From 821e88a6d147a13e0e4eca1b0c1c770e3bee3a90 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Mon, 14 Jul 2008 09:41:27 +0000 Subject: moved documentation --- GAMEPLAY | 143 --------------------------------------------------------------- 1 file changed, 143 deletions(-) delete mode 100644 GAMEPLAY (limited to 'GAMEPLAY') diff --git a/GAMEPLAY b/GAMEPLAY deleted file mode 100644 index 18642a6..0000000 --- a/GAMEPLAY +++ /dev/null @@ -1,143 +0,0 @@ - -The Osirion Project - GAMEPLAY - - This document describes what the gameplay of Project::OSiRiON should - eventually become. This document is a work in progress and is subject - to change. - -General guidelines - - Project::OSiRiON is a multiplayer space game with persistent player - statistics. A single player mode with a compelling story is a - secondary objective but the storyline serves as background for - the multiplayer universe. - - Project::OSiRiON is a 'serious' game. Names of objects, people and - places should be considered generic for the universe and should not - be rightout silly or offensive. Names should feel 'natural' in their - context. - - Models for ships, space stations and other objects should be designed - with the same philosphy in mind. It is acceptable to make references - to exisiting objects (real or fiction), as long as they are subtle - or inconspicuous. - -Universe - - A basic description of the universe, how it is organised and who lives there. - - The universe is a collection of stand-alone star systems. Each star system - is a small world on it's on. The only direct interaction between systems - is a player traveling between them. The background story should provide - (some of the) star systems and their relation. - -The Player - - Who is the player in the universe. - - Friends - - Enemies - - Background - - How the player itnteracts with the universe. - - The player enters the universe as a typical out-of-luck person - who decided to start a new life. With a small ship he tries to become - the Richest Man in the Known Universe. The player earns money by shipping - cargo that can be bought at discount prices at one place and sold - at a premium on a second location. *mining *fighting *wrecks/looting. - - The goal is to become filthy rich and show it. Besides, with a particle - cannon and a target lock, nobody cares where your money comes from. - - Players can be hostile or friendly to each other. - -Ships - - The player starts the game with single small spacecraft and starts the - game docked at a planet or space station. When he has earned sufficient - money he can spend it on ship upgrades like weapons, armor, shields - and various other components. - - *gameplay idea - various 'useless' fancy upgrades that increase player status - -Traveling - - How the traveling happens in the universe, how the player will travel. - - Every ship is equipped with thrusters. The maximum thruster speed depends - on the ship type, small merchant vessels will have lower maximim trhuster - speed then a scout ship. - - Ships can also be equiped with a sublight impulse drive. This drive will - enable the ship to accelerate to a high speed without crossing the threshold - at which relativistic effects would disturb perception. Impulse drive speed - is the same for most ship types. Due to the enormous power requirements a ship - will not be a able to fire weapons while the impulse drive is enabled. - - Neither of these engines will allow the player the leave the star system. - Interstellar travel is only possible using a hyperdrive. A hyperdrive is an - expensive piece of equipment that has massive power requirements. Only very - large ships will be capable of carrying a hyperspace jump drive. - - Interstellar travel for the common men is possible through the use - of commercial or government owned hyperspace gates. These gates create - on-demand hyperspace connections between star systems and provide a safe - and easy way to travel. - - Hyperspace travel is almost instantanious, hyperspace jump would be a more - accurate term to describe it. - - -Fleets [Phase 2] - - As the player earns money, he will hopefully eventually be able - to buy large ships. - - The flagship - The player's fleet is limited to one convoy. The convoy's task is to - protect the flagship. The player can be in control of any ship in his - fleet. - - ... - More like a convoy. - - ... about fleet combat - - Once the flagship is destroyed, the convoy is lost. - The player respawns at base with the flagships and any ships - docked on it while it was destroyed. Other cargo and other ships it - the convoy are lost. - - -Planet and Stations - - Star systems are inhabited with planets and stations. - ... - Dockable planets or stations are bases - ... - Some bases provide storage facilities where players - can put items like weapons or spare parts in storage. - -Objects in space - -Weapons - - What kind of weapons are there. how do they work. - -Fighting - - How does fighting work - -Economy - - Money makes the Universe tick. - - Buying - - Selling - - Trading - -Cargo - - Transporting / Beaming - - Mining - - (Spare) parts - - Fuel - - Economy -- cgit v1.2.3