From ce7186b35372ede9d6a8e3af6e9aff72d632bbe6 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Tue, 12 Jul 2011 13:22:45 +0000 Subject: Force saving of player data on dock and launch. --- src/game/base/game.cc | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/src/game/base/game.cc b/src/game/base/game.cc index 1342ea0..bdca48a 100644 --- a/src/game/base/game.cc +++ b/src/game/base/game.cc @@ -208,7 +208,10 @@ void Game::func_target_dock(core::Player *player, core::Entity *entity) } else { player->send("^BDocking at " + entity->name()); } - } + } + + // force save + core::server()->module()->player_save(player); } } @@ -799,6 +802,9 @@ void Game::func_launch(core::Player *player, std::string const &args) } } + // force save, at this point, the ship is still docked + core::server()->module()->player_save(player); + player->send("^BLaunching from " + ship->dock()->name()); ship->launch(); @@ -1729,7 +1735,7 @@ void Game::player_load(core::Player *player) return; } - con_debug << " player " << player->id() << ": " << "loading data" << std::endl; + con_debug << "player " << player->id() << ": " << "loading data" << std::endl; Ship *ship = 0; long l; @@ -1936,7 +1942,7 @@ void Game::player_save(core::Player *player) } if (core::server()->mode() == core::GameServer::MultiPlayer) { - con_debug << " player " << player->id() << ": " << "saving data" << std::endl; + con_debug << "player " << player->id() << ": " << "saving data" << std::endl; std::string guid(player->guid().str()); std::string directory(guid.substr(0,4)); -- cgit v1.2.3