From 9a0b0432cbdb0bfc2578b74d305a091d56152839 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sat, 14 Jan 2012 13:11:57 +0000 Subject: Moved server-side savegame functions into a separate class. --- src/game/base/Makefile.am | 2 ++ src/game/base/game.cc | 68 +++++++++----------------------------- src/game/base/savegame.cc | 83 +++++++++++++++++++++++++++++++++++++++++++++++ src/game/base/savegame.h | 46 ++++++++++++++++++++++++++ 4 files changed, 146 insertions(+), 53 deletions(-) create mode 100644 src/game/base/savegame.cc create mode 100644 src/game/base/savegame.h diff --git a/src/game/base/Makefile.am b/src/game/base/Makefile.am index a64f73f..89c87d3 100644 --- a/src/game/base/Makefile.am +++ b/src/game/base/Makefile.am @@ -12,6 +12,7 @@ noinst_HEADERS = \ navpoint.h \ planet.h \ racetrack.h \ + savegame.h \ ship.h \ shipmodel.h \ star.h \ @@ -27,6 +28,7 @@ libbase_la_SOURCES = \ navpoint.cc \ planet.cc \ racetrack.cc \ + savegame.cc \ ship.cc \ shipmodel.cc \ star.cc \ diff --git a/src/game/base/game.cc b/src/game/base/game.cc index a91ba1d..1c68d11 100644 --- a/src/game/base/game.cc +++ b/src/game/base/game.cc @@ -22,6 +22,7 @@ #include "base/navpoint.h" #include "base/jumppoint.h" #include "base/planet.h" +#include "base/savegame.h" #include "base/station.h" #include "base/racetrack.h" #include "base/ship.h" @@ -1964,19 +1965,21 @@ void Game::player_save(core::Player *player) std::string guid(player->guid().str()); std::string directory(guid.substr(0,4)); - std::string filename(filesystem::writedir()); // create players/ directory + std::string filename(filesystem::writedir()); filename.append("players"); if (!sys::directory_exists(filename)) { sys::mkdir(filename); } filename += '/'; + // second level directory filename.append(directory); if (!sys::directory_exists(filename)) { sys::mkdir(filename); } filename += '/'; + // guid.ini filename.append(guid); filename.append(".ini"); @@ -1987,65 +1990,24 @@ void Game::player_save(core::Player *player) return; } - /* ---- HEADER ----------------------------------------------- */ + // save header ofs << "; " << guid << ".ini" << std::endl; ofs << "; Project::OSiRiON player data" << std::endl; - - /* ---- PLAYER ----------------------------------------------- */ ofs << std::endl; - ofs << "[player]" << std::endl; - // player name - ofs << "name=" << player->name() << std::endl; - // credit - ofs << "credits=" << player->credits() << std::endl; - /* ---- SHIP ------------------------------------------------- */ - Ship * ship = static_cast(player->control()); - ofs << std::endl; - ofs << "[ship]" << std::endl; - ofs << "model=" << ship->shipmodel()->label() << std::endl; - // ship zone - ofs << "zone=" << ship->zone()->label()<< std::endl; - // ship location - ofs << "location=" << ship->location() << std::endl; - // ship orientation - ofs << "forward=" << ship->axis().forward() << std::endl; - ofs << "left=" << ship->axis().left() << std::endl; - ofs << "up=" << ship->axis().up() << std::endl; - // ship is docked at spawn on load - ofs << "docked="; - if (ship->dock() && (ship->dock() == ship->spawn())) { - ofs << "yes"; - } else if (ship->state() == core::Entity::Destroyed) { - ofs << "yes"; - } else { - ofs << "no"; - } - ofs << std::endl; - // ship spawn - ofs << "spawn="; - if (ship->spawn()) { - ofs << ship->spawn()->zone()->label() << ":" << ship->spawn()->label(); - } - ofs << std::endl; + // save player data + SaveGame::player_to_stream(player, ofs); - /* ---- INVENTORY -------------------------------------------- */ - assert (ship->inventory()); - for (core::Inventory::Items::iterator it = ship->inventory()->items().begin(); - it != ship->inventory()->items().end(); ++it) - { - core::Item *item = (*it); + // save ship + // TODO iterate assets and save all ships + if (player->control()) { + SaveGame::ship_to_stream(static_cast(player->control()), ofs); - ofs << std::endl; - ofs << "[item]" << std::endl; - // item InfoType label - ofs << "type=" << item->info()->type()->label() << std::endl; - // item Info label - ofs << "label=" << item->info()->label() << std::endl; - ofs << "amount=" << item->amount() << std::endl; - ofs << "price=" << item->price() << std::endl; - ofs << "tradeable=" << (item->flag_is_set(core::Item::Tradeable) ? "yes" : "no") << std::endl; + assert(player->control()->inventory()); + SaveGame::inventory_to_stream(player->control()->inventory(), ofs); } + + // close output stream ofs.close(); } } diff --git a/src/game/base/savegame.cc b/src/game/base/savegame.cc new file mode 100644 index 0000000..d9a7c4f --- /dev/null +++ b/src/game/base/savegame.cc @@ -0,0 +1,83 @@ +/* + base/savegame.cc + This file is part of the Osirion project and is distributed under + the terms and conditions of the GNU General Public License version 2 +*/ + +#include "base/savegame.h" +#include "base/ship.h" + +namespace game { + +void SaveGame::player_to_stream(core::Player *player, std::ostream & os) +{ + if (!os.good()) + return; + + os << "[player]" << std::endl; + // player name + os << "name=" << player->name() << std::endl; + // credit + os << "credits=" << player->credits() << std::endl; + os << std::endl; +} + +void SaveGame::ship_to_stream(Ship *ship, std::ostream & os) +{ + if (!os.good()) + return; + + os << "[ship]" << std::endl; + os << "model=" << ship->shipmodel()->label() << std::endl; + // ship zone + os << "zone=" << ship->zone()->label()<< std::endl; + // ship location + os << "location=" << ship->location() << std::endl; + // ship orientation + os << "forward=" << ship->axis().forward() << std::endl; + os << "left=" << ship->axis().left() << std::endl; + os << "up=" << ship->axis().up() << std::endl; + // ship is docked at spawn on load + os << "docked="; + if (ship->dock() && (ship->dock() == ship->spawn())) { + os << "yes"; + } else if (ship->state() == core::Entity::Destroyed) { + os << "yes"; + } else { + os << "no"; + } + os << std::endl; + // ship spawn + os << "spawn="; + if (ship->spawn()) { + os << ship->spawn()->zone()->label() << ":" << ship->spawn()->label(); + } + os << std::endl; +} + +void SaveGame::inventory_to_stream(core::Inventory *inventory, std::ostream & os) +{ + if (!os.good()) + return; + + if(!inventory) + return; + + for (core::Inventory::Items::iterator it = inventory->items().begin(); + it != inventory->items().end(); ++it) + { + const core::Item *item = (*it); + + os << std::endl; + os << "[item]" << std::endl; + // item InfoType label + os << "type=" << item->info()->type()->label() << std::endl; + // item Info label + os << "label=" << item->info()->label() << std::endl; + os << "amount=" << item->amount() << std::endl; + os << "price=" << item->price() << std::endl; + os << "tradeable=" << (item->flag_is_set(core::Item::Tradeable) ? "yes" : "no") << std::endl; + } +} + +} // namespace game diff --git a/src/game/base/savegame.h b/src/game/base/savegame.h new file mode 100644 index 0000000..1f56ebc --- /dev/null +++ b/src/game/base/savegame.h @@ -0,0 +1,46 @@ +/* + base/savegame.h + This file is part of the Osirion project and is distributed under + the terms and conditions of the GNU General Public License version 2 +*/ + +#ifndef __INCLUDED_BASE_SAVEGAME_H__ +#define __INCLUDED_BASE_SAVEGAME_H__ + +// system headers +#include + +// project headers +#include "core/info.h" +#include "core/player.h" +#include "base/ship.h" + +namespace game +{ + +/** + * @brief a class containing helper functions for savegames + */ +class SaveGame { +public: + /** + * @brief write player data to output stream, in .ini format + */ + static void player_to_stream(core::Player *player, std::ostream & os); + + /** + * @brief write ship data to output stream, in .ini format + */ + static void ship_to_stream(Ship *ship, std::ostream & os); + + /** + * @brief write inventory data to output stream, in .ini format + */ + static void inventory_to_stream(core::Inventory *inventory, std::ostream & os); + + +}; // class SaveGame + +} // namespace game + +#endif // __INCLUDED_BASE_SAVEGAME_H__ -- cgit v1.2.3