From fd3c0a700cf93d81615e32fbaade138ebf85f12c Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sun, 22 Jan 2012 12:21:58 +0000 Subject: Added confirm dialogs for load/save/delete game menu actions. --- src/client/savegamemenu.cc | 236 ++++++++++++++++++++++++++++++++++++++++----- src/client/savegamemenu.h | 27 +++++- 2 files changed, 240 insertions(+), 23 deletions(-) diff --git a/src/client/savegamemenu.cc b/src/client/savegamemenu.cc index be26cd4..5e8f369 100644 --- a/src/client/savegamemenu.cc +++ b/src/client/savegamemenu.cc @@ -49,17 +49,44 @@ SaveGameMenu::SaveGameMenu(ui::Widget *parent, const char *label, const Mode mod savegamemenu_filelistview = new ui::ListView(this); savegamemenu_filelistview->set_label("files"); - // savegame desription label + // savegame description title + savegamemenu_descrtitle = new ui::Label(this); + savegamemenu_descrtitle->set_label("subtitle"); + savegamemenu_descrtitle->set_background(false); + savegamemenu_descrtitle->set_border(false); + savegamemenu_descrtitle->set_font(ui::root()->font_large()); + savegamemenu_descrtitle->set_alignment(ui::AlignCenter); + + // savegame description label savegamemenu_descrlabel = new ui::Label(this); - savegamemenu_descrlabel->set_label("description"); + savegamemenu_descrlabel->set_label("info"); + savegamemenu_descrlabel->set_background(true); + savegamemenu_descrlabel->set_border(true); // save button savegamemenu_savebutton = new ui::Button(this, "Save"); - //savegamemenu_descrinput = new ui::InputBox(this); + savegamemenu_savebutton->set_label("save"); // delete button savegamemenu_deletebutton = new ui::IconButton(this, "bitmaps/icons/button_delete"); savegamemenu_deletebutton->set_label("delete"); + + // cancel save/load/overwrite button + savegamemenu_cancelbutton = new ui::Button(this, "Cancel"); + savegamemenu_cancelbutton->set_label("cancel"); + + // confirm save/load/overwrite button + savegamemenu_confirmsavebutton = new ui::Button(this, "Confirm"); + savegamemenu_confirmsavebutton->set_label("confirmsave"); + + // confirm save/load/overwrite button + savegamemenu_confirmdeletebutton = new ui::Button(this, "Delete"); + savegamemenu_confirmdeletebutton->set_label("confirmdelete"); + + // description input box + savegamemenu_descrinput = new ui::InputBox(this); + savegamemenu_descrinput->set_label("description"); + savegamemenu_descrinput->hide(); } SaveGameMenu::~SaveGameMenu() @@ -96,18 +123,49 @@ void SaveGameMenu::resize() savegamemenu_filelistview->bottom() + padding ); + // resize description title + savegamemenu_descrtitle->set_size( + width() - savegamemenu_filelistview->right() - 2.0f * padding, + savegamemenu_descrtitle->font()->height() + ); + savegamemenu_descrtitle->set_location( + savegamemenu_filelistview->right() + padding, + savegamemenu_filelistview->top() + ); + // resize description label savegamemenu_descrlabel->set_size( - width() - savegamemenu_filelistview->right() - 2.0f * padding, - savegamemenu_filelistview->height() - ui::UI::elementsize.height() - padding + savegamemenu_descrtitle->width(), + savegamemenu_filelistview->bottom() - savegamemenu_descrtitle->bottom() - ui::UI::elementsize.width() - 2.0f * padding + ); + savegamemenu_descrlabel->set_location( + savegamemenu_filelistview->right() + padding, + savegamemenu_descrtitle->bottom() + padding ); - savegamemenu_descrlabel->set_location(savegamemenu_filelistview->right() + padding, savegamemenu_filelistview->top()); // resize save button savegamemenu_savebutton->set_size(ui::UI::elementsize); savegamemenu_savebutton->set_location( savegamemenu_descrlabel->left() + (savegamemenu_descrlabel->width() - ui::UI::elementsize.width()) * 0.5f, savegamemenu_descrlabel->bottom() + padding); + + // resize save/load/overwrite confirm button + savegamemenu_confirmsavebutton->set_size(ui::UI::elementsize); + savegamemenu_confirmsavebutton->set_location( + savegamemenu_descrlabel->left() + (savegamemenu_descrlabel->width() - 2.0f * ui::UI::elementsize.width() - padding) * 0.5f, + savegamemenu_descrlabel->bottom() + padding + ); + + // resize cancel button + savegamemenu_cancelbutton->set_size(ui::UI::elementsize); + savegamemenu_cancelbutton->set_location( + savegamemenu_confirmsavebutton->right() + padding, + savegamemenu_descrlabel->bottom() + padding + ); + + // resize confirm delete button + savegamemenu_confirmdeletebutton->set_size(ui::UI::elementsize); + savegamemenu_confirmdeletebutton->set_location(savegamemenu_confirmsavebutton->location()); } void SaveGameMenu::refresh() @@ -124,6 +182,10 @@ void SaveGameMenu::refresh() savegamemenu_savebutton->hide(); savegamemenu_savebutton->enable(); + savegamemenu_confirmsavebutton->hide(); + savegamemenu_confirmdeletebutton->hide(); + savegamemenu_cancelbutton->hide(); + if (savegamemenu_mode == Save) { listitem = new ui::ListItem(savegamemenu_filelistview, "NEW SAVEGAME"); listitem->set_label("new"); @@ -157,11 +219,15 @@ void SaveGameMenu::refresh() std::string descr; std::string timestamp; - get_savegame_info(savename, descr, timestamp); + std::string info; + + get_savegame_info(savename, descr, info, timestamp); if (descr.size()) { std::ostringstream descrstr; - descrstr << descr << '\n'<< timestamp; + descrstr << descr << '\n'; + descrstr << timestamp; + listitem = new ui::ListItem(savegamemenu_filelistview, descrstr.str().c_str()); listitem->set_value(savename); listitem->set_sortkey(timestamp); @@ -186,26 +252,110 @@ void SaveGameMenu::show() void SaveGameMenu::show_file_info() { + savegamemenu_descrtitle->clear(); savegamemenu_descrlabel->clear(); savegamemenu_deletebutton->disable(); + + savegamemenu_confirmsavebutton->hide(); + savegamemenu_confirmdeletebutton->hide(); + savegamemenu_cancelbutton->hide(); + savegamemenu_descrlabel->hide(); + + if (savegamemenu_filelistview->selected()) { + savegamemenu_savebutton->show(); + savegamemenu_descrlabel->show(); - if (savegamemenu_filelistview->selected()) { std::string savename(savegamemenu_filelistview->selected()->value().c_str()); - savegamemenu_descrlabel->set_text(savegamemenu_filelistview->selected()->text() + '\n' + '\n' + savename); if (savename.size()) { + std::string descr; + std::string timestamp; + std::string info; + + get_savegame_info(savename, descr, info, timestamp); + + std::ostringstream descrstr; + //descrstr << descr << '\n'; + descrstr << info; // info has a traling newline + descrstr << timestamp << '\n'; + savegamemenu_deletebutton->enable(); + savegamemenu_descrtitle->set_text(savename); + savegamemenu_descrlabel->set_text(descrstr.str().c_str()); + } else { + // new savegame, immediatly show the save game dialog + show_save_dialog(); + return; } - savegamemenu_savebutton->show(); } } +void SaveGameMenu::show_save_dialog() +{ + if (!savegamemenu_filelistview->selected()) { + return; + } + std::string savename(savegamemenu_filelistview->selected()->value().c_str()); + if (!savename.size()) { + savegamemenu_descrtitle->set_text("New savegame"); + savegamemenu_confirmsavebutton->set_text("Save"); + } else { + savegamemenu_descrtitle->set_text("Overwrite game '" + savename + "'?"); + savegamemenu_confirmsavebutton->set_text("Overwrite"); + } + + savegamemenu_savebutton->hide(); + savegamemenu_confirmsavebutton->show(); + savegamemenu_cancelbutton->show(); +} + +void SaveGameMenu::show_load_dialog() +{ + if (!savegamemenu_filelistview->selected()) { + return; + } + std::string savename(savegamemenu_filelistview->selected()->value().c_str()); + if (!savename.size()) { + return; + } + + savegamemenu_descrtitle->set_text("Load game '" + savename + "'?"); + savegamemenu_confirmsavebutton->set_text("Load"); + + savegamemenu_savebutton->hide(); + savegamemenu_confirmsavebutton->show(); + savegamemenu_cancelbutton->show(); +} + +void SaveGameMenu::show_delete_dialog() +{ + if (!savegamemenu_filelistview->selected()) { + return; + } + std::string savename(savegamemenu_filelistview->selected()->value().c_str()); + if (!savename.size()) { + return; + } + + savegamemenu_descrtitle->set_text(savename); + savegamemenu_descrtitle->set_text("Delete game '" + savename + "'?"); + + savegamemenu_savebutton->hide(); + savegamemenu_confirmdeletebutton->show(); + savegamemenu_cancelbutton->show(); +} + bool SaveGameMenu::on_keypress(const int key, const unsigned int modifier) { if (key == SDLK_ESCAPE) { if (visible()) { - // hide the parent mainwindow - parent()->hide(); - return true; + if (savegamemenu_cancelbutton->visible()) { + show_file_info(); + return true; + } else { + // hide the parent mainwindow + parent()->hide(); + return true; + } } } @@ -220,7 +370,11 @@ bool SaveGameMenu::on_emit(ui::Widget *sender, const ui::Widget::Event event, vo parent()->hide(); return true; } - } else if (sender == savegamemenu_savebutton) { + } else if (sender == savegamemenu_cancelbutton) { + if (event == ui::Widget::EventButtonClicked) { + show_file_info(); + } + } else if (sender == savegamemenu_confirmsavebutton) { if (event == ui::Widget::EventButtonClicked) { if (savegamemenu_mode == Save) { if (savegamemenu_filelistview->selected()) { @@ -234,14 +388,30 @@ bool SaveGameMenu::on_emit(ui::Widget *sender, const ui::Widget::Event event, vo } } return true; - } - } else if (sender == savegamemenu_deletebutton) { + } + } else if (sender == savegamemenu_savebutton) { + if (event == ui::Widget::EventButtonClicked) { + if (savegamemenu_mode == Save) { + show_save_dialog(); + } else { + show_load_dialog(); + } + return true; + } + } else if (sender == savegamemenu_confirmdeletebutton) { if (event == ui::Widget::EventButtonClicked) { if (savegamemenu_filelistview->selected()) { deletegame(savegamemenu_filelistview->selected()->value()); refresh(); } return true; + } + } else if (sender == savegamemenu_deletebutton) { + if (event == ui::Widget::EventButtonClicked) { + if (savegamemenu_filelistview->selected()) { + show_delete_dialog(); + } + return true; } } else if (sender == savegamemenu_filelistview) { if (event == ui::Widget::EventListViewChanged) { @@ -253,11 +423,17 @@ bool SaveGameMenu::on_emit(ui::Widget *sender, const ui::Widget::Event event, vo return Window::on_emit(sender, event, data); } -void SaveGameMenu::get_savegame_info(const std::string & savename, std::string &game_descr, std::string &game_timestamp) +void SaveGameMenu::get_savegame_info(const std::string & savename, + std::string &game_descr, + std::string &game_info, + std::string &game_timestamp) { filesystem::IniFile inifile("savegames/" + savename); + std::string infostr; + game_descr.clear(); + game_info.clear(); game_timestamp.clear(); if (!inifile.is_open()) { @@ -274,6 +450,11 @@ void SaveGameMenu::get_savegame_info(const std::string & savename, std::string & } else if (inifile.got_key_string("timestamp", game_timestamp)) { continue; + + } else if (inifile.got_key_string("info", infostr)) { + game_info.append(infostr); + game_info += '\n'; + continue; } } } @@ -329,15 +510,26 @@ void SaveGameMenu::savegame(std::string savename) ofs << "; savegame data" << std::endl; ofs << std::endl; - ofs << "[savegame]" << std::endl; + ofs << "[savegame]" << std::endl; ofs << "description="; if (core::localcontrol()->state() == core::Entity::Docked) { // FIXME implement entity->dock() - ofs << core::localplayer()->view()->name(); + ofs << core::localplayer()->view()->name() << std::endl; } else { - ofs << core::localplayer()->zone()->name(); + ofs << core::localplayer()->zone()->name() << std::endl; } - ofs << std::endl; + + ofs << "info="; + if (core::localcontrol()->state() == core::Entity::Docked) { + // FIXME implement entity->dock() + ofs << core::localplayer()->view()->name() << ", "; + } + ofs << core::localplayer()->zone()->name() << std::endl; + + if (core::localcontrol()->info()) { + ofs << "info=" << core::localcontrol()->info()->name() << std::endl; + } + ofs << "info=" << core::localplayer()->credits() << " credits" << std::endl; int year = 0; int month = 0; int day = 0; int hours = 0; int minutes = 0; int seconds = 0; int msec = 0; sys::get_localtime(year, month, day, hours, minutes, seconds, msec); diff --git a/src/client/savegamemenu.h b/src/client/savegamemenu.h index 2d895d8..d615102 100644 --- a/src/client/savegamemenu.h +++ b/src/client/savegamemenu.h @@ -43,12 +43,30 @@ protected: virtual void show(); + /** + * @brief show file info for the selected savegame + * */ void show_file_info(); + /** + * @brief show confirm save dialog + * */ + void show_save_dialog(); + + /** + * @brief show confirm load dialog + * */ + void show_load_dialog(); + + /** + * @brief show confirm delete dialog + * */ + void show_delete_dialog(); + void refresh(); private: - void get_savegame_info(const std::string & savename, std::string &game_descr, std::string &game_timestamp); + void get_savegame_info(const std::string & savename, std::string &game_descr, std::string &game_info, std::string &game_timestamp); Mode savegamemenu_mode; @@ -57,10 +75,17 @@ private: ui::ListView *savegamemenu_filelistview; ui::IconButton *savegamemenu_deletebutton; + ui::Label *savegamemenu_descrtitle; ui::Label *savegamemenu_descrlabel; ui::InputBox *savegamemenu_descrinput; ui::Button *savegamemenu_savebutton; + ui::Button *savegamemenu_cancelbutton; + + ui::Button *savegamemenu_confirmsavebutton; + ui::Button *savegamemenu_confirmdeletebutton; + + }; // class SaveGameMenu -- cgit v1.2.3