From 89d8f7f384dcd6c201288bf6fe86ab19e59e1a5c Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sun, 11 Nov 2012 13:40:19 +0000 Subject: Corrected light attenuation values. --- src/render/draw.cc | 4 ++-- src/ui/modelview.cc | 10 +++++----- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/src/render/draw.cc b/src/render/draw.cc index 1d99077..12a64ad 100644 --- a/src/render/draw.cc +++ b/src/render/draw.cc @@ -111,9 +111,9 @@ void pass_prepare(float seconds) // add zone lights if (globe->has_flag(core::Entity::Bright)) { - float zone_light_brightness = (globe->color().r + globe->color().g + globe->color().b) / 3; + float zone_light_brightness = math::max(globe->color().r, math::max(globe->color().g, globe->color().b)); Light *zone_light = new Light(globe->location(), globe->color()); - zone_light->set_attenuation(zone_light_brightness * 1.5f, zone_light_brightness * 0.00001f, zone_light_brightness * 0.000000001f); + zone_light->set_attenuation(zone_light_brightness * 2.0f, 0.0f, 0.0f); lightenv_zone.add(zone_light); } diff --git a/src/ui/modelview.cc b/src/ui/modelview.cc index 8069ac7..b8d2a86 100755 --- a/src/ui/modelview.cc +++ b/src/ui/modelview.cc @@ -22,7 +22,7 @@ namespace ui { const float LIGHT_DISTANCE = -10.0f; -const float LIGHT_ATTENUATION = 0.5f; +const float LIGHT_ATTENUATION = 1.5f; ModelView::ModelView(Widget *parent) : Widget(parent) { @@ -194,9 +194,9 @@ void ModelView::draw_globe() // set up light environment render::Light *light = new render::Light( math::Vector3f(LIGHT_DISTANCE * reference_radius, 0, 0), - math::Color(1.0f, 1.0f, 1.0f) + math::Color(0.5f, 0.5f, 0.5f) ); - light->set_attenuation(0.0f, LIGHT_ATTENUATION, 0.0f); + light->set_attenuation(LIGHT_ATTENUATION, 0.0f, 0.0f); render::LightEnvironment lightenv; lightenv.add(light); @@ -294,9 +294,9 @@ void ModelView::draw_model() // set up light environment render::Light *light = new render::Light( math::Vector3f(LIGHT_DISTANCE * reference_radius, 0, 0), - math::Color(1.0f, 1.0f, 1.0f) + math::Color(0.5f, 0.5f, 0.5f) ); - light->set_attenuation(0.0f, LIGHT_ATTENUATION, 0.0f); + light->set_attenuation(LIGHT_ATTENUATION, 0.0f, 0.0f); render::LightEnvironment lightenv; lightenv.add(light); -- cgit v1.2.3