insertions(+), 97 deletions(-) create mode 100644 src/filesystem/vfile.cc create mode 100644 src/filesystem/vfile.h diff --git a/configure.in b/configure.in index d94f05e..900cd92 100644 --- a/configure.in +++ b/configure.in @@ -99,9 +99,10 @@ AC_CHECK_HEADER(GL/glext.h, ) AC_CHECK_LIB(GL, glVertex3f, - GL_LIBS="$GL_LIBS -lGL" + GL_LIBS="$GL_LIBS -lGL -lGLU" ) + AC_SUBST(GL_LIBS) AC_SUBST(GL_CFLAGS) @@ -146,7 +147,7 @@ The Osirion Project $VERSION Configuration summary: platform ........... $host flags .............. $CXXFLAGS - debug messages ..... $debug_messages + debug messages ..... $have_debug_messages Installation directories: prefix ............. $PREFIX diff --git a/osirion.kdevelop b/osirion.kdevelop index 0a41004..bc6bf04 100644 --- a/osirion.kdevelop +++ b/osirion.kdevelop @@ -21,7 +21,7 @@ - src/render/librender.la + src/osirion debug @@ -29,12 +29,12 @@ true executable - + - + /home/ingar/projects/osirion/osirion-work/debug/src/ diff --git a/osirion.kdevelop.pcs b/osirion.kdevelop.pcs index 6b83196..8f468cc 100644 Binary files a/osirion.kdevelop.pcs and b/osirion.kdevelop.pcs differ diff --git a/osirion.kdevses b/osirion.kdevses index 520a288..ba26c45 100644 --- a/osirion.kdevses +++ b/osirion.kdevses @@ -2,8 +2,8 @@ - - + + diff --git a/src/Makefile.am b/src/Makefile.am index eae6f48..fbadbd7 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -12,6 +12,6 @@ osiriond_LDADD = $(top_builddir)/src/server/libserver.la # client osirion_SOURCES = osirion.cc -osirion_CFLAGS = $(LIBSDL_CFLAGS) $(GL_CFLAGS) +osirion_CFLAGS = $(LIBSDL_CFLAGS) $(GL_CFLAGS) $(GLUT_CFLAGS) osirion_LDADD = $(top_builddir)/src/client/libclient.la -osirion_LDFLAGS = $(LIBSDL_LIBS) $(GL_LIBS) +osirion_LDFLAGS = $(GL_LIBS) $(LIBSDL_LIBS) diff --git a/src/client/application.cc b/src/client/application.cc index d3e7f4e..5822600 100644 --- a/src/client/application.cc +++ b/src/client/application.cc @@ -17,6 +17,11 @@ namespace client { +extern "C" void func_con_toggle(std::stringstream &args) +{ + console.toggle(); +} + void Application::quit(int status) { SDL_Quit(); @@ -38,6 +43,9 @@ void Application::init() // initialize input input.init(); + + // register our engine functions + core::func_register("con_toggle", func_con_toggle); } void Application::run() diff --git a/src/client/client.h b/src/client/client.h index af3e53b..64f1aab 100644 --- a/src/client/client.h +++ b/src/client/client.h @@ -18,6 +18,8 @@ #include "core/core.h" #include "game/game.h" +#include + /// client-side functions to render and control the gameworld /** The client namespace contains the necessary functions to * accept input, send it to the game and renders the result diff --git a/src/client/console.cc b/src/client/console.cc index 50093f9..a0cc7c5 100644 --- a/src/client/console.cc +++ b/src/client/console.cc @@ -40,31 +40,87 @@ std::ostream & Console::debugstream() void Console::draw() { using namespace render; - + + // flush console messages in the buffer flush(); float height; + bool showloader = false; if (core::game()) { - if (!core::game()->ready()) + if (!core::game()->ready()) { height = 0.6f; - else if (visible) + showloader = true; + } else if (visible) height = 0.6f; else - return; - } else + height = 0.0f; + } else { + showloader = true; height = 1.0f; + } + + if (showloader) { + // draw the loader background + gl::color(0.5f, 0.5f, 0.5f, 1.0f); + + gl::begin(gl::Quads); + gl::vertex(0,0, 0); + gl::vertex(video.width,0,0); + gl::vertex(video.width,video.height,0); + gl::vertex(0,video.height,0); + gl::end(); + } + + if (height > 0) { + // draw version below the bottom of the console + gl::color(0.0f, 1.0f, 0.0f, 1.0f); + std:: string version = std::string("The Osirion Project "); + version.append(PACKAGE_VERSION); + draw_text(video.width-CHARSIZE*(version.size()+1), video.height*height-CHARSIZE-4, version); + + // draw the transparent console background + gl::color(1, 1, 1, .5); + + gl::enable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, render::textures[0]); // bitmaps/loader.tga + + gl::begin(gl::Quads); + glTexCoord2f(0.0f, 0.0f); + gl::vertex(0,0, 0); + + glTexCoord2f(1.0f, 0.0f); + gl::vertex(video.width,0,0); + + glTexCoord2f(1.0f, 1.0f); + gl::vertex(video.width,video.height*height,0); + + glTexCoord2f(0.0f, 1.0f); + gl::vertex(0,video.height*height,0); + + gl::end(); + + glBindTexture(GL_TEXTURE_2D, render::textures[1]); // bitmaps/conchars.tga + gl::enable(GL_BLEND); + + // draw the console text + gl::color(1,1,1,1); + std::deque::reverse_iterator rit = console.text.rbegin(); + float y = video.height*height-2*CHARSIZE-8; + while (y > 0 && rit < console.text.rend()) { + draw_text(0, y, *rit); + y -= CHARSIZE; + ++rit; + } + + // draw the console input + gl::color(0.0f, 1.0f, 0.0f, 1.0f); + draw_text(0, video.height*height - CHARSIZE - 4, input); + + gl::disable(GL_TEXTURE_2D); + gl::disable(GL_BLEND); + } - // console background rectangle - gl::enable(GL_BLEND); - gl::begin(gl::Quads); - gl::color(1, 1, 1, .1); - gl::vertex(-0.5f*video.ratio , 0.5, -1.0f); - gl::vertex(0.5f*video.ratio ,0.5, -1.0f); - gl::vertex(0.5f*video.ratio , 0.5-height, -1.0f); - gl::vertex(-0.5f*video.ratio , 0.5-height, -1.0f); - gl::end(); - gl::disable(GL_BLEND); } void Console::flush() @@ -72,16 +128,10 @@ void Console::flush() char line[MAXCMDSIZE]; while(this->buffer.getline(line, MAXCMDSIZE-1)) { - while (text.size() >= 32765 - MAXCMDSIZE) { - size_t i = 0; - while (i+1 < text.size() && text[i] != '\n') - i++; - text.erase(0, i+1); + while (text.size() >= MAXCONLINES) { + text.pop_front(); } - - text.append(line); - text.append("\n"); - + text.push_back(std::string(line)); std::cout << line << std::endl; } @@ -93,4 +143,33 @@ void Console::toggle() visible = !visible; } +void Console::handle_keyreleased(SDL_keysym* keysym) +{ + switch( keysym->sym ) { + case '`': + case '~': + toggle(); + return; + break; + + case SDLK_RETURN: + if (input.size()) { + core::cmd << input << std::endl; + input.clear(); + } + break; + case SDLK_BACKSPACE: + if (input.size()) { + input.erase(input.size()-1, 1); + } + break; + default: + break; + } + + if (keysym->sym >= 32 && keysym->sym <= 175) { + input += (char) keysym->sym; + } +} + } // namespace client diff --git a/src/client/console.h b/src/client/console.h index ee3b85e..7f98666 100644 --- a/src/client/console.h +++ b/src/client/console.h @@ -8,7 +8,13 @@ #define __INCLUDED_CLIENT_CONSOLE_H__ #include "sys/consoleinterface.h" + +#include + #include +#include + +#define MAXCONLINES 2048 namespace client { @@ -40,12 +46,18 @@ public: bool visible; + /// toggle handle keyboard input + void handle_keyreleased(SDL_keysym* keysym); + protected: /// console text buffer std::stringstream buffer; /// console text data - std::string text; + std::deque text; + +private: + std::string input; }; } diff --git a/src/client/input.cc b/src/client/input.cc index d30a97e..96cd032 100644 --- a/src/client/input.cc +++ b/src/client/input.cc @@ -34,7 +34,8 @@ void Input::handle_keyreleased(SDL_keysym* keysym) switch( keysym->sym ) { case '`': case '~': - console.toggle(); + //console.toggle(); + core::cmd << "con_toggle" << std::endl; break; case SDLK_SPACE: camera.nextmode(); @@ -88,10 +89,14 @@ void Input::process() while( SDL_PollEvent( &event ) ) { switch( event.type ) { case SDL_KEYDOWN: - handle_keypressed( &event.key.keysym ); + if (!console.visible) + handle_keypressed( &event.key.keysym ); break; case SDL_KEYUP: - handle_keyreleased( &event.key.keysym ); + if (console.visible) + console.handle_keyreleased( &event.key.keysym ); + else + handle_keyreleased( &event.key.keysym ); break; case SDL_QUIT: client::application.shutdown(); diff --git a/src/client/view.cc b/src/client/view.cc index 8881ac2..3b5f785 100644 --- a/src/client/view.cc +++ b/src/client/view.cc @@ -12,8 +12,6 @@ #include "sys/sys.h" #include "math/mathlib.h" -#include - using namespace render; namespace client @@ -49,7 +47,8 @@ void View::reset() { // Culling gl::cullface( GL_BACK ); gl::frontface(GL_CCW ); -} + +} void View::draw_world(float elapsed) @@ -135,18 +134,22 @@ void View::draw(float elapsed) { // Clear the color and depth buffers. gl::clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - + // Change to the projection matrix and set our viewing volume. gl::matrixmode( GL_PROJECTION ); gl::loadidentity(); //glu::perspective( 64.0, video::ratio, 1.0, 1024.0 ); const float frustumsize = 0.5f; - gl::frustum( -frustumsize * video.ratio, frustumsize * video.ratio, -frustumsize, frustumsize, 1.0f, 1024.0f); - + x = -frustumsize * video.ratio; + width = video.ratio; + y = -frustumsize; + height = 1; - gl::matrixmode( GL_MODELVIEW ); + //gl::frustum( -frustumsize * video.ratio, frustumsize * video.ratio, -frustumsize, frustumsize, 1.0f, 1024.0f); + gl::frustum(x, x+width, y, y +height, 1.0f, 1024.0f); + gl::matrixmode( GL_MODELVIEW ); gl::loadidentity(); gl::rotate(90.0f, 0, 1.0, 0); @@ -159,13 +162,15 @@ void View::draw(float elapsed) // draw the semi-static background draw_background(elapsed); - // draw the console - //gl::matrixmode( GL_PROJECTION ); - //gl::loadidentity(); + // switch to ortographic projection to draw the GUI + gl::matrixmode( GL_PROJECTION ); + gl::loadidentity(); + glOrtho(0, video.width, video.height, 0, -1000.0f, 1000.0f); gl::matrixmode( GL_MODELVIEW ); gl::loadidentity(); + // draw the console console.draw(); } diff --git a/src/client/view.h b/src/client/view.h index e0a613f..92965ce 100644 --- a/src/client/view.h +++ b/src/client/view.h @@ -24,9 +24,18 @@ public: /// reset the projection matrix void reset(); + /// width of the console (in OpenGL units) float width; + + /// height of the console (in OpenGL units) float height; + /// bottom left x value + float x; + + /// bottom left y value + float y; + protected: /// draw the world void draw_world(float elapsed); diff --git a/src/core/applicationinterface.cc b/src/core/applicationinterface.cc index 9a2cce2..d195881 100644 --- a/src/core/applicationinterface.cc +++ b/src/core/applicationinterface.cc @@ -25,6 +25,11 @@ extern "C" void func_help(std::stringstream &args) { con_print << "This is the help function" << std::endl; } +extern "C" void func_quit(std::stringstream &args) { + ApplicationInterface::instance()->shutdown(); + ApplicationInterface::instance()->quit(0); +} + // --------------- signal_handler ----------------------------------- extern "C" void signal_handler(int signum) { @@ -80,11 +85,13 @@ void ApplicationInterface::init() { filesystem::init(); - con_debug << "Initializing core..." << std::endl; + con_print << "Initializing core..." << std::endl; + con_debug << "Debug messages enabled" << std::endl; // register our functions - func::add("print", func_print); - func::add("help", func_help); + func_register("print", func_print); + func_register("help", func_help); + func_register("quit", func_quit); if (game()) game()->init(); @@ -95,7 +102,7 @@ void ApplicationInterface::init() void ApplicationInterface::shutdown() { - con_debug << "Shutting down core..." << std::endl; + con_print << "Shutting down core..." << std::endl; if (game()) game()->shutdown(); diff --git a/src/core/commandbuffer.cc b/src/core/commandbuffer.cc index 23e8a8d..fbeba7b 100644 --- a/src/core/commandbuffer.cc +++ b/src/core/commandbuffer.cc @@ -23,7 +23,7 @@ void exec(const char *text) { cmdstream >> cmdname; - func::Func f = func::find(cmdname); + Func f = func_find(cmdname); if (f) { f(cmdstream); diff --git a/src/core/func.cc b/src/core/func.cc index 6ffc20e..c4f14db 100644 --- a/src/core/func.cc +++ b/src/core/func.cc @@ -9,24 +9,21 @@ namespace core { -namespace func { +std::map functionmap; - std::map functionmap; - - void add(const char * functionname, Func functionptr) - { - functionmap[std::string(functionname)] = functionptr; - } +void func_register(const char * functionname, Func functionptr) +{ + functionmap[std::string(functionname)] = functionptr; +} - void remove(std:: string functionname) - { - functionmap.erase(std::string(functionname)); - } +void func_unregister(std:: string functionname) +{ + functionmap.erase(std::string(functionname)); +} - Func find(std::string functionname) - { - return functionmap[functionname]; - } +Func func_find(std::string functionname) +{ + return functionmap[functionname]; } } diff --git a/src/core/func.h b/src/core/func.h index 9d9f352..901490e 100644 --- a/src/core/func.h +++ b/src/core/func.h @@ -10,21 +10,19 @@ #include namespace core { - -/// engine functions registry -namespace func { + /// function pointer type typedef void (* Func)(std::stringstream &args); /// register a function pointer - void add(const char *functionname, Func functionptr); + void func_register(const char *functionname, Func functionptr); /// unregister a function pointer - void remove(std:: string functionname); - - /// find a fuction - Func find(std::string functionname); -} + void func_unregister(std:: string functionname); + /// find a fuction pointer + /** Returns 0 if the function pointer could not be found + */ + Func func_find(std::string functionname); } #endif // __INCLUDED_CORE_FUNC_H__ diff --git a/src/core/gameinterface.cc b/src/core/gameinterface.cc index d9d8f0c..ac5209b 100644 --- a/src/core/gameinterface.cc +++ b/src/core/gameinterface.cc @@ -44,8 +44,19 @@ void GameInterface::shutdown() game_ready = false; } -bool GameInterface::ready() +bool GameInterface::ready() const { return game_ready; } + +float GameInterface::time() const +{ + return current_time; +} + +void GameInterface::frame (float seconds) +{ + current_time += seconds; +} + } diff --git a/src/core/gameinterface.h b/src/core/gameinterface.h index 622aaf5..1986939 100644 --- a/src/core/gameinterface.h +++ b/src/core/gameinterface.h @@ -29,18 +29,23 @@ public: /// run one frame of the game /** @param sec time since the previous frame, in seconds */ - virtual void frame (float sec) = 0; + virtual void frame (float seconds); /// a pointer to the current game instance static GameInterface * instance(); - /// state of the game - bool ready(); + /// return true if the game is ready and running + bool ready() const; + + /// return the current game time, in seconds + float time() const; private: - /// game singleton static GameInterface *gameinterface_instance; + bool game_ready; + + float current_time; }; } diff --git a/src/filesystem/Makefile.am b/src/filesystem/Makefile.am index a490cd3..65540f1 100644 --- a/src/filesystem/Makefile.am +++ b/src/filesystem/Makefile.am @@ -1,9 +1,9 @@ METASOURCES = AUTO -libfilesystem_la_SOURCES = file.cc filesystem.cc inifile.cc path.cc +libfilesystem_la_SOURCES = file.cc filesystem.cc inifile.cc path.cc vfile.cc libfilesystem_la_LDFLAGS = -avoid-version -no-undefined libfilesystem_la_LIBADD = $(top_builddir)/src/sys/libsys.la noinst_LTLIBRARIES = libfilesystem.la -noinst_HEADERS = file.h filesystem.h inifile.h path.h +noinst_HEADERS = file.h filesystem.h inifile.h path.h vfile.h INCLUDES = -I$(top_srcdir)/src diff --git a/src/filesystem/file.cc b/src/filesystem/file.cc index cd6ae1b..1203d5a 100644 --- a/src/filesystem/file.cc +++ b/src/filesystem/file.cc @@ -17,6 +17,8 @@ File::~File() {} void File::open(const char * filename, ios_base::openmode mode) { file_name.assign(filename); std::string fn; + + real_name.clear(); // if moddir is set, try the mods subdir first if (moddir.size()) { @@ -26,6 +28,7 @@ void File::open(const char * filename, ios_base::openmode mode) { fn.append(filename); std::ifstream::open(fn.c_str(), mode); if (this->is_open()) { + real_name = fn; con_debug << "File opened " << fn << std::endl; return; } @@ -36,6 +39,7 @@ void File::open(const char * filename, ios_base::openmode mode) { std::ifstream::open(fn.c_str(), mode); if (this->is_open()) { con_debug << "File opened " << fn << std::endl; + real_name = fn; return; } } @@ -47,6 +51,7 @@ void File::open(const char * filename, ios_base::openmode mode) { std::ifstream::open(fn.c_str(), mode); if (this->is_open()) { con_debug << "File opened " << fn << std::endl; + real_name = fn; return; } @@ -60,6 +65,7 @@ void File::open(const char * filename, ios_base::openmode mode) { con_warn << "Could not open " << filename << std::endl; } else { con_debug << "File opened " << fn << std::endl; + real_name = fn; } } diff --git a/src/filesystem/file.h b/src/filesystem/file.h index aaafd01..ba392de 100644 --- a/src/filesystem/file.h +++ b/src/filesystem/file.h @@ -26,9 +26,15 @@ public: inline std::string name() { return file_name; } + + /// current full path + inline std::string path() { + return real_name; + } private: std::string file_name; + std::string real_name; } ; // class File diff --git a/src/filesystem/filesystem.cc b/src/filesystem/filesystem.cc index b720198..5d3ed40 100644 --- a/src/filesystem/filesystem.cc +++ b/src/filesystem/filesystem.cc @@ -14,7 +14,7 @@ std::string filesystem::basedir = ""; std::string filesystem::moddir = ""; void filesystem::init() { - con_debug << "Initializing filesystem..." << std::endl; + con_print << "Initializing filesystem..." << std::endl; // FIXME datadir should by set by ./configure and read from config.h @@ -33,6 +33,6 @@ void filesystem::init() { } void filesystem::shutdown() { - con_debug << "Shutting down filesystem..." << std::endl; + con_print << "Shutting down filesystem..." << std::endl; } diff --git a/src/filesystem/vfile.cc b/src/filesystem/vfile.cc new file mode 100644 index 0000000..9fcb2b3 --- /dev/null +++ b/src/filesystem/vfile.cc @@ -0,0 +1,24 @@ +/* + filesystem/vfile.cc + This file is part of the Osirion project and is distributed under + the terms of the GNU General Public License version 2 +*/ + +// project headers +#include "filesystem/vfile.h" + +namespace filesystem +{ + +std::string VFile::find(const char *filename) +{ + return std::string(); +} + + +bool VFile::exists(const char *filename) +{ + return (find(filename).size() == 0); +} + +} diff --git a/src/filesystem/vfile.h b/src/filesystem/vfile.h new file mode 100644 index 0000000..a64dbc6 --- /dev/null +++ b/src/filesystem/vfile.h @@ -0,0 +1,31 @@ +/* + filesystem/vfile.h + This file is part of the Osirion project and is distributed under + the terms of the GNU General Public License version 2 +*/ + +#ifndef __INCLUDED_FILESYSTEM_VFILE_H__ +#define __INCLUDED_FILESYSTEM_VFILE_H__ + +// project headers +#include "filesystem/filesystem.h" + +namespace filesystem { + +/// a file in the virtual file system +class VFile { + +public: + /// search the path for a file in the virtual + /** If the file can not be found in any of the data directories, + * an empty string will be returned + */ + static std::string find(const char *filename); + + /// returns true if a file exists in the virtual filesystem + static bool exists(const char *filename); +}; + +} + +#endif //__INCLUDED_FILESYSTEM_VFILE_H__ diff --git a/src/game/game.cc b/src/game/game.cc index 2945657..0d79195 100644 --- a/src/game/game.cc +++ b/src/game/game.cc @@ -23,8 +23,6 @@ void Game::init() using math::Vector3f; using filesystem::IniFile; - con_debug << "Debug messages enabled" << std::endl; - // read game.ini IniFile f; f.open("ini/game.ini"); @@ -119,9 +117,11 @@ void Game::shutdown() core::GameInterface::shutdown(); } -void Game::frame(float elapsed) +void Game::frame(float seconds) { - ship.update(elapsed); + GameInterface::frame(seconds); + + ship.update(seconds); } }; // namespace game diff --git a/src/game/game.h b/src/game/game.h index bd9cebb..29f3e1b 100644 --- a/src/game/game.h +++ b/src/game/game.h @@ -31,7 +31,7 @@ public: /// shutdown the game void shutdown(); /// execute one game grame - void frame(float sec); + void frame(float seconds); /// sectors in space std::vector sectors; diff --git a/src/render/Makefile.am b/src/render/Makefile.am index a993703..183ab41 100644 --- a/src/render/Makefile.am +++ b/src/render/Makefile.am @@ -3,5 +3,5 @@ METASOURCES = AUTO noinst_LTLIBRARIES = librender.la librender_la_LDFLAGS = -avoid-version -no-undefined @GL_LIBS@ librender_la_LIBADD = $(top_builddir)/src/math/libmath.la -librender_la_SOURCES = box.cc gl.cc render.cc sphere.cc -noinst_HEADERS = box.h gl.h render.h sphere.h +librender_la_SOURCES = box.cc gl.cc render.cc sphere.cc text.cc tga.cc +noinst_HEADERS = box.h gl.h render.h sphere.h text.h tga.h diff --git a/src/render/render.cc b/src/render/render.cc index 2440b25..4f959dc 100644 --- a/src/render/render.cc +++ b/src/render/render.cc @@ -10,18 +10,25 @@ namespace render { +GLuint textures[32]; + void init() { - con_debug << "Initializing render..." << std::endl; + con_print << "Initializing render..." << std::endl; + + con_print << " Renderer: " << gl::renderer() << std::endl; + con_print << " Vendor: " << gl::vendor() << std::endl; + con_print << " Version: " << gl::version() << std::endl; + + con_print << "Loading textures..." << std::endl; - con_print << "Renderer: " << gl::renderer() << std::endl; - con_print << "Vendor: " << gl::vendor() << std::endl; - con_print << "Version: " << gl::version() << std::endl; + TGA::texture(textures, "bitmaps/loader.tga", 0); + TGA::texture(textures, "bitmaps/conchars.tga", 1); } void shutdown() { - con_debug << "Shutting down render..." << std::endl; + con_print << "Shutting down render..." << std::endl; } } diff --git a/src/render/render.h b/src/render/render.h index eaaef73..4faa7d5 100644 --- a/src/render/render.h +++ b/src/render/render.h @@ -7,6 +7,7 @@ #ifndef __INCLUDED_RENDER_H__ #define __INCLUDED_RENDER_H__ +#include "GL/gl.h" namespace render { @@ -15,8 +16,12 @@ namespace render { /// shutdown the render subsystem void shutdown(); + + extern GLuint textures[32]; } #include "render/gl.h" +#include "render/text.h" +#include "render/tga.h" #endif // __INCLUDED_RENDER_H__ -- cgit v1.2.3